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/*
* Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
import java.awt.AWTException;
import java.awt.Robot;
import java.awt.GraphicsDevice;
import java.awt.Toolkit;
import java.awt.Point;
import java.awt.MouseInfo;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
/**
* ExtendedRobot is a subclass of {@link java.awt.Robot}. It provides some convenience methods that are
* ought to be moved to {@link java.awt.Robot} class.
* <p>
* ExtendedRobot uses delay {@link #getSyncDelay()} to make syncing threads with {@link #waitForIdle()}
* more stable. This delay can be set once on creating object and could not be changed throughout object
* lifecycle. Constructor reads vm integer property {@code java.awt.robotdelay} and sets the delay value
* equal to the property value. If the property was not set 500 milliseconds default value is used.
* <p>
* When using jtreg you would include this class via something like:
* <pre>
* {@literal @}library ../../../../lib/testlibrary
* {@literal @}build ExtendedRobot
* </pre>
*
* @author Dmitriy Ermashov
* @since 9
*/
public class ExtendedRobot extends Robot {
private static int DEFAULT_SPEED = 20; // Speed for mouse glide and click
private static int DEFAULT_SYNC_DELAY = 500; // Default Additional delay for waitForIdle()
private static int DEFAULT_STEP_LENGTH = 2; // Step length (in pixels) for mouse glide
private final int syncDelay = DEFAULT_SYNC_DELAY;
//TODO: uncomment three lines below after moving functionality to java.awt.Robot
//{
// syncDelay = AccessController.doPrivileged(new GetIntegerAction("java.awt.robotdelay", DEFAULT_SYNC_DELAY));
//}
/**
* Constructs an ExtendedRobot object in the coordinate system of the primary screen.
*
* @throws AWTException if the platform configuration does not allow low-level input
* control. This exception is always thrown when
* GraphicsEnvironment.isHeadless() returns true
* @throws SecurityException if {@code createRobot} permission is not granted
*
* @see java.awt.GraphicsEnvironment#isHeadless
* @see SecurityManager#checkPermission
* @see java.awt.AWTPermission
*/
public ExtendedRobot() throws AWTException {
super();
}
/**
* Creates an ExtendedRobot for the given screen device. Coordinates passed
* to ExtendedRobot method calls like mouseMove and createScreenCapture will
* be interpreted as being in the same coordinate system as the specified screen.
* Note that depending on the platform configuration, multiple screens may either:
* <ul>
* <li>share the same coordinate system to form a combined virtual screen</li>
* <li>use different coordinate systems to act as independent screens</li>
* </ul>
* This constructor is meant for the latter case.
* <p>
* If screen devices are reconfigured such that the coordinate system is
* affected, the behavior of existing ExtendedRobot objects is undefined.
*
* @param screen A screen GraphicsDevice indicating the coordinate
* system the Robot will operate in.
* @throws AWTException if the platform configuration does not allow low-level input
* control. This exception is always thrown when
* GraphicsEnvironment.isHeadless() returns true.
* @throws IllegalArgumentException if {@code screen} is not a screen
* GraphicsDevice.
* @throws SecurityException if {@code createRobot} permission is not granted
*
* @see java.awt.GraphicsEnvironment#isHeadless
* @see GraphicsDevice
* @see SecurityManager#checkPermission
* @see java.awt.AWTPermission
*/
public ExtendedRobot(GraphicsDevice screen) throws AWTException {
super(screen);
}
/**
* Returns delay length for {@link #waitForIdle()} method
*
* @return Current delay value
*
* @see #waitForIdle()
*/
public int getSyncDelay(){ return this.syncDelay; }
/**
* Clicks mouse button(s) by calling {@link java.awt.Robot#mousePress(int)} and
* {@link java.awt.Robot#mouseRelease(int)} methods
*
*
* @param buttons The button mask; a combination of one or more mouse button masks.
* @throws IllegalArgumentException if the {@code buttons} mask contains the mask for
* extra mouse button and support for extended mouse buttons is
* {@link Toolkit#areExtraMouseButtonsEnabled() disabled} by Java
* @throws IllegalArgumentException if the {@code buttons} mask contains the mask for
* extra mouse button that does not exist on the mouse and support for extended
* mouse buttons is {@link Toolkit#areExtraMouseButtonsEnabled() enabled}
* by Java
*
* @see #mousePress(int)
* @see #mouseRelease(int)
* @see InputEvent#getMaskForButton(int)
* @see Toolkit#areExtraMouseButtonsEnabled()
* @see java.awt.event.MouseEvent
*/
public void click(int buttons) {
mousePress(buttons);
waitForIdle(DEFAULT_SPEED);
mouseRelease(buttons);
waitForIdle();
}
/**
* Clicks mouse button 1
*
* @throws IllegalArgumentException if the {@code buttons} mask contains the mask for
* extra mouse button and support for extended mouse buttons is
* {@link Toolkit#areExtraMouseButtonsEnabled() disabled} by Java
* @throws IllegalArgumentException if the {@code buttons} mask contains the mask for
* extra mouse button that does not exist on the mouse and support for extended
* mouse buttons is {@link Toolkit#areExtraMouseButtonsEnabled() enabled}
* by Java
*
* @see #click(int)
*/
public void click() {
click(InputEvent.BUTTON1_DOWN_MASK);
}
/**
* Waits until all events currently on the event queue have been processed with given
* delay after syncing threads. It uses more advanced method of synchronizing threads
* unlike {@link java.awt.Robot#waitForIdle()}
*
* @param delayValue Additional delay length in milliseconds to wait until thread
* sync been completed
* @throws sun.awt.SunToolkit.IllegalThreadException if called on the AWT event
* dispatching thread
*/
public synchronized void waitForIdle(int delayValue) {
super.waitForIdle();
delay(delayValue);
}
/**
* Waits until all events currently on the event queue have been processed with delay
* {@link #getSyncDelay()} after syncing threads. It uses more advanced method of
* synchronizing threads unlike {@link java.awt.Robot#waitForIdle()}
*
* @throws sun.awt.SunToolkit.IllegalThreadException if called on the AWT event
* dispatching thread
*
* @see #waitForIdle(int)
*/
@Override
public synchronized void waitForIdle() {
waitForIdle(syncDelay);
}
/**
* Move the mouse in multiple steps from where it is
* now to the destination coordinates.
*
* @param x Destination point x coordinate
* @param y Destination point y coordinate
*
* @see #glide(int, int, int, int)
*/
public void glide(int x, int y) {
Point p = MouseInfo.getPointerInfo().getLocation();
glide(p.x, p.y, x, y);
}
/**
* Move the mouse in multiple steps from where it is
* now to the destination point.
*
* @param dest Destination point
*
* @see #glide(int, int)
*/
public void glide(Point dest) {
glide(dest.x, dest.y);
}
/**
* Move the mouse in multiple steps from source coordinates
* to the destination coordinates.
*
* @param fromX Source point x coordinate
* @param fromY Source point y coordinate
* @param toX Destination point x coordinate
* @param toY Destination point y coordinate
*
* @see #glide(int, int, int, int, int, int)
*/
public void glide(int fromX, int fromY, int toX, int toY) {
glide(fromX, fromY, toX, toY, DEFAULT_STEP_LENGTH, DEFAULT_SPEED);
}
/**
* Move the mouse in multiple steps from source point to the
* destination point with default speed and step length.
*
* @param src Source point
* @param dest Destination point
*
* @see #glide(int, int, int, int, int, int)
*/
public void glide(Point src, Point dest) {
glide(src.x, src.y, dest.x, dest.y, DEFAULT_STEP_LENGTH, DEFAULT_SPEED);
}
/**
* Move the mouse in multiple steps from source point to the
* destination point with given speed and step length.
*
* @param srcX Source point x cordinate
* @param srcY Source point y cordinate
* @param destX Destination point x cordinate
* @param destY Destination point y cordinate
* @param stepLength Approximate length of one step
* @param speed Delay between steps.
*
* @see #mouseMove(int, int)
* @see #delay(int)
*/
public void glide(int srcX, int srcY, int destX, int destY, int stepLength, int speed) {
int stepNum;
double tDx, tDy;
double dx, dy, ds;
double x, y;
dx = (destX - srcX);
dy = (destY - srcY);
ds = Math.sqrt(dx*dx + dy*dy);
tDx = dx / ds * stepLength;
tDy = dy / ds * stepLength;
int stepsCount = (int) ds / stepLength;
// Walk the mouse to the destination one step at a time
mouseMove(srcX, srcY);
for (x = srcX, y = srcY, stepNum = 0;
stepNum < stepsCount;
stepNum++) {
x += tDx;
y += tDy;
mouseMove((int)x, (int)y);
delay(speed);
}
// Ensure the mouse moves to the right destination.
// The steps may have led the mouse to a slightly wrong place.
mouseMove(destX, destY);
}
/**
* Moves mouse pointer to given screen coordinates.
*
* @param position Target position
*
* @see java.awt.Robot#mouseMove(int, int)
*/
public synchronized void mouseMove(Point position) {
mouseMove(position.x, position.y);
}
/**
* Emulate native drag and drop process using {@code InputEvent.BUTTON1_DOWN_MASK}.
* The method successively moves mouse cursor to point with coordinates
* ({@code fromX}, {@code fromY}), presses mouse button 1, drag mouse to
* point with coordinates ({@code toX}, {@code toY}) and releases mouse
* button 1 at last.
*
* @param fromX Source point x coordinate
* @param fromY Source point y coordinate
* @param toX Destination point x coordinate
* @param toY Destination point y coordinate
*
* @see #mousePress(int)
* @see #glide(int, int, int, int)
*/
public void dragAndDrop(int fromX, int fromY, int toX, int toY){
mouseMove(fromX, fromY);
mousePress(InputEvent.BUTTON1_DOWN_MASK);
waitForIdle();
glide(toX, toY);
mouseRelease(InputEvent.BUTTON1_DOWN_MASK);
waitForIdle();
}
/**
* Emulate native drag and drop process using {@code InputEvent.BUTTON1_DOWN_MASK}.
* The method successively moves mouse cursor to point {@code from},
* presses mouse button 1, drag mouse to point {@code to} and releases
* mouse button 1 at last.
*
* @param from Source point
* @param to Destination point
*
* @see #mousePress(int)
* @see #glide(int, int, int, int)
* @see #dragAndDrop(int, int, int, int)
*/
public void dragAndDrop(Point from, Point to){
dragAndDrop(from.x, from.y, to.x, to.y);
}
/**
* Successively presses and releases a given key.
* <p>
* Key codes that have more than one physical key associated with them
* (e.g. {@code KeyEvent.VK_SHIFT} could mean either the
* left or right shift key) will map to the left key.
*
* @param keycode Key to press (e.g. {@code KeyEvent.VK_A})
* @throws IllegalArgumentException if {@code keycode} is not
* a valid key
*
* @see java.awt.Robot#keyPress(int)
* @see java.awt.Robot#keyRelease(int)
* @see java.awt.event.KeyEvent
*/
public void type(int keycode) {
keyPress(keycode);
waitForIdle(DEFAULT_SPEED);
keyRelease(keycode);
waitForIdle(DEFAULT_SPEED);
}
/**
* Types given character
*
* @param c Character to be typed (e.g. {@code 'a'})
*
* @see #type(int)
* @see java.awt.event.KeyEvent
*/
public void type(char c) {
type(KeyEvent.getExtendedKeyCodeForChar(c));
}
/**
* Types given array of characters one by one
*
* @param symbols Array of characters to be typed
*
* @see #type(char)
*/
public void type(char[] symbols) {
for (int i = 0; i < symbols.length; i++) {
type(symbols[i]);
}
}
/**
* Types given string
*
* @param s String to be typed
*
* @see #type(char[])
*/
public void type(String s) {
type(s.toCharArray());
}
}