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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SHADER_SIMPLE_TEX_H
#define SHADER_SIMPLE_TEX_H
const char vtxShader_simpleTexture[] = ""
"#version 300 es \n"
"layout(location = 0) in vec4 pos; \n"
"layout(location = 1) in vec2 tex; \n"
"uniform mat4 cameraMat; \n"
"out vec2 uv; \n"
"void main() \n"
"{ \n"
" gl_Position = cameraMat * pos; \n"
" uv = tex; \n"
"} \n";
const char pixShader_simpleTexture[] =
"#version 300 es \n"
"precision mediump float; \n"
"uniform sampler2D tex; \n"
"in vec2 uv; \n"
"out vec4 color; \n"
"void main() \n"
"{ \n"
" vec4 texel = texture(tex, uv); \n"
" color = texel; \n"
"} \n";
#endif // SHADER_SIMPLE_TEX_H