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/*
* Copyright (c) 2018, Google and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package MyPackage;
/**
* @test
* @build Frame HeapMonitor
* @summary Verifies the JVMTI Heap Monitor Thread sanity.
* @compile HeapMonitorThreadOnOffTest.java
* @run main/othervm/native -agentlib:HeapMonitorTest MyPackage.HeapMonitorThreadOnOffTest
*/
import java.util.ArrayList;
import java.util.List;
public class HeapMonitorThreadOnOffTest {
public static void main(String[] args) {
final int numThreads = 24;
ArrayList<Thread> list = new ArrayList<>();
// Add one thread that consistently turns on/off the sampler to ensure correctness with
// potential resets.
Switch switchPlayer = new Switch();
Thread switchThread = new Thread(switchPlayer, "Switch Player");
switchThread.start();
for (int i = 0 ; i < numThreads; i++) {
Thread thread = new Thread(new Allocator(i), "Allocator" + i);
thread.start();
list.add(thread);
}
for (Thread elem : list) {
try {
elem.join();
} catch(InterruptedException e) {
throw new RuntimeException("Thread got interrupted...");
}
}
switchPlayer.stop();
try {
switchThread.join();
} catch(InterruptedException e) {
throw new RuntimeException("Thread got interrupted while waiting for the switch player...");
}
// We don't check here for correctness of data. If we made it here, the test succeeded:
// Threads can allocate like crazy
// Other threads can turn on/off the system
}
}
class Allocator implements Runnable {
private int depth;
private volatile int tmp[];
public Allocator(int depth) {
this.depth = depth;
}
private int helper() {
int sum = 0;
// Let us assume that the array is 24 bytes of memory.
for (int i = 0; i < 127000 / 6; i++) {
int newTmp[] = new int[1];
// Force it to be kept.
tmp = newTmp;
sum += tmp[0];
}
return sum;
}
private int recursiveWrapper(int depth) {
if (depth > 0) {
return recursiveWrapper(depth - 1);
}
return helper();
}
public void run() {
int sum = 0;
for (int j = 0; j < 100; j++) {
sum += recursiveWrapper(depth);
}
}
}
class Switch implements Runnable {
private volatile boolean keepGoing;
public Switch() {
keepGoing = true;
}
public void stop() {
keepGoing = false;
}
public void run() {
while (keepGoing) {
HeapMonitor.disableSamplingEvents();
HeapMonitor.resetEventStorage();
HeapMonitor.enableSamplingEvents();
}
}
}