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* This code is distributed in the hope that it will be useful, but WITHOUT
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package javax.sound.midi;
/**
* An instrument is a sound-synthesis algorithm with certain parameter settings,
* usually designed to emulate a specific real-world musical instrument or to
* achieve a specific sort of sound effect. Instruments are typically stored in
* collections called soundbanks. Before the instrument can be used to play
* notes, it must first be loaded onto a synthesizer, and then it must be
* selected for use on one or more channels, via a program-change command. MIDI
* notes that are subsequently received on those channels will be played using
* the sound of the selected instrument.
*
* @author Kara Kytle
* @see Soundbank
* @see Soundbank#getInstruments
* @see Patch
* @see Synthesizer#loadInstrument(Instrument)
* @see MidiChannel#programChange(int, int)
*/
public abstract class Instrument extends SoundbankResource {
/**
* Instrument patch.
*/
private final Patch patch;
/**
* Constructs a new MIDI instrument from the specified {@code Patch}. When a
* subsequent request is made to load the instrument, the sound bank will
* search its contents for this instrument's {@code Patch}, and the
* instrument will be loaded into the synthesizer at the bank and program
* location indicated by the {@code Patch} object.
*
* @param soundbank sound bank containing the instrument
* @param patch the patch of this instrument
* @param name the name of this instrument
* @param dataClass the class used to represent the sample's data
* @see Synthesizer#loadInstrument(Instrument)
*/
protected Instrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass) {
super(soundbank, name, dataClass);
this.patch = patch;
}
/**
* Obtains the {@code Patch} object that indicates the bank and program
* numbers where this instrument is to be stored in the synthesizer.
*
* @return this instrument's patch
*/
public Patch getPatch() {
return patch;
}
}