Note: If there‘s anything you want to see done in the NDK, file a bug! Nothing here is set in stone, and if there’s something that we haven‘t thought of that would be of more use, we’d be happy to adjust our plans for that.
Disclaimer: Everything here is subject to change. The further the plans are in the future, the less stable they will be. Things in the upcoming release are fairly certain, and the second release is quite likely. Beyond that, anything written here is what we would like to accomplish in that release assuming things have gone according to plan until then.
Note: For release timing, see our release schedule on our wiki.
Every NDK release aims to include a new toolchain, new headers, and a new version of libc++.
We also maintain GitHub Projects to track the bugs we intend to fix in any given NDK release.
The NDK and the Android OS use the same toolchain (that is, C/C++ compiler, linker, C and C++ standard libraries, and the other tools related to building and debugging C/C++ code). Android's toolchain team is constantly working on updating to the latest upstream LLVM for the OS. It can take a long time to investigate issues when compiling -- or issues that the newer compiler finds in -- OS code or OEM code, for all 4 supported architectures, so these updates usually take a few months.
Even then, a new OS toolchain may not be good enough for the NDK. In the OS, we can work around compiler bugs by changing our code, but for the NDK we want to make compiler updates cause as little disruption as possible. We also don't want to perform a full compiler update late in the NDK release cycle for the sake of stability.
The aim is that each NDK will have a new toolchain that‘s as up to date as feasible without sacrificing stability, but we err on the side of stability when we have to make a choice. If an NDK release doesn’t include a new compiler, or that compiler isn‘t as new as you’d hoped, trust us --- you wouldn't want anything newer that we have just yet!
The NDK itself (which means the zip file that contains an LLVM distribution and a few other tools like ndk-build and ndk-lldb, not the Android OS and its APIs) is mostly feature complete, so ongoing work here is typically updates of the bundled tools, but the NDK team is still working on improving the NDK development experience in ways that won't show up in the NDK changelog:
The following projects are listed in order of their current priority.
Note that some of these projects do not actually affect the contents of the NDK package. The samples, documentation, etc are all NDK work but are separate from the NDK package. As such they will not appear in any specific release, but are noted here to show where the team's time is being spent.
The following projects are things we intend to do, but have not yet been scheduled into the sections above.
We‘d like to explore using Jetpack to ship helper libraries like libnativehelper, or C++ wrappers for the platform’s C APIs. Wrappers for NDK APIs would also be able to, in some cases, backport support for APIs to older releases.
Some of this work has been done but continued work was blocked for build performance reasons. Supposedly those issues have now (July 2024) been solved, so when we find the time, we should investigate this again.
Before we can take on maintenance for additional packages we need to improve the tooling for ndkports. Automation for package updates, testing, and the release process would make it possible to expand.
https://github.com/android/ndk/issues/1041
Port thread sanitizer for use with NDK apps, especially in unit/integration tests.
We should probably add basic doc comments to the bionic headers:
char*
point to? Who owns it? Are errors -1 (as for most functions) or <errno.h>
values (for pthread_mutex_lock
)?Should these be in the NDK API reference too? If so, how will we keep them from swamping the “real” NDK API?
vim is ready, Android Studio now supports doxygen comments (but seems to have gained a new man page viewer that takes precedence), and Visual Studio Code has nothing but feature requests.
Beyond writing the documentation, we also should invest some time in improving the presentation of the NDK API reference on developer.android.com.
The NDK has long included gtest
and clang supports various sanitiziers, but there are things we can do to improve the state of testing/code quality:
NDK APIs are C-only for ABI stability reasons.
We should offer C++ wrappers as part of an NDK support library (possibly as part of Jetpack), even if only to offer the benefits of RAII. Examples include Bitmap, ATrace, and ASharedMemory.
Complaints about basic JNI handling are common. We should make libnativehelper available as an AAR.
For serious i18n, icu4c
is too big too bundle, and non-trivial to use the platform. We have a C API wrapper prototype, but we need to make it easily available for NDK users.
The OS in recent years has exposed a subset of the ICU APIs for NDK developers, but it‘s a small subset and because they’re platform APIs, they're only usable on devices that are new enough. The wrapper is different from that in that it would load the library from the device even on old devices, and would be able to cover a broader range of APIs.
The NDK APIs are currently tightly coupled to the rest of the NDK because the headers and libraries that define them are bundled with other artifacts like libc++ as well as some versioned artifacts like the CRT objects (with the ELF note identifying the NDK version that produced them) and android/ndk-version.h
. Moving libc++ to the toolchain solves that coupling, and the others are probably tractable.
While we'd always include the latest stable APIs in the NDK toolchain so that it works out of the box, allowing the APIs to be provided as a separate SDK package makes it easier for users to get new APIs without getting a new toolchain (via compileSdkVersion
the same way it works for Java) and also easier for us to ship sysroot updates for preview API levels because they would no longer require a full NDK release.
Leak sanitizer has not been ported for use with Android apps but would be helpful to app developers in tracking down memory leaks.
The Linux NDK is currently dependent on the version of glibc it was built with. To keep the NDK compatible with as many distributions as possible we build against a very old version of glibc, but there are still distros that we are incompatible with (especially distros that use an alternative libc!). We could potentially solve this by statically linking all our dependencies and/or by switching from glibc to musl. Not all binaries can be static executables because they require dlopen for plugin interfaces (even if our toolchain doesn't currently support user-provided compiler plugins, we may want to offer such support in the future) so there are still some open questions.
We‘re investigating whether it would be beneficial to upload WASM-compiled NDK apps rather than the fully-built binaries. This is too complex a topic to cover in any detail here, so see https://github.com/android/ndk/issues/1771 for details. This is currently an experiment, so there are no plans for a requirement, but we’re aware that this is almost certainly not suitable for all apps.
https://rr-project.org/ is a C/C++ debugger that supports replay debugging. We should investigate what is required to support that for Android.
Full history is available, but this section summarizes major changes in recent releases.
Reworked our libc++ workflow so that it now comes directly from our LLVM distribution. For r26 and future releases, all LLVM updates now include a libc++ from the same revision. The historical skew between the NDK's libc++ and the rest of LLVM is no more; the libc++ in the NDK will always be exactly as up-to-date as Clang.
Weak API references, which allow you to call APIs that might not be available at runtime (because your minSdkVersion
it too low for them to be guaranteed to be available) without needing to deal with dlopen
and dlsym
were fully rolled out in this release. Strictly speaking this still only works if the library that contains the APIs you need was available in your minSdkVersion
, and that's not always the case, but this covers most use cases for the commonly chosen minSdkVersion
s used today.
Significantly reduced the size of the NDK. Reverted to older CMake toolchain behavior to improve build reliability.
Neon is now enabled for all armeabi-v7a libraries, improving performance for those apps, but dropping Tegra 2 support as a result. Removed support for building RenderScript, which was deprecated in Android 12. Removed obsolete GNU assembler and GDB. Minimum OS support raised to API 19.
This release also completed most of what was left of native Apple Silicon support for macOS. There‘s one remaining tool that is not yet M1 compatible: yasm. yasm is not used in most builds, and in fact may not be used at all, so it hasn’t been a priority. If native Apple Silicon support for yasm is important to you, please reach out on https://github.com/android/ndk/issues/1549.
Migrated all ABIs from libgcc to the LLVM unwinder and libclang_rt. Finished migration to LLVM binutils from GNU binutils (with the exception of as
, which remains for one more release). Integrated upstream and NDK CMake support.
Updated toolchain and libc++. libc++ now supports std::filesystem
. Make updated to 4.3. LLDB included and usable (via --lldb
) with ndk-gdb. Replaced remaining GNU binutils tools with LLVM tools, deprecated GNU binutils. LLD is now the default.
We shipped Prefab and the accompanying support for the Android Gradle Plugin to support native dependencies. AGP 4.0 includes the support for importing these packages, and 4.1 includes the support for creating AARs that support them.
We also maintain a few packages as part of ndkports. Currently curl, OpenSSL, JsonCpp, and GoogleTest (includes GoogleMock).
Updated Clang, LLD, libc++, make, and GDB. Much better LLD behavior on Windows. 32-bit Windows support removed. Neon by default for all API levels. OpenMP now available as both a static and shared library.
Updated Clang and libc++, added Q APIs. Improved out-of-the-box Clang behavior.
Reorganized the toolchain packaging and modified Clang so that standalone toolchains are now unnecessary. Clang can now be invoked directly from its installed location in the NDK.
C++ compilation defaults to C++14.
Removed GCC and gnustl/stlport. Added lld.
Added compile_commands.json
for better tooling support.
Defaulted to libc++.
Removed ARMv5 (armeabi), MIPS, and MIPS64.
Fixed libandroid_support, libc++ now the recommended STL (but still not the default).
Removed non-unified headers.
Defaulted to unified headers (opt-out).
Removed support for API levels lower than 14 (Android 4.0).
Added unified headers (opt-in).
Added simpleperf.
Removed armeabi-v7a-hard.
Removed support for API levels lower than 9 (Android 2.3).