blob: dcfcb600a7da5491cc209dfa6ee9e67dcd534344 [file] [log] [blame]
/*
*
* Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of Oracle nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package java2d.demos.Colors;
import static java.awt.Color.RED;
import static java.awt.Color.WHITE;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
import java2d.Surface;
/**
* Creating colors with an alpha value.
*/
@SuppressWarnings("serial")
public class BullsEye extends Surface {
public BullsEye() {
setBackground(WHITE);
}
@Override
public void render(int w, int h, Graphics2D g2) {
Color reds[] = { RED.darker(), RED };
for (int N = 0; N < 18; N++) {
float i = (N + 2) / 2.0f;
float x = (5 + i * (w / 2 / 10));
float y = (5 + i * (h / 2 / 10));
float ew = (w - 10) - (i * w / 10);
float eh = (h - 10) - (i * h / 10);
float alpha = (N == 0) ? 0.1f : 1.0f / (19.0f - N);
if (N >= 16) {
g2.setColor(reds[N - 16]);
} else {
g2.setColor(new Color(0f, 0f, 0f, alpha));
}
g2.fill(new Ellipse2D.Float(x, y, ew, eh));
}
}
public static void main(String s[]) {
createDemoFrame(new BullsEye());
}
}