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package javax.swing;
import java.awt.*;
import java.awt.event.*;
import java.beans.*;
/**
* The <code>Action</code> interface provides a useful extension to the
* <code>ActionListener</code>
* interface in cases where the same functionality may be accessed by
* several controls.
* <p>
* In addition to the <code>actionPerformed</code> method defined by the
* <code>ActionListener</code> interface, this interface allows the
* application to define, in a single place:
* <ul>
* <li>One or more text strings that describe the function. These strings
* can be used, for example, to display the flyover text for a button
* or to set the text in a menu item.
* <li>One or more icons that depict the function. These icons can be used
* for the images in a menu control, or for composite entries in a more
* sophisticated user interface.
* <li>The enabled/disabled state of the functionality. Instead of having
* to separately disable the menu item and the toolbar button, the
* application can disable the function that implements this interface.
* All components which are registered as listeners for the state change
* then know to disable event generation for that item and to modify the
* display accordingly.
* </ul>
* <p>
* This interface can be added to an existing class or used to create an
* adapter (typically, by subclassing <code>AbstractAction</code>).
* The <code>Action</code> object
* can then be added to multiple <code>Action</code>-aware containers
* and connected to <code>Action</code>-capable
* components. The GUI controls can then be activated or
* deactivated all at once by invoking the <code>Action</code> object's
* <code>setEnabled</code> method.
* <p>
* Note that <code>Action</code> implementations tend to be more expensive
* in terms of storage than a typical <code>ActionListener</code>,
* which does not offer the benefits of centralized control of
* functionality and broadcast of property changes. For this reason,
* you should take care to only use <code>Action</code>s where their benefits
* are desired, and use simple <code>ActionListener</code>s elsewhere.
* <br>
*
* <h3><a id="buttonActions"></a>Swing Components Supporting <code>Action</code></h3>
* <p>
* Many of Swing's components have an <code>Action</code> property. When
* an <code>Action</code> is set on a component, the following things
* happen:
* <ul>
* <li>The <code>Action</code> is added as an <code>ActionListener</code> to
* the component.
* <li>The component configures some of its properties to match the
* <code>Action</code>.
* <li>The component installs a <code>PropertyChangeListener</code> on the
* <code>Action</code> so that the component can change its properties
* to reflect changes in the <code>Action</code>'s properties.
* </ul>
* <p>
* The following table describes the properties used by
* <code>Swing</code> components that support <code>Actions</code>.
* In the table, <em>button</em> refers to any
* <code>AbstractButton</code> subclass, which includes not only
* <code>JButton</code> but also classes such as
* <code>JMenuItem</code>. Unless otherwise stated, a
* <code>null</code> property value in an <code>Action</code> (or a
* <code>Action</code> that is <code>null</code>) results in the
* button's corresponding property being set to <code>null</code>.
*
* <table class="striped">
* <caption>Supported Action properties</caption>
* <thead>
* <tr>
* <th scope="col">Component Property
* <th scope="col">Components
* <th scope="col">Action Key
* <th scope="col">Notes
* </thead>
* <tbody>
* <tr>
* <th scope="row">{@code enabled}
* <td>All
* <td>The {@code isEnabled} method
* <td>&nbsp;
* <tr>
* <th scope="row">{@code toolTipText}
* <td>All
* <td>{@code SHORT_DESCRIPTION}
* <td>&nbsp;
* <tr>
* <th scope="row">{@code actionCommand}
* <td>All
* <td>{@code ACTION_COMMAND_KEY}
* <td>&nbsp;
* <tr>
* <th scope="row">{@code mnemonic}
* <td>All buttons
* <td>{@code MNEMONIC_KEY}
* <td>A {@code null} value or {@code Action} results in the button's
* {@code mnemonic} property being set to {@code '\0'}.
* <tr>
* <th scope="row">{@code text}
* <td>All buttons
* <td>{@code NAME}
* <td>If you do not want the text of the button to mirror that of the
* {@code Action}, set the property {@code hideActionText} to {@code true}.
* If {@code hideActionText} is {@code true}, setting the {@code Action}
* changes the text of the button to {@code null} and any changes to
* {@code NAME} are ignored. {@code hideActionText} is useful for tool bar
* buttons that typically only show an {@code Icon}.
* {@code JToolBar.add(Action)} sets the property to {@code true} if the
* {@code Action} has a non-{@code null} value for {@code LARGE_ICON_KEY} or
* {@code SMALL_ICON}.
* <tr>
* <th scope="row">{@code displayedMnemonicIndex}
* <td>All buttons
* <td>{@code DISPLAYED_MNEMONIC_INDEX_KEY}
* <td>If the value of {@code DISPLAYED_MNEMONIC_INDEX_KEY} is beyond the
* bounds of the text, it is ignored. When {@code setAction} is called, if
* the value from the {@code Action} is {@code null}, the displayed mnemonic
* index is not updated. In any subsequent changes to
* {@code DISPLAYED_MNEMONIC_INDEX_KEY}, {@code null} is treated as -1.
* <tr>
* <th scope="row">{@code icon}
* <td>All buttons except of {@code JCheckBox}, {@code JToggleButton} and
* {@code JRadioButton}.
* <td>either {@code LARGE_ICON_KEY} or {@code SMALL_ICON}
* <td>The {@code JMenuItem} subclasses only use {@code SMALL_ICON}. All
* other buttons will use {@code LARGE_ICON_KEY}; if the value is
* {@code null} they use {@code SMALL_ICON}.
* <tr>
* <th scope="row">{@code accelerator}
* <td>All {@code JMenuItem} subclasses, with the exception of {@code JMenu}.
* <td>{@code ACCELERATOR_KEY}
* <td>&nbsp;
* <tr>
* <th scope="row">{@code selected}
* <td>{@code JToggleButton}, {@code JCheckBox}, {@code JRadioButton},
* {@code JCheckBoxMenuItem} and {@code JRadioButtonMenuItem}
* <td>{@code SELECTED_KEY}
* <td>Components that honor this property only use the value if it is
* {@code non-null}. For example, if you set an {@code Action} that has a
* {@code null} value for {@code SELECTED_KEY} on a {@code JToggleButton},
* the {@code JToggleButton} will not update it's selected state in any way.
* Similarly, any time the {@code JToggleButton}'s selected state changes it
* will only set the value back on the {@code Action} if the {@code Action}
* has a {@code non-null} value for {@code SELECTED_KEY}.
* <br>
* Components that honor this property keep their selected state in sync with
* this property. When the same {@code Action} is used with multiple
* components, all the components keep their selected state in sync with this
* property. Mutually exclusive buttons, such as {@code JToggleButton}s in a
* {@code ButtonGroup}, force only one of the buttons to be selected. As
* such, do not use the same {@code Action} that defines a value for the
* {@code SELECTED_KEY} property with multiple mutually exclusive buttons.
* </tbody>
* </table>
* <p>
* <code>JPopupMenu</code>, <code>JToolBar</code> and <code>JMenu</code>
* all provide convenience methods for creating a component and setting the
* <code>Action</code> on the corresponding component. Refer to each of
* these classes for more information.
* <p>
* <code>Action</code> uses <code>PropertyChangeListener</code> to
* inform listeners the <code>Action</code> has changed. The beans
* specification indicates that a <code>null</code> property name can
* be used to indicate multiple values have changed. By default Swing
* components that take an <code>Action</code> do not handle such a
* change. To indicate that Swing should treat <code>null</code>
* according to the beans specification set the system property
* <code>swing.actions.reconfigureOnNull</code> to the <code>String</code>
* value <code>true</code>.
*
* @author Georges Saab
* @see AbstractAction
* @since 1.2
*/
public interface Action extends ActionListener {
/**
* Useful constants that can be used as the storage-retrieval key
* when setting or getting one of this object's properties (text
* or icon).
*/
/**
* Not currently used.
*/
public static final String DEFAULT = "Default";
/**
* The key used for storing the <code>String</code> name
* for the action, used for a menu or button.
*/
public static final String NAME = "Name";
/**
* The key used for storing a short <code>String</code>
* description for the action, used for tooltip text.
*/
public static final String SHORT_DESCRIPTION = "ShortDescription";
/**
* The key used for storing a longer <code>String</code>
* description for the action, could be used for context-sensitive help.
*/
public static final String LONG_DESCRIPTION = "LongDescription";
/**
* The key used for storing a small <code>Icon</code>, such
* as <code>ImageIcon</code>. This is typically used with
* menus such as <code>JMenuItem</code>.
* <p>
* If the same <code>Action</code> is used with menus and buttons you'll
* typically specify both a <code>SMALL_ICON</code> and a
* <code>LARGE_ICON_KEY</code>. The menu will use the
* <code>SMALL_ICON</code> and the button will use the
* <code>LARGE_ICON_KEY</code>.
*/
public static final String SMALL_ICON = "SmallIcon";
/**
* The key used to determine the command <code>String</code> for the
* <code>ActionEvent</code> that will be created when an
* <code>Action</code> is going to be notified as the result of
* residing in a <code>Keymap</code> associated with a
* <code>JComponent</code>.
*/
public static final String ACTION_COMMAND_KEY = "ActionCommandKey";
/**
* The key used for storing a <code>KeyStroke</code> to be used as the
* accelerator for the action.
*
* @since 1.3
*/
public static final String ACCELERATOR_KEY="AcceleratorKey";
/**
* The key used for storing an <code>Integer</code> that corresponds to
* one of the <code>KeyEvent</code> key codes. The value is
* commonly used to specify a mnemonic. For example:
* <code>myAction.putValue(Action.MNEMONIC_KEY, KeyEvent.VK_A)</code>
* sets the mnemonic of <code>myAction</code> to 'a', while
* <code>myAction.putValue(Action.MNEMONIC_KEY, KeyEvent.getExtendedKeyCodeForChar('\u0444'))</code>
* sets the mnemonic of <code>myAction</code> to Cyrillic letter "Ef".
*
* @since 1.3
*/
public static final String MNEMONIC_KEY="MnemonicKey";
/**
* The key used for storing a <code>Boolean</code> that corresponds
* to the selected state. This is typically used only for components
* that have a meaningful selection state. For example,
* <code>JRadioButton</code> and <code>JCheckBox</code> make use of
* this but instances of <code>JMenu</code> don't.
* <p>
* This property differs from the others in that it is both read
* by the component and set by the component. For example,
* if an <code>Action</code> is attached to a <code>JCheckBox</code>
* the selected state of the <code>JCheckBox</code> will be set from
* that of the <code>Action</code>. If the user clicks on the
* <code>JCheckBox</code> the selected state of the <code>JCheckBox</code>
* <b>and</b> the <code>Action</code> will <b>both</b> be updated.
* <p>
* Note: the value of this field is prefixed with 'Swing' to
* avoid possible collisions with existing <code>Actions</code>.
*
* @since 1.6
*/
public static final String SELECTED_KEY = "SwingSelectedKey";
/**
* The key used for storing an <code>Integer</code> that corresponds
* to the index in the text (identified by the <code>NAME</code>
* property) that the decoration for a mnemonic should be rendered at. If
* the value of this property is greater than or equal to the length of
* the text, it will treated as -1.
* <p>
* Note: the value of this field is prefixed with 'Swing' to
* avoid possible collisions with existing <code>Actions</code>.
*
* @see AbstractButton#setDisplayedMnemonicIndex
* @since 1.6
*/
public static final String DISPLAYED_MNEMONIC_INDEX_KEY =
"SwingDisplayedMnemonicIndexKey";
/**
* The key used for storing an <code>Icon</code>. This is typically
* used by buttons, such as <code>JButton</code> and
* <code>JToggleButton</code>.
* <p>
* If the same <code>Action</code> is used with menus and buttons you'll
* typically specify both a <code>SMALL_ICON</code> and a
* <code>LARGE_ICON_KEY</code>. The menu will use the
* <code>SMALL_ICON</code> and the button the <code>LARGE_ICON_KEY</code>.
* <p>
* Note: the value of this field is prefixed with 'Swing' to
* avoid possible collisions with existing <code>Actions</code>.
*
* @since 1.6
*/
public static final String LARGE_ICON_KEY = "SwingLargeIconKey";
/**
* Gets one of this object's properties
* using the associated key.
*
* @param key a {@code String} containing the key
* @return the {@code Object} value
* @see #putValue
*/
public Object getValue(String key);
/**
* Sets one of this object's properties
* using the associated key. If the value has
* changed, a <code>PropertyChangeEvent</code> is sent
* to listeners.
*
* @param key a <code>String</code> containing the key
* @param value an <code>Object</code> value
*/
public void putValue(String key, Object value);
/**
* Sets the enabled state of the {@code Action}. When enabled,
* any component associated with this object is active and
* able to fire this object's {@code actionPerformed} method.
* If the value has changed, a {@code PropertyChangeEvent} is sent
* to listeners.
*
* @param b true to enable this {@code Action}, false to disable it
* @see #accept
*/
public void setEnabled(boolean b);
/**
* Returns the enabled state of the {@code Action}. When enabled,
* any component associated with this object is active and
* able to fire this object's {@code actionPerformed} method.
*
* @return true if this {@code Action} is enabled
* @see #accept
*/
public boolean isEnabled();
/**
* Determines whether the action should be performed with the specified
* sender object. The {@code sender} can be {@code null}.
* The method must return false if the action is disabled.
* <p>
* @param sender the object to check, can be null
* @return {@code true} if the action should be performed with the sender
* object, must be false if the action is disabled.
* @see #isEnabled
* @see #setEnabled
*/
default boolean accept(Object sender) {
return isEnabled();
}
/**
* Adds a <code>PropertyChange</code> listener. Containers and attached
* components use these methods to register interest in this
* <code>Action</code> object. When its enabled state or other property
* changes, the registered listeners are informed of the change.
*
* @param listener a <code>PropertyChangeListener</code> object
*/
public void addPropertyChangeListener(PropertyChangeListener listener);
/**
* Removes a <code>PropertyChange</code> listener.
*
* @param listener a <code>PropertyChangeListener</code> object
* @see #addPropertyChangeListener
*/
public void removePropertyChangeListener(PropertyChangeListener listener);
}