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* version 2 for more details (a copy is included in the LICENSE file that
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* 2 along with this work; if not, write to the Free Software Foundation,
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package jit.graph;
import nsk.share.TestFailure;
// This class define the tree node.
public class Node
{
public final static int Black = 0; // constants used to define the
public final static int Red = 1; // node color
public final static int Left_son = 2; // constants used to identify
public final static int Right_son = 3;// the node parent and sons.
public final static int Parent = 4;
private int color;
private int key;
private Node L,R,P; // L-left son,R-right son,P-parent
// constructor create a new node the default color is red
// the default appearance (bold) is regular.
// initialize the key field.
public Node(int k)
{
color = Red;
key = k;
L = null;
R = null;
P = null;
}
// constructor for constructing a tree null object, is color
// is black.
public Node()
{
color = Black;
key = -1;
L = null;
R = null;
P = null;
}
// This method set the node key.
public void setKey(int k)
{
key = k;
}
// This method return the node key.
public int getKey()
{
return (key);
}
// This method set the node color.
public void setColor(int c)
{
if (c == Black)
color = Black;
else
if (c == Red)
color = Red;
}
// This method return the node color.
public int getColor()
{
return (color);
}
// This method set the node parent or childs acording to the who
// parameter.
public void setNode(int who,Node n)
{
switch (who)
{
case Left_son:
L = n;
break;
case Right_son:
R = n;
break;
case Parent:
P = n;
break;
}
}
// This method return the node parent or childs acording to the who
// parameter.
public Node getNode(int who)
{
switch (who)
{
case Left_son:
return (L);
case Right_son:
return (R);
case Parent:
return (P);
}
return (null);
}
}