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/*
*
* Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved.
*
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* modification, are permitted provided that the following conditions
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*
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* - Redistributions in binary form must reproduce the above copyright
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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package java2d.demos.Colors;
import static java.lang.Math.PI;
import static java.lang.Math.abs;
import static java.lang.Math.cos;
import static java.lang.Math.min;
import static java.lang.Math.random;
import static java.lang.Math.sin;
import static java.lang.Math.sqrt;
import java.awt.Color;
import java.awt.Graphics2D;
import java2d.AnimatingSurface;
/**
* 3D objects with color & lighting translated, rotated and scaled.
*/
@SuppressWarnings("serial")
public class Rotator3D extends AnimatingSurface {
private Objects3D objs[] = new Objects3D[3];
private static final int[][][] polygons = {
// Solid cube
{ { 5, 1, 15, 13, 21, 23, 15 },
{ 5, 2, 21, 13, 19, 27, 21 },
{ 5, 3, 23, 15, 17, 25, 23 },
{ 5, 4, 19, 13, 15, 17, 19 },
{ 5, 5, 27, 21, 23, 25, 27 },
{ 5, 6, 27, 19, 17, 25, 27 } },
// Polygonal faces cube
{ { 5, 1, 21, 13, 19, 27, 21 },
{ 5, 5, 23, 15, 17, 25, 23 },
{ 4, 0, 15, 14, 16, 15 }, { 7, 6, 16, 14, 13, 12, 18, 17, 16 }, { 4,
0, 12, 19, 18, 12 },
{ 4, 2, 22, 21, 20, 22 }, { 7, 0, 24, 23, 22, 20, 27, 26, 24 }, { 4,
2, 24, 26, 25, 24 },
{ 4, 3, 15, 13, 23, 15 }, { 4, 0, 23, 13, 21, 23 },
{ 5, 0, 27, 26, 18, 19, 27 }, { 5, 4, 25, 17, 18, 26, 25 } },
// Octahedron
{ { 4, 3, 18, 21, 16, 18 }, { 4, 1, 20, 16, 18, 20 },
{ 4, 1, 18, 21, 16, 18 }, { 4, 3, 20, 17, 19, 20 },
{ 4, 2, 20, 26, 27, 20 }, { 5, 3, 26, 18, 16, 27, 26 },
{ 5, 0, 17, 24, 25, 19, 17 }, { 4, 3, 21, 25, 24, 21 },
{ 4, 4, 18, 21, 22, 18 }, { 4, 2, 22, 21, 17, 22 },
{ 4, 5, 20, 23, 16, 20 }, { 4, 1, 20, 23, 19, 20 },
{ 4, 6, 21, 23, 16, 21 }, { 4, 4, 21, 23, 19, 21 },
{ 4, 5, 20, 18, 22, 20 }, { 4, 6, 20, 22, 17, 20 } }
};
private static final double[][][] points = {
// Points for solid cube & polygonal faces cube
{ { 1, 0, 0 }, { -1, 0, 0 }, { 0, 1, 0 }, { 0, -1, 0 }, { 0, 0, 1 },
{ 0, 0, -1 }, { 1, 0, 0 }, { -1, 0, 0 }, { 0, 1, 0 }, { 0, -1, 0 },
{ 0, 0, 1 }, { 0, 0, -1 }, { 1, 1, 0 }, { 1, 1, 1 }, { 0, 1, 1 },
{ -1, 1, 1 }, { -1, 1, 0 }, { -1, 1, -1 }, { 0, 1, -1 },
{ 1, 1, -1 },
{ 1, -1, 0 }, { 1, -1, 1 }, { 0, -1, 1 }, { -1, -1, 1 },
{ -1, -1, 0 },
{ -1, -1, -1 }, { 0, -1, -1 }, { 1, -1, -1 } },
// Points for octahedron
{ { 0, 0, 1 }, { 0, 0, -1 }, { -0.8165, 0.4714, 0.33333 },
{ 0.8165, -0.4714, -0.33333 }, { 0.8165, 0.4714, 0.33333 },
{ -0.8165, -0.4714, -0.33333 }, { 0, -0.9428, 0.3333 },
{ 0, 0.9428, -0.33333 }, { 0, 0, 1 }, { 0, 0, -1 },
{ -0.8165, 0.4714, 0.33333 }, { 0.8165, -0.4714, -0.33333 },
{ 0.8165, 0.4714, 0.33333 }, { -0.8165, -0.4714, -0.33333 },
{ 0, -0.9428, 0.33333 }, { 0, 0.9428, -0.33333 },
{ -1.2247, -0.7071, 1 }, { 1.2247, 0.7071, -1 },
{ 0, 1.4142, 1 }, { 0, -1.4142, -1 }, { -1.2247, 0.7071, -1 },
{ 1.2247, -0.7071, 1 }, { 0.61237, 1.06066, 0 },
{ -0.61237, -1.06066, 0 }, { 1.2247, 0, 0 },
{ 0.61237, -1.06066, 0 }, { -0.61237, 1.06066, 0 },
{ -1.2247, 0, 0 } }
};
private static final int[][][] faces = {
// Solid cube
{ { 1, 1 }, { 1, 2 }, { 1, 3 }, { 1, 4 }, { 1, 0 }, { 1, 5 } },
// Polygonal faces cube
{ { 1, 0 }, { 1, 1 }, { 3, 2, 3, 4 }, { 3, 5, 6, 7 }, { 2, 8, 9 }, { 2,
10, 11 } },
// Octahedron
{ { 1, 2 }, { 1, 3 }, { 2, 4, 5 }, { 2, 6, 7 }, { 2, 8, 9 },
{ 2, 10, 11 }, { 2, 12, 13 }, { 2, 14, 15 } }, };
public Rotator3D() {
setBackground(Color.white);
}
@Override
public void reset(int w, int h) {
objs[0] = new Objects3D(polygons[0], points[0], faces[0], w, h);
objs[1] = new Objects3D(polygons[1], points[0], faces[1], w, h);
objs[2] = new Objects3D(polygons[2], points[1], faces[2], w, h);
}
@Override
public void step(int w, int h) {
for (Objects3D obj : objs) {
if (obj != null) {
obj.step(w, h);
}
}
}
@Override
public void render(int w, int h, Graphics2D g2) {
for (Objects3D obj : objs) {
if (obj != null) {
obj.render(g2);
}
}
}
public static void main(String argv[]) {
createDemoFrame(new Rotator3D());
}
/**
* 3D Objects : Solid Cube, Cube & Octahedron with polygonal faces.
*/
public class Objects3D {
private final int UP = 0;
private final int DOWN = 1;
private int[][] polygons;
private double[][] points;
private int npoint;
private int[][] faces;
private int nface;
private int ncolour = 10;
private Color[][] colours = new Color[ncolour][7];
private double[] lightvec = { 0, 1, 1 };
private double Zeye = 10;
private double angle;
private Matrix3D orient, tmp, tmp2, tmp3;
private int scaleDirection;
private double scale, scaleAmt;
private double ix = 3.0, iy = 3.0;
private double[][] rotPts;
private int[][] scrPts;
private int xx[] = new int[20];
private int yy[] = new int[20];
private double x, y;
private int p, j;
private int colour;
private double bounce, persp;
public Objects3D(int[][] polygons,
double[][] points,
int[][] faces,
int w,
int h) {
this.polygons = polygons;
this.points = points;
this.faces = faces;
npoint = points.length;
nface = faces.length;
x = w * random();
y = h * random();
ix = random() > 0.5 ? ix : -ix;
iy = random() > 0.5 ? iy : -iy;
rotPts = new double[npoint][3];
scrPts = new int[npoint][2];
for (int i = 0; i < ncolour; i++) {
int val = 255 - (ncolour - i - 1) * 100 / ncolour;
Color[] c = {
new Color(val, val, val), // white
new Color(val, 0, 0), // red
new Color(0, val, 0), // green
new Color(0, 0, val), // blue
new Color(val, val, 0), // yellow
new Color(0, val, val), // cyan
new Color(val, 0, val) // magenta
};
colours[i] = c;
}
double len = sqrt(lightvec[0] * lightvec[0] + lightvec[1]
* lightvec[1] + lightvec[2] * lightvec[2]);
lightvec[0] = lightvec[0] / len;
lightvec[1] = lightvec[1] / len;
lightvec[2] = lightvec[2] / len;
double max = 0;
for (int i = 0; i < npoint; i++) {
len = sqrt(points[i][0] * points[i][0] + points[i][1]
* points[i][1] + points[i][2] * points[i][2]);
if (len > max) {
max = len;
}
}
for (int i = 0; i < nface; i++) {
len = sqrt(points[i][0] * points[i][0] + points[i][1]
* points[i][1] + points[i][2] * points[i][2]);
points[i][0] = points[i][0] / len;
points[i][1] = points[i][1] / len;
points[i][2] = points[i][2] / len;
}
orient = new Matrix3D();
tmp = new Matrix3D();
tmp2 = new Matrix3D();
tmp3 = new Matrix3D();
tmp.Rotation(2, 0, PI / 50);
CalcScrPts((double) w / 3, (double) h / 3, 0);
scale = min(w / 3 / max / 1.2, h / 3 / max / 1.2);
scaleAmt = scale;
scale *= random() * 1.5;
scaleDirection = scaleAmt < scale ? DOWN : UP;
}
private Color getColour(int f, int index) {
colour = (int) ((rotPts[f][0] * lightvec[0] + rotPts[f][1]
* lightvec[1] + rotPts[f][2] * lightvec[2]) * ncolour);
if (colour < 0) {
colour = 0;
}
if (colour > ncolour - 1) {
colour = ncolour - 1;
}
return colours[colour][polygons[faces[f][index]][1]];
}
private void CalcScrPts(double x, double y, double z) {
for (p = 0; p < npoint; p++) {
rotPts[p][2] = points[p][0] * orient.M[2][0]
+ points[p][1] * orient.M[2][1]
+ points[p][2] * orient.M[2][2];
rotPts[p][0] = points[p][0] * orient.M[0][0]
+ points[p][1] * orient.M[0][1]
+ points[p][2] * orient.M[0][2];
rotPts[p][1] = -points[p][0] * orient.M[1][0]
- points[p][1] * orient.M[1][1]
- points[p][2] * orient.M[1][2];
}
for (p = nface; p < npoint; p++) {
rotPts[p][2] += z;
persp = (Zeye - rotPts[p][2]) / (scale * Zeye);
scrPts[p][0] = (int) (rotPts[p][0] / persp + x);
scrPts[p][1] = (int) (rotPts[p][1] / persp + y);
}
}
private boolean faceUp(int f) {
return (rotPts[f][0] * rotPts[nface + f][0] + rotPts[f][1] * rotPts[nface
+ f][1] + rotPts[f][2] * (rotPts[nface + f][2] - Zeye) < 0);
}
public void step(int w, int h) {
x += ix;
y += iy;
if (x > w - scale) {
x = w - scale - 1;
ix = -w / 100 - 1;
}
if (x - scale < 0) {
x = 2 + scale;
ix = w / 100 + random() * 3;
}
if (y > h - scale) {
y = h - scale - 2;
iy = -h / 100 - 1;
}
if (y - scale < 0) {
y = 2 + scale;
iy = h / 100 + random() * 3;
}
angle += random() * 0.15;
tmp3.Rotation(1, 2, angle);
tmp2.Rotation(1, 0, angle * sqrt(2) / 2);
tmp.Rotation(0, 2, angle * PI / 4);
orient.M = tmp3.Times(tmp2.Times(tmp.M));
bounce = abs(cos(0.5 * (angle))) * 2 - 1;
if (scale > scaleAmt * 1.4) {
scaleDirection = DOWN;
}
if (scale < scaleAmt * 0.4) {
scaleDirection = UP;
}
if (scaleDirection == UP) {
scale += random();
}
if (scaleDirection == DOWN) {
scale -= random();
}
CalcScrPts(x, y, bounce);
}
public void render(Graphics2D g2) {
for (int f = 0; f < nface; f++) {
if (faceUp(f)) {
for (j = 1; j < faces[f][0] + 1; j++) {
DrawPoly(g2, faces[f][j], getColour(f, j));
}
}
}
}
private void DrawPoly(Graphics2D g2, int poly, Color colour) {
for (int point = 2; point < polygons[poly][0] + 2; point++) {
xx[point - 2] = scrPts[polygons[poly][point]][0];
yy[point - 2] = scrPts[polygons[poly][point]][1];
}
g2.setColor(colour);
g2.fillPolygon(xx, yy, polygons[poly][0]);
g2.setColor(Color.black);
g2.drawPolygon(xx, yy, polygons[poly][0]);
}
/**
* A 3D matrix object.
*/
public class Matrix3D {
public double[][] M = { { 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 } };
private double[][] tmp = new double[3][3];
private int row, col, k;
public void Rotation(int i, int j, double angle) {
for (row = 0; row < 3; row++) {
for (col = 0; col < 3; col++) {
if (row != col) {
M[row][col] = 0.0;
} else {
M[row][col] = 1.0;
}
}
}
M[i][i] = cos(angle);
M[j][j] = cos(angle);
M[i][j] = sin(angle);
M[j][i] = -sin(angle);
}
public double[][] Times(double[][] N) {
for (row = 0; row < 3; row++) {
for (col = 0; col < 3; col++) {
tmp[row][col] = 0.0;
for (k = 0; k < 3; k++) {
tmp[row][col] += M[row][k] * N[k][col];
}
}
}
return tmp;
}
} // End Matrix3D
} // End Objects3D
} // End Rotator3D