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The Unithread Circular tests are pretty basic.
The main program allocates an array of objects and
the generates a circular linked list from them.
A->B->C->A
The circularity is then removed from the array
as more objects are allocated. The circularities
should be garbage collected to make room for the new
obects.
Circular1 uses 5000 objects of 100 bytes (or so) apiece
in chains of 5 objects apiece in a singly-linked list.
Circular2 uses 10000 objects of 1000 bytes (or so) apiece
in chains of 100 objects apiece.
Circular3 is the same as Circular1, but uses a local
Random Number Generator to access the arrays in a non-linear
way.
Circular4 is the same as Circular2, but uses a local
Random Number Generator to access the arrays in a non-linear
way.