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/*
* Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.SwingUtilities;
import static java.awt.image.BufferedImage.TYPE_INT_RGB;
/**
* @test
* @bug 6573305
* @summary Animated icon should animate when the JButton is pressed.
* @author Sergey Bylokhov
*/
public final class AnimatedIcon {
public static void main(final String[] args) throws Exception {
SwingUtilities.invokeAndWait(() -> {
final BufferedImage bi = new BufferedImage(1, 1, TYPE_INT_RGB);
final ImageIcon icon = new ImageIcon(bi);
final JButton button = new JButton(icon);
// Default icon is set => imageUpdate should return true for it
isAnimated(bi, button);
button.getModel().setPressed(true);
button.getModel().setArmed(true);
isAnimated(bi, button);
button.getModel().setPressed(false);
button.getModel().setArmed(false);
button.getModel().setSelected(true);
isAnimated(bi, button);
button.getModel().setSelected(false);
button.getModel().setRollover(true);
button.setRolloverEnabled(true);
isAnimated(bi, button);
button.getModel().setSelected(true);
isAnimated(bi, button);
// Default icon is not set => imageUpdate should return true for
// other icons if any
button.setIcon(null);
button.setPressedIcon(icon);
button.getModel().setPressed(true);
button.getModel().setArmed(true);
isAnimated(bi, button);
});
}
private static void isAnimated(BufferedImage bi, JButton button) {
if (!button.imageUpdate(bi, ImageObserver.SOMEBITS, 0, 0, 1, 1)) {
throw new RuntimeException();
}
}
}