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/*
* Copyright (c) 2003, 2018, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package java.lang;
/** The CharacterData class encapsulates the large tables once found in
* java.lang.Character.
*/
class CharacterData01 extends CharacterData {
/* The character properties are currently encoded into 32 bits in the following manner:
1 bit mirrored property
4 bits directionality property
9 bits signed offset used for converting case
1 bit if 1, adding the signed offset converts the character to lowercase
1 bit if 1, subtracting the signed offset converts the character to uppercase
1 bit if 1, this character has a titlecase equivalent (possibly itself)
3 bits 0 may not be part of an identifier
1 ignorable control; may continue a Unicode identifier or Java identifier
2 may continue a Java identifier but not a Unicode identifier (unused)
3 may continue a Unicode identifier or Java identifier
4 is a Java whitespace character
5 may start or continue a Java identifier;
may continue but not start a Unicode identifier (underscores)
6 may start or continue a Java identifier but not a Unicode identifier ($)
7 may start or continue a Unicode identifier or Java identifier
Thus:
5, 6, 7 may start a Java identifier
1, 2, 3, 5, 6, 7 may continue a Java identifier
7 may start a Unicode identifier
1, 3, 5, 7 may continue a Unicode identifier
1 is ignorable within an identifier
4 is Java whitespace
2 bits 0 this character has no numeric property
1 adding the digit offset to the character code and then
masking with 0x1F will produce the desired numeric value
2 this character has a "strange" numeric value
3 a Java supradecimal digit: adding the digit offset to the
character code, then masking with 0x1F, then adding 10
will produce the desired numeric value
5 bits digit offset
5 bits character type
The encoding of character properties is subject to change at any time.
*/
int getProperties(int ch) {
char offset = (char)ch;
int props = $$Lookup(offset);
return props;
}
int getPropertiesEx(int ch) {
char offset = (char)ch;
int props = $$LookupEx(offset);
return props;
}
int getType(int ch) {
int props = getProperties(ch);
return (props & $$maskType);
}
boolean isOtherLowercase(int ch) {
int props = getPropertiesEx(ch);
return (props & $$maskOtherLowercase) != 0;
}
boolean isOtherUppercase(int ch) {
int props = getPropertiesEx(ch);
return (props & $$maskOtherUppercase) != 0;
}
boolean isOtherAlphabetic(int ch) {
int props = getPropertiesEx(ch);
return (props & $$maskOtherAlphabetic) != 0;
}
boolean isIdeographic(int ch) {
int props = getPropertiesEx(ch);
return (props & $$maskIdeographic) != 0;
}
boolean isJavaIdentifierStart(int ch) {
int props = getProperties(ch);
return ((props & $$maskIdentifierInfo) >= $$lowJavaStart);
}
boolean isJavaIdentifierPart(int ch) {
int props = getProperties(ch);
return ((props & $$nonzeroJavaPart) != 0);
}
boolean isUnicodeIdentifierStart(int ch) {
int props = getProperties(ch);
return ((props & $$maskIdentifierInfo) == $$valueUnicodeStart);
}
boolean isUnicodeIdentifierPart(int ch) {
int props = getProperties(ch);
return ((props & $$maskUnicodePart) != 0);
}
boolean isIdentifierIgnorable(int ch) {
int props = getProperties(ch);
return ((props & $$maskIdentifierInfo) == $$valueIgnorable);
}
int toLowerCase(int ch) {
int mapChar = ch;
int val = getProperties(ch);
if ((val & $$maskLowerCase) != 0) {
int offset = val << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
mapChar = ch + offset;
}
return mapChar;
}
int toUpperCase(int ch) {
int mapChar = ch;
int val = getProperties(ch);
if ((val & $$maskUpperCase) != 0) {
int offset = val << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
mapChar = ch - offset;
}
return mapChar;
}
int toTitleCase(int ch) {
int mapChar = ch;
int val = getProperties(ch);
if ((val & $$maskTitleCase) != 0) {
// There is a titlecase equivalent. Perform further checks:
if ((val & $$maskUpperCase) == 0) {
// The character does not have an uppercase equivalent, so it must
// already be uppercase; so add 1 to get the titlecase form.
mapChar = ch + 1;
}
else if ((val & $$maskLowerCase) == 0) {
// The character does not have a lowercase equivalent, so it must
// already be lowercase; so subtract 1 to get the titlecase form.
mapChar = ch - 1;
}
// else {
// The character has both an uppercase equivalent and a lowercase
// equivalent, so it must itself be a titlecase form; return it.
// return ch;
//}
}
else if ((val & $$maskUpperCase) != 0) {
// This character has no titlecase equivalent but it does have an
// uppercase equivalent, so use that (subtract the signed case offset).
mapChar = toUpperCase(ch);
}
return mapChar;
}
int digit(int ch, int radix) {
int value = -1;
if (radix >= Character.MIN_RADIX && radix <= Character.MAX_RADIX) {
int val = getProperties(ch);
int kind = val & $$maskType;
if (kind == Character.DECIMAL_DIGIT_NUMBER) {
value = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
}
else if ((val & $$maskNumericType) == $$valueJavaSupradecimal) {
// Java supradecimal digit
value = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
}
}
return (value < radix) ? value : -1;
}
int getNumericValue(int ch) {
int val = getProperties(ch);
int retval = -1;
switch (val & $$maskNumericType) {
default: // cannot occur
case ($$valueNotNumeric): // not numeric
retval = -1;
break;
case ($$valueDigit): // simple numeric
retval = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
break;
case ($$valueStrangeNumeric) : // "strange" numeric
switch(ch) {
case 0x10113: retval = 40; break; // AEGEAN NUMBER FORTY
case 0x10114: retval = 50; break; // AEGEAN NUMBER FIFTY
case 0x10115: retval = 60; break; // AEGEAN NUMBER SIXTY
case 0x10116: retval = 70; break; // AEGEAN NUMBER SEVENTY
case 0x10117: retval = 80; break; // AEGEAN NUMBER EIGHTY
case 0x10118: retval = 90; break; // AEGEAN NUMBER NINETY
case 0x10119: retval = 100; break; // AEGEAN NUMBER ONE HUNDRED
case 0x1011A: retval = 200; break; // AEGEAN NUMBER TWO HUNDRED
case 0x1011B: retval = 300; break; // AEGEAN NUMBER THREE HUNDRED
case 0x1011C: retval = 400; break; // AEGEAN NUMBER FOUR HUNDRED
case 0x1011D: retval = 500; break; // AEGEAN NUMBER FIVE HUNDRED
case 0x1011E: retval = 600; break; // AEGEAN NUMBER SIX HUNDRED
case 0x1011F: retval = 700; break; // AEGEAN NUMBER SEVEN HUNDRED
case 0x10120: retval = 800; break; // AEGEAN NUMBER EIGHT HUNDRED
case 0x10121: retval = 900; break; // AEGEAN NUMBER NINE HUNDRED
case 0x10122: retval = 1000; break; // AEGEAN NUMBER ONE THOUSAND
case 0x10123: retval = 2000; break; // AEGEAN NUMBER TWO THOUSAND
case 0x10124: retval = 3000; break; // AEGEAN NUMBER THREE THOUSAND
case 0x10125: retval = 4000; break; // AEGEAN NUMBER FOUR THOUSAND
case 0x10126: retval = 5000; break; // AEGEAN NUMBER FIVE THOUSAND
case 0x10127: retval = 6000; break; // AEGEAN NUMBER SIX THOUSAND
case 0x10128: retval = 7000; break; // AEGEAN NUMBER SEVEN THOUSAND
case 0x10129: retval = 8000; break; // AEGEAN NUMBER EIGHT THOUSAND
case 0x1012A: retval = 9000; break; // AEGEAN NUMBER NINE THOUSAND
case 0x1012B: retval = 10000; break; // AEGEAN NUMBER TEN THOUSAND
case 0x1012C: retval = 20000; break; // AEGEAN NUMBER TWENTY THOUSAND
case 0x1012D: retval = 30000; break; // AEGEAN NUMBER THIRTY THOUSAND
case 0x1012E: retval = 40000; break; // AEGEAN NUMBER FORTY THOUSAND
case 0x1012F: retval = 50000; break; // AEGEAN NUMBER FIFTY THOUSAND
case 0x10130: retval = 60000; break; // AEGEAN NUMBER SIXTY THOUSAND
case 0x10131: retval = 70000; break; // AEGEAN NUMBER SEVENTY THOUSAND
case 0x10132: retval = 80000; break; // AEGEAN NUMBER EIGHTY THOUSAND
case 0x10133: retval = 90000; break; // AEGEAN NUMBER NINETY THOUSAND
case 0x10144: retval = 50; break; // GREEK ACROPHONIC ATTIC FIFTY
case 0x10145: retval = 500; break; // GREEK ACROPHONIC ATTIC FIVE HUNDRED
case 0x10146: retval = 5000; break; // GREEK ACROPHONIC ATTIC FIVE THOUSAND
case 0x10147: retval = 50000; break; // GREEK ACROPHONIC ATTIC FIFTY THOUSAND
case 0x1014A: retval = 50; break; // GREEK ACROPHONIC ATTIC FIFTY TALENTS
case 0x1014B: retval = 100; break; // GREEK ACROPHONIC ATTIC ONE HUNDRED TALENTS
case 0x1014C: retval = 500; break; // GREEK ACROPHONIC ATTIC FIVE HUNDRED TALENTS
case 0x1014D: retval = 1000; break; // GREEK ACROPHONIC ATTIC ONE THOUSAND TALENTS
case 0x1014E: retval = 5000; break; // GREEK ACROPHONIC ATTIC FIVE THOUSAND TALENTS
case 0x10151: retval = 50; break; // GREEK ACROPHONIC ATTIC FIFTY STATERS
case 0x10152: retval = 100; break; // GREEK ACROPHONIC ATTIC ONE HUNDRED STATERS
case 0x10153: retval = 500; break; // GREEK ACROPHONIC ATTIC FIVE HUNDRED STATERS
case 0x10154: retval = 1000; break; // GREEK ACROPHONIC ATTIC ONE THOUSAND STATERS
case 0x10155: retval = 10000; break; // GREEK ACROPHONIC ATTIC TEN THOUSAND STATERS
case 0x10156: retval = 50000; break; // GREEK ACROPHONIC ATTIC FIFTY THOUSAND STATERS
case 0x10166: retval = 50; break; // GREEK ACROPHONIC TROEZENIAN FIFTY
case 0x10167: retval = 50; break; // GREEK ACROPHONIC TROEZENIAN FIFTY ALTERNATE FORM
case 0x10168: retval = 50; break; // GREEK ACROPHONIC HERMIONIAN FIFTY
case 0x10169: retval = 50; break; // GREEK ACROPHONIC THESPIAN FIFTY
case 0x1016A: retval = 100; break; // GREEK ACROPHONIC THESPIAN ONE HUNDRED
case 0x1016B: retval = 300; break; // GREEK ACROPHONIC THESPIAN THREE HUNDRED
case 0x1016C: retval = 500; break; // GREEK ACROPHONIC EPIDAUREAN FIVE HUNDRED
case 0x1016D: retval = 500; break; // GREEK ACROPHONIC TROEZENIAN FIVE HUNDRED
case 0x1016E: retval = 500; break; // GREEK ACROPHONIC THESPIAN FIVE HUNDRED
case 0x1016F: retval = 500; break; // GREEK ACROPHONIC CARYSTIAN FIVE HUNDRED
case 0x10170: retval = 500; break; // GREEK ACROPHONIC NAXIAN FIVE HUNDRED
case 0x10171: retval = 1000; break; // GREEK ACROPHONIC THESPIAN ONE THOUSAND
case 0x10172: retval = 5000; break; // GREEK ACROPHONIC THESPIAN FIVE THOUSAND
case 0x10174: retval = 50; break; // GREEK ACROPHONIC STRATIAN FIFTY MNAS
case 0x102ED: retval = 40; break; // COPTIC EPACT NUMBER FORTY
case 0x102EE: retval = 50; break; // COPTIC EPACT NUMBER FIFTY
case 0x102EF: retval = 60; break; // COPTIC EPACT NUMBER SIXTY
case 0x102F0: retval = 70; break; // COPTIC EPACT NUMBER SEVENTY
case 0x102F1: retval = 80; break; // COPTIC EPACT NUMBER EIGHTY
case 0x102F2: retval = 90; break; // COPTIC EPACT NUMBER NINETY
case 0x102F3: retval = 100; break; // COPTIC EPACT NUMBER ONE HUNDRED
case 0x102F4: retval = 200; break; // COPTIC EPACT NUMBER TWO HUNDRED
case 0x102F5: retval = 300; break; // COPTIC EPACT NUMBER THREE HUNDRED
case 0x102F6: retval = 400; break; // COPTIC EPACT NUMBER FOUR HUNDRED
case 0x102F7: retval = 500; break; // COPTIC EPACT NUMBER FIVE HUNDRED
case 0x102F8: retval = 600; break; // COPTIC EPACT NUMBER SIX HUNDRED
case 0x102F9: retval = 700; break; // COPTIC EPACT NUMBER SEVEN HUNDRED
case 0x102FA: retval = 800; break; // COPTIC EPACT NUMBER EIGHT HUNDRED
case 0x102FB: retval = 900; break; // COPTIC EPACT NUMBER NINE HUNDRED
case 0x10323: retval = 50; break; // OLD ITALIC NUMERAL FIFTY
case 0x10341: retval = 90; break; // GOTHIC LETTER NINETY
case 0x1034A: retval = 900; break; // GOTHIC LETTER NINE HUNDRED
case 0x103D5: retval = 100; break; // OLD PERSIAN NUMBER HUNDRED
case 0x1085D: retval = 100; break; // IMPERIAL ARAMAIC NUMBER ONE HUNDRED
case 0x1085E: retval = 1000; break; // IMPERIAL ARAMAIC NUMBER ONE THOUSAND
case 0x1085F: retval = 10000; break; // IMPERIAL ARAMAIC NUMBER TEN THOUSAND
case 0x108AF: retval = 100; break; // NABATAEAN NUMBER ONE HUNDRED
case 0x108FF: retval = 100; break; // HATRAN NUMBER ONE HUNDRED
case 0x10919: retval = 100; break; // PHOENICIAN NUMBER ONE HUNDRED
case 0x109CC: retval = 40; break; // MEROITIC CURSIVE NUMBER FORTY
case 0x109CD: retval = 50; break; // MEROITIC CURSIVE NUMBER FIFTY
case 0x109CE: retval = 60; break; // MEROITIC CURSIVE NUMBER SIXTY
case 0x109CF: retval = 70; break; // MEROITIC CURSIVE NUMBER SEVENTY
case 0x109D2: retval = 100; break; // MEROITIC CURSIVE NUMBER ONE HUNDRED
case 0x109D3: retval = 200; break; // MEROITIC CURSIVE NUMBER TWO HUNDRED
case 0x109D4: retval = 300; break; // MEROITIC CURSIVE NUMBER THREE HUNDRED
case 0x109D5: retval = 400; break; // MEROITIC CURSIVE NUMBER FOUR HUNDRED
case 0x109D6: retval = 500; break; // MEROITIC CURSIVE NUMBER FIVE HUNDRED
case 0x109D7: retval = 600; break; // MEROITIC CURSIVE NUMBER SIX HUNDRED
case 0x109D8: retval = 700; break; // MEROITIC CURSIVE NUMBER SEVEN HUNDRED
case 0x109D9: retval = 800; break; // MEROITIC CURSIVE NUMBER EIGHT HUNDRED
case 0x109DA: retval = 900; break; // MEROITIC CURSIVE NUMBER NINE HUNDRED
case 0x109DB: retval = 1000; break; // MEROITIC CURSIVE NUMBER ONE THOUSAND
case 0x109DC: retval = 2000; break; // MEROITIC CURSIVE NUMBER TWO THOUSAND
case 0x109DD: retval = 3000; break; // MEROITIC CURSIVE NUMBER THREE THOUSAND
case 0x109DE: retval = 4000; break; // MEROITIC CURSIVE NUMBER FOUR THOUSAND
case 0x109DF: retval = 5000; break; // MEROITIC CURSIVE NUMBER FIVE THOUSAND
case 0x109E0: retval = 6000; break; // MEROITIC CURSIVE NUMBER SIX THOUSAND
case 0x109E1: retval = 7000; break; // MEROITIC CURSIVE NUMBER SEVEN THOUSAND
case 0x109E2: retval = 8000; break; // MEROITIC CURSIVE NUMBER EIGHT THOUSAND
case 0x109E3: retval = 9000; break; // MEROITIC CURSIVE NUMBER NINE THOUSAND
case 0x109E4: retval = 10000; break; // MEROITIC CURSIVE NUMBER TEN THOUSAND
case 0x109E5: retval = 20000; break; // MEROITIC CURSIVE NUMBER TWENTY THOUSAND
case 0x109E6: retval = 30000; break; // MEROITIC CURSIVE NUMBER THIRTY THOUSAND
case 0x109E7: retval = 40000; break; // MEROITIC CURSIVE NUMBER FORTY THOUSAND
case 0x109E8: retval = 50000; break; // MEROITIC CURSIVE NUMBER FIFTY THOUSAND
case 0x109E9: retval = 60000; break; // MEROITIC CURSIVE NUMBER SIXTY THOUSAND
case 0x109EA: retval = 70000; break; // MEROITIC CURSIVE NUMBER SEVENTY THOUSAND
case 0x109EB: retval = 80000; break; // MEROITIC CURSIVE NUMBER EIGHTY THOUSAND
case 0x109EC: retval = 90000; break; // MEROITIC CURSIVE NUMBER NINETY THOUSAND
case 0x109ED: retval = 100000; break; // MEROITIC CURSIVE NUMBER ONE HUNDRED THOUSAND
case 0x109EE: retval = 200000; break; // MEROITIC CURSIVE NUMBER TWO HUNDRED THOUSAND
case 0x109EF: retval = 300000; break; // MEROITIC CURSIVE NUMBER THREE HUNDRED THOUSAND
case 0x109F0: retval = 400000; break; // MEROITIC CURSIVE NUMBER FOUR HUNDRED THOUSAND
case 0x109F1: retval = 500000; break; // MEROITIC CURSIVE NUMBER FIVE HUNDRED THOUSAND
case 0x109F2: retval = 600000; break; // MEROITIC CURSIVE NUMBER SIX HUNDRED THOUSAND
case 0x109F3: retval = 700000; break; // MEROITIC CURSIVE NUMBER SEVEN HUNDRED THOUSAND
case 0x109F4: retval = 800000; break; // MEROITIC CURSIVE NUMBER EIGHT HUNDRED THOUSAND
case 0x109F5: retval = 900000; break; // MEROITIC CURSIVE NUMBER NINE HUNDRED THOUSAND
case 0x10A46: retval = 100; break; // KHAROSHTHI NUMBER ONE HUNDRED
case 0x10A47: retval = 1000; break; // KHAROSHTHI NUMBER ONE THOUSAND
case 0x10A7E: retval = 50; break; // OLD SOUTH ARABIAN NUMBER FIFTY
case 0x10AEF: retval = 100; break; // MANICHAEAN NUMBER ONE HUNDRED
case 0x10B5E: retval = 100; break; // INSCRIPTIONAL PARTHIAN NUMBER ONE HUNDRED
case 0x10B5F: retval = 1000; break; // INSCRIPTIONAL PARTHIAN NUMBER ONE THOUSAND
case 0x10B7E: retval = 100; break; // INSCRIPTIONAL PAHLAVI NUMBER ONE HUNDRED
case 0x10B7F: retval = 1000; break; // INSCRIPTIONAL PAHLAVI NUMBER ONE THOUSAND
case 0x10BAF: retval = 100; break; // PSALTER PAHLAVI NUMBER ONE HUNDRED
case 0x10CFD: retval = 50; break; // OLD HUNGARIAN NUMBER FIFTY
case 0x10CFE: retval = 100; break; // OLD HUNGARIAN NUMBER ONE HUNDRED
case 0x10CFF: retval = 1000; break; // OLD HUNGARIAN NUMBER ONE THOUSAND
case 0x10E6C: retval = 40; break; // RUMI NUMBER FORTY
case 0x10E6D: retval = 50; break; // RUMI NUMBER FIFTY
case 0x10E6E: retval = 60; break; // RUMI NUMBER SIXTY
case 0x10E6F: retval = 70; break; // RUMI NUMBER SEVENTY
case 0x10E70: retval = 80; break; // RUMI NUMBER EIGHTY
case 0x10E71: retval = 90; break; // RUMI NUMBER NINETY
case 0x10E72: retval = 100; break; // RUMI NUMBER ONE HUNDRED
case 0x10E73: retval = 200; break; // RUMI NUMBER TWO HUNDRED
case 0x10E74: retval = 300; break; // RUMI NUMBER THREE HUNDRED
case 0x10E75: retval = 400; break; // RUMI NUMBER FOUR HUNDRED
case 0x10E76: retval = 500; break; // RUMI NUMBER FIVE HUNDRED
case 0x10E77: retval = 600; break; // RUMI NUMBER SIX HUNDRED
case 0x10E78: retval = 700; break; // RUMI NUMBER SEVEN HUNDRED
case 0x10E79: retval = 800; break; // RUMI NUMBER EIGHT HUNDRED
case 0x10E7A: retval = 900; break; // RUMI NUMBER NINE HUNDRED
case 0x1105E: retval = 40; break; // BRAHMI NUMBER FORTY
case 0x1105F: retval = 50; break; // BRAHMI NUMBER FIFTY
case 0x11060: retval = 60; break; // BRAHMI NUMBER SIXTY
case 0x11061: retval = 70; break; // BRAHMI NUMBER SEVENTY
case 0x11062: retval = 80; break; // BRAHMI NUMBER EIGHTY
case 0x11063: retval = 90; break; // BRAHMI NUMBER NINETY
case 0x11064: retval = 100; break; // BRAHMI NUMBER ONE HUNDRED
case 0x11065: retval = 1000; break; // BRAHMI NUMBER ONE THOUSAND
case 0x11C66: retval = 40; break; // BHAIKSUKI NUMBER FORTY
case 0x11C67: retval = 50; break; // BHAIKSUKI NUMBER FIFTY
case 0x11C68: retval = 60; break; // BHAIKSUKI NUMBER SIXTY
case 0x11C69: retval = 70; break; // BHAIKSUKI NUMBER SEVENTY
case 0x11C6A: retval = 80; break; // BHAIKSUKI NUMBER EIGHTY
case 0x11C6B: retval = 90; break; // BHAIKSUKI NUMBER NINETY
case 0x11C6C: retval = 100; break; // BHAIKSUKI HUNDREDS UNIT MARK
case 0x111ED: retval = 40; break; // SINHALA ARCHAIC NUMBER FORTY
case 0x111EE: retval = 50; break; // SINHALA ARCHAIC NUMBER FIFTY
case 0x111EF: retval = 60; break; // SINHALA ARCHAIC NUMBER SIXTY
case 0x111F0: retval = 70; break; // SINHALA ARCHAIC NUMBER SEVENTY
case 0x111F1: retval = 80; break; // SINHALA ARCHAIC NUMBER EIGHTY
case 0x111F2: retval = 90; break; // SINHALA ARCHAIC NUMBER NINETY
case 0x111F3: retval = 100; break; // SINHALA ARCHAIC NUMBER ONE HUNDRED
case 0x111F4: retval = 1000; break; // SINHALA ARCHAIC NUMBER ONE THOUSAND
case 0x118ED: retval = 40; break; // WARANG CITI NUMBER FORTY
case 0x118EE: retval = 50; break; // WARANG CITI NUMBER FIFTY
case 0x118EF: retval = 60; break; // WARANG CITI NUMBER SIXTY
case 0x118F0: retval = 70; break; // WARANG CITI NUMBER SEVENTY
case 0x118F1: retval = 80; break; // WARANG CITI NUMBER EIGHTY
case 0x118F2: retval = 90; break; // WARANG CITI NUMBER NINETY
case 0x12432: retval = 216000; break; // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS DISH
case 0x12433: retval = 432000; break; // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS MIN
case 0x12467: retval = 40; break; // CUNEIFORM NUMERIC SIGN ELAMITE FORTY
case 0x12468: retval = 50; break; // CUNEIFORM NUMERIC SIGN ELAMITE FIFTY
case 0x16B5C: retval = 100; break; // PAHAWH HMONG NUMBER HUNDREDS
case 0x16B5D: retval = 10000; break; // PAHAWH HMONG NUMBER TEN THOUSANDS
case 0x16B5E: retval = 1000000; break; // PAHAWH HMONG NUMBER MILLIONS
case 0x16B5F: retval = 100000000; break;// PAHAWH HMONG NUMBER HUNDRED MILLIONS
case 0x1D36C: retval = 40; break; // COUNTING ROD TENS DIGIT FOUR
case 0x1D36D: retval = 50; break; // COUNTING ROD TENS DIGIT FIVE
case 0x1D36E: retval = 60; break; // COUNTING ROD TENS DIGIT SIX
case 0x1D36F: retval = 70; break; // COUNTING ROD TENS DIGIT SEVEN
case 0x1D370: retval = 80; break; // COUNTING ROD TENS DIGIT EIGHT
case 0x1D371: retval = 90; break; // COUNTING ROD TENS DIGIT NINE
default: retval = -2; break;
}
break;
case ($$valueJavaSupradecimal): // Java supradecimal
retval = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
break;
}
return retval;
}
boolean isDigit(int ch) {
int props = getProperties(ch);
return (props & $$maskType) == Character.DECIMAL_DIGIT_NUMBER;
}
boolean isLowerCase(int ch) {
int props = getProperties(ch);
return (props & $$maskType) == Character.LOWERCASE_LETTER;
}
boolean isUpperCase(int ch) {
int props = getProperties(ch);
return (props & $$maskType) == Character.UPPERCASE_LETTER;
}
boolean isWhitespace(int ch) {
int props = getProperties(ch);
return ((props & $$maskIdentifierInfo) == $$valueJavaWhitespace);
}
byte getDirectionality(int ch) {
int val = getProperties(ch);
byte directionality = (byte)((val & $$maskBidi) >> $$shiftBidi);
if (directionality == 0xF ) {
directionality = Character.DIRECTIONALITY_UNDEFINED;
}
return directionality;
}
boolean isMirrored(int ch) {
int props = getProperties(ch);
return ((props & $$maskMirrored) != 0);
}
static final CharacterData instance = new CharacterData01();
private CharacterData01() {};
$$Tables
static {
$$Initializers
}
}