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* DO NOT REMOVE OR ALTER!
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.sun.org.apache.bcel.internal.generic;
/**
* SWITCH - Branch depending on int value, generates either LOOKUPSWITCH or
* TABLESWITCH instruction, depending on whether the match values (int[]) can be
* sorted with no gaps between the numbers.
*
*/
public final class SWITCH implements CompoundInstruction {
private int[] match;
private InstructionHandle[] targets;
private Select instruction;
private int match_length;
/**
* Template for switch() constructs. If the match array can be
* sorted in ascending order with gaps no larger than max_gap
* between the numbers, a TABLESWITCH instruction is generated, and
* a LOOKUPSWITCH otherwise. The former may be more efficient, but
* needs more space.
*
* Note, that the key array always will be sorted, though we leave
* the original arrays unaltered.
*
* @param match array of match values (case 2: ... case 7: ..., etc.)
* @param targets the instructions to be branched to for each case
* @param target the default target
* @param max_gap maximum gap that may between case branches
*/
public SWITCH(final int[] match, final InstructionHandle[] targets, final InstructionHandle target, final int max_gap) {
this.match = match.clone();
this.targets = targets.clone();
if ((match_length = match.length) < 2) {
instruction = new TABLESWITCH(match, targets, target);
} else {
sort(0, match_length - 1);
if (matchIsOrdered(max_gap)) {
fillup(max_gap, target);
instruction = new TABLESWITCH(this.match, this.targets, target);
} else {
instruction = new LOOKUPSWITCH(this.match, this.targets, target);
}
}
}
public SWITCH(final int[] match, final InstructionHandle[] targets, final InstructionHandle target) {
this(match, targets, target, 1);
}
private void fillup( final int max_gap, final InstructionHandle target ) {
final int max_size = match_length + match_length * max_gap;
final int[] m_vec = new int[max_size];
final InstructionHandle[] t_vec = new InstructionHandle[max_size];
int count = 1;
m_vec[0] = match[0];
t_vec[0] = targets[0];
for (int i = 1; i < match_length; i++) {
final int prev = match[i - 1];
final int gap = match[i] - prev;
for (int j = 1; j < gap; j++) {
m_vec[count] = prev + j;
t_vec[count] = target;
count++;
}
m_vec[count] = match[i];
t_vec[count] = targets[i];
count++;
}
match = new int[count];
targets = new InstructionHandle[count];
System.arraycopy(m_vec, 0, match, 0, count);
System.arraycopy(t_vec, 0, targets, 0, count);
}
/**
* Sort match and targets array with QuickSort.
*/
private void sort( final int l, final int r ) {
int i = l;
int j = r;
int h;
final int m = match[(l + r) >>> 1];
InstructionHandle h2;
do {
while (match[i] < m) {
i++;
}
while (m < match[j]) {
j--;
}
if (i <= j) {
h = match[i];
match[i] = match[j];
match[j] = h; // Swap elements
h2 = targets[i];
targets[i] = targets[j];
targets[j] = h2; // Swap instructions, too
i++;
j--;
}
} while (i <= j);
if (l < j) {
sort(l, j);
}
if (i < r) {
sort(i, r);
}
}
/**
* @return match is sorted in ascending order with no gap bigger than max_gap?
*/
private boolean matchIsOrdered( final int max_gap ) {
for (int i = 1; i < match_length; i++) {
if (match[i] - match[i - 1] > max_gap) {
return false;
}
}
return true;
}
@Override
public InstructionList getInstructionList() {
return new InstructionList(instruction);
}
public Instruction getInstruction() {
return instruction;
}
}