| /* |
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| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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| * particular file as subject to the "Classpath" exception as provided |
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| * |
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| * accompanied this code). |
| * |
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| |
| package javax.sound.midi; |
| |
| /** |
| * A {@code Synthesizer} generates sound. This usually happens when one of the |
| * {@code Synthesizer}'s {@link MidiChannel} objects receives a |
| * {@link MidiChannel#noteOn(int, int) noteOn} message, either directly or via |
| * the {@code Synthesizer} object. Many {@code Synthesizer}s support |
| * {@code Receivers}, through which MIDI events can be delivered to the |
| * {@code Synthesizer}. In such cases, the {@code Synthesizer} typically |
| * responds by sending a corresponding message to the appropriate |
| * {@code MidiChannel}, or by processing the event itself if the event isn't one |
| * of the MIDI channel messages. |
| * <p> |
| * The {@code Synthesizer} interface includes methods for loading and unloading |
| * instruments from soundbanks. An instrument is a specification for |
| * synthesizing a certain type of sound, whether that sound emulates a |
| * traditional instrument or is some kind of sound effect or other imaginary |
| * sound. A soundbank is a collection of instruments, organized by bank and |
| * program number (via the instrument's {@code Patch} object). Different |
| * {@code Synthesizer} classes might implement different sound-synthesis |
| * techniques, meaning that some instruments and not others might be compatible |
| * with a given synthesizer. Also, synthesizers may have a limited amount of |
| * memory for instruments, meaning that not every soundbank and instrument can |
| * be used by every synthesizer, even if the synthesis technique is compatible. |
| * To see whether the instruments from a certain soundbank can be played by a |
| * given synthesizer, invoke the |
| * {@link #isSoundbankSupported(Soundbank) isSoundbankSupported} method of |
| * {@code Synthesizer}. |
| * <p> |
| * "Loading" an instrument means that that instrument becomes available for |
| * synthesizing notes. The instrument is loaded into the bank and program |
| * location specified by its {@code Patch} object. Loading does not necessarily |
| * mean that subsequently played notes will immediately have the sound of this |
| * newly loaded instrument. For the instrument to play notes, one of the |
| * synthesizer's {@code MidiChannel} objects must receive (or have received) a |
| * program-change message that causes that particular instrument's bank and |
| * program number to be selected. |
| * |
| * @author Kara Kytle |
| * @see MidiSystem#getSynthesizer |
| * @see Soundbank |
| * @see Instrument |
| * @see MidiChannel#programChange(int, int) |
| * @see Receiver |
| * @see Transmitter |
| * @see MidiDevice |
| */ |
| public interface Synthesizer extends MidiDevice { |
| |
| // SYNTHESIZER METHODS |
| |
| /** |
| * Obtains the maximum number of notes that this synthesizer can sound |
| * simultaneously. |
| * |
| * @return the maximum number of simultaneous notes |
| * @see #getVoiceStatus |
| */ |
| int getMaxPolyphony(); |
| |
| /** |
| * Obtains the processing latency incurred by this synthesizer, expressed in |
| * microseconds. This latency measures the worst-case delay between the time |
| * a MIDI message is delivered to the synthesizer and the time that the |
| * synthesizer actually produces the corresponding result. |
| * <p> |
| * Although the latency is expressed in microseconds, a synthesizer's actual |
| * measured delay may vary over a wider range than this resolution suggests. |
| * For example, a synthesizer might have a worst-case delay of a few |
| * milliseconds or more. |
| * |
| * @return the worst-case delay, in microseconds |
| */ |
| long getLatency(); |
| |
| /** |
| * Obtains the set of MIDI channels controlled by this synthesizer. Each |
| * non-null element in the returned array is a {@code MidiChannel} that |
| * receives the MIDI messages sent on that channel number. |
| * <p> |
| * The MIDI 1.0 specification provides for 16 channels, so this method |
| * returns an array of at least 16 elements. However, if this synthesizer |
| * doesn't make use of all 16 channels, some of the elements of the array |
| * might be {@code null}, so you should check each element before using it. |
| * |
| * @return an array of the {@code MidiChannel} objects managed by this |
| * {@code Synthesizer}. Some of the array elements may be |
| * {@code null}. |
| */ |
| MidiChannel[] getChannels(); |
| |
| /** |
| * Obtains the current status of the voices produced by this synthesizer. If |
| * this class of {@code Synthesizer} does not provide voice information, the |
| * returned array will always be of length 0. Otherwise, its length is |
| * always equal to the total number of voices, as returned by |
| * {@code getMaxPolyphony()}. (See the {@code VoiceStatus} class description |
| * for an explanation of synthesizer voices.) |
| * |
| * @return an array of {@code VoiceStatus} objects that supply information |
| * about the corresponding synthesizer voices |
| * @see #getMaxPolyphony |
| * @see VoiceStatus |
| */ |
| VoiceStatus[] getVoiceStatus(); |
| |
| /** |
| * Informs the caller whether this synthesizer is capable of loading |
| * instruments from the specified soundbank. If the soundbank is |
| * unsupported, any attempts to load instruments from it will result in an |
| * {@code IllegalArgumentException}. |
| * |
| * @param soundbank soundbank for which support is queried |
| * @return {@code true} if the soundbank is supported, otherwise |
| * {@code false} |
| * @see #loadInstruments |
| * @see #loadAllInstruments |
| * @see #unloadInstruments |
| * @see #unloadAllInstruments |
| * @see #getDefaultSoundbank |
| */ |
| boolean isSoundbankSupported(Soundbank soundbank); |
| |
| /** |
| * Makes a particular instrument available for synthesis. This instrument is |
| * loaded into the patch location specified by its {@code Patch} object, so |
| * that if a program-change message is received (or has been received) that |
| * causes that patch to be selected, subsequent notes will be played using |
| * the sound of {@code instrument}. If the specified instrument is already |
| * loaded, this method does nothing and returns {@code true}. |
| * <p> |
| * The instrument must be part of a soundbank that this {@code Synthesizer} |
| * supports. (To make sure, you can use the {@code getSoundbank} method of |
| * {@code Instrument} and the {@code isSoundbankSupported} method of |
| * {@code Synthesizer}.) |
| * |
| * @param instrument instrument to load |
| * @return {@code true} if the instrument is successfully loaded (or already |
| * had been), {@code false} if the instrument could not be loaded |
| * (for example, if the synthesizer has insufficient memory to load |
| * it) |
| * @throws IllegalArgumentException if this {@code Synthesizer} doesn't |
| * support the specified instrument's soundbank |
| * @see #unloadInstrument |
| * @see #loadInstruments |
| * @see #loadAllInstruments |
| * @see #remapInstrument |
| * @see SoundbankResource#getSoundbank |
| * @see MidiChannel#programChange(int, int) |
| */ |
| boolean loadInstrument(Instrument instrument); |
| |
| /** |
| * Unloads a particular instrument. |
| * |
| * @param instrument instrument to unload |
| * @throws IllegalArgumentException if this {@code Synthesizer} doesn't |
| * support the specified instrument's soundbank |
| * @see #loadInstrument |
| * @see #unloadInstruments |
| * @see #unloadAllInstruments |
| * @see #getLoadedInstruments |
| * @see #remapInstrument |
| */ |
| void unloadInstrument(Instrument instrument); |
| |
| /** |
| * Remaps an instrument. Instrument {@code to} takes the place of instrument |
| * {@code from}. |
| * <br> |
| * For example, if {@code from} was located at bank number 2, program number |
| * 11, remapping causes that bank and program location to be occupied |
| * instead by {@code to}. |
| * <br> |
| * If the function succeeds, instrument {@code from} is unloaded. |
| * <p> |
| * To cancel the remapping reload instrument {@code from} by invoking one of |
| * {@link #loadInstrument}, {@link #loadInstruments} or |
| * {@link #loadAllInstruments}. |
| * |
| * @param from the {@code Instrument} object to be replaced |
| * @param to the {@code Instrument} object to be used in place of the old |
| * instrument, it should be loaded into the synthesizer |
| * @return {@code true} if the instrument successfully remapped, |
| * {@code false} if feature is not implemented by synthesizer |
| * @throws IllegalArgumentException if instrument {@code from} or instrument |
| * {@code to} aren't supported by synthesizer or if instrument |
| * {@code to} is not loaded |
| * @throws NullPointerException if {@code from} or {@code to} parameters |
| * have null value |
| * @see #loadInstrument |
| * @see #loadInstruments |
| * @see #loadAllInstruments |
| */ |
| boolean remapInstrument(Instrument from, Instrument to); |
| |
| /** |
| * Obtains the default soundbank for the synthesizer, if one exists. (Some |
| * synthesizers provide a default or built-in soundbank.) If a synthesizer |
| * doesn't have a default soundbank, instruments must be loaded explicitly |
| * from an external soundbank. |
| * |
| * @return default soundbank, or {@code null} if one does not exist |
| * @see #isSoundbankSupported |
| */ |
| Soundbank getDefaultSoundbank(); |
| |
| /** |
| * Obtains a list of instruments that come with the synthesizer. These |
| * instruments might be built into the synthesizer, or they might be part of |
| * a default soundbank provided with the synthesizer, etc. |
| * <p> |
| * Note that you don't use this method to find out which instruments are |
| * currently loaded onto the synthesizer; for that purpose, you use |
| * {@code getLoadedInstruments()}. Nor does the method indicate all the |
| * instruments that can be loaded onto the synthesizer; it only indicates |
| * the subset that come with the synthesizer. To learn whether another |
| * instrument can be loaded, you can invoke {@code isSoundbankSupported()}, |
| * and if the instrument's {@code Soundbank} is supported, you can try |
| * loading the instrument. |
| * |
| * @return list of available instruments. If the synthesizer has no |
| * instruments coming with it, an array of length 0 is returned. |
| * @see #getLoadedInstruments |
| * @see #isSoundbankSupported(Soundbank) |
| * @see #loadInstrument |
| */ |
| Instrument[] getAvailableInstruments(); |
| |
| /** |
| * Obtains a list of the instruments that are currently loaded onto this |
| * {@code Synthesizer}. |
| * |
| * @return a list of currently loaded instruments |
| * @see #loadInstrument |
| * @see #getAvailableInstruments |
| * @see Soundbank#getInstruments |
| */ |
| Instrument[] getLoadedInstruments(); |
| |
| /** |
| * Loads onto the {@code Synthesizer} all instruments contained in the |
| * specified {@code Soundbank}. |
| * |
| * @param soundbank the {@code Soundbank} whose are instruments are to be |
| * loaded |
| * @return {@code true} if the instruments are all successfully loaded (or |
| * already had been), {@code false} if any instrument could not be |
| * loaded (for example, if the {@code Synthesizer} had insufficient |
| * memory) |
| * @throws IllegalArgumentException if the requested soundbank is |
| * incompatible with this synthesizer |
| * @see #isSoundbankSupported |
| * @see #loadInstrument |
| * @see #loadInstruments |
| */ |
| boolean loadAllInstruments(Soundbank soundbank); |
| |
| /** |
| * Unloads all instruments contained in the specified {@code Soundbank}. |
| * |
| * @param soundbank soundbank containing instruments to unload |
| * @throws IllegalArgumentException thrown if the soundbank is not supported |
| * @see #isSoundbankSupported |
| * @see #unloadInstrument |
| * @see #unloadInstruments |
| */ |
| void unloadAllInstruments(Soundbank soundbank); |
| |
| /** |
| * Loads the instruments referenced by the specified patches, from the |
| * specified {@code Soundbank}. Each of the {@code Patch} objects indicates |
| * a bank and program number; the {@code Instrument} that has the matching |
| * {@code Patch} is loaded into that bank and program location. |
| * |
| * @param soundbank the {@code Soundbank} containing the instruments to |
| * load |
| * @param patchList list of patches for which instruments should be loaded |
| * @return {@code true} if the instruments are all successfully loaded (or |
| * already had been), {@code false} if any instrument could not be |
| * loaded (for example, if the {@code Synthesizer} had insufficient |
| * memory) |
| * @throws IllegalArgumentException thrown if the soundbank is not supported |
| * @see #isSoundbankSupported |
| * @see Instrument#getPatch |
| * @see #loadAllInstruments |
| * @see #loadInstrument |
| * @see Soundbank#getInstrument(Patch) |
| * @see Sequence#getPatchList() |
| */ |
| boolean loadInstruments(Soundbank soundbank, Patch[] patchList); |
| |
| /** |
| * Unloads the instruments referenced by the specified patches, from the |
| * MIDI sound bank specified. |
| * |
| * @param soundbank soundbank containing instruments to unload |
| * @param patchList list of patches for which instruments should be |
| * unloaded |
| * @throws IllegalArgumentException thrown if the soundbank is not supported |
| * @see #unloadInstrument |
| * @see #unloadAllInstruments |
| * @see #isSoundbankSupported |
| * @see Instrument#getPatch |
| * @see #loadInstruments |
| */ |
| void unloadInstruments(Soundbank soundbank, Patch[] patchList); |
| |
| // RECEIVER METHODS |
| |
| /** |
| * Obtains the name of the receiver. |
| * |
| * @return receiver name |
| */ |
| // abstract String getName(); |
| |
| /** |
| * Opens the receiver. |
| * |
| * @throws MidiUnavailableException if the receiver is cannot be opened, |
| * usually because the MIDI device is in use by another application |
| * @throws SecurityException if the receiver cannot be opened due to |
| * security restrictions |
| */ |
| // abstract void open() throws MidiUnavailableException, SecurityException; |
| |
| /** |
| * Closes the receiver. |
| */ |
| // abstract void close(); |
| |
| /** |
| * Sends a MIDI event to the receiver. |
| * |
| * @param event event to send |
| * @throws IllegalStateException if the receiver is not open |
| */ |
| // void send(MidiEvent event) throws IllegalStateException { |
| // |
| // } |
| |
| /** |
| * Obtains the set of controls supported by the element. If no controls are |
| * supported, returns an array of length 0. |
| * |
| * @return set of controls |
| */ |
| // $$kk: 03.04.99: josh bloch recommends getting rid of this: |
| // what can you really do with a set of untyped controls?? |
| // $$kk: 03.05.99: i am putting this back in. for one thing, |
| // you can check the length and know whether you should keep |
| // looking.... |
| // Control[] getControls(); |
| |
| /** |
| * Obtains the specified control. |
| * |
| * @param controlClass class of the requested control |
| * @return requested control object, or null if the control is not supported |
| */ |
| // Control getControl(Class controlClass); |
| } |