blob: e96b1b8a62c02fe309b0359bf22900995784fdb5 [file] [log] [blame]
/*
* Written by Doug Lea and Martin Buchholz with assistance from members of
* JCP JSR-166 Expert Group and released to the public domain, as explained
* at http://creativecommons.org/publicdomain/zero/1.0/
*/
package java.util.concurrent;
import java.util.AbstractQueue;
import java.util.Arrays;
import java.util.Collection;
import java.util.Iterator;
import java.util.NoSuchElementException;
import java.util.Objects;
import java.util.Queue;
import java.util.Spliterator;
import java.util.Spliterators;
import java.util.function.Consumer;
// BEGIN android-note
// removed link to collections framework docs
// END android-note
/**
* An unbounded thread-safe {@linkplain Queue queue} based on linked nodes.
* This queue orders elements FIFO (first-in-first-out).
* The <em>head</em> of the queue is that element that has been on the
* queue the longest time.
* The <em>tail</em> of the queue is that element that has been on the
* queue the shortest time. New elements
* are inserted at the tail of the queue, and the queue retrieval
* operations obtain elements at the head of the queue.
* A {@code ConcurrentLinkedQueue} is an appropriate choice when
* many threads will share access to a common collection.
* Like most other concurrent collection implementations, this class
* does not permit the use of {@code null} elements.
*
* <p>This implementation employs an efficient <em>non-blocking</em>
* algorithm based on one described in
* <a href="http://www.cs.rochester.edu/~scott/papers/1996_PODC_queues.pdf">
* Simple, Fast, and Practical Non-Blocking and Blocking Concurrent Queue
* Algorithms</a> by Maged M. Michael and Michael L. Scott.
*
* <p>Iterators are <i>weakly consistent</i>, returning elements
* reflecting the state of the queue at some point at or since the
* creation of the iterator. They do <em>not</em> throw {@link
* java.util.ConcurrentModificationException}, and may proceed concurrently
* with other operations. Elements contained in the queue since the creation
* of the iterator will be returned exactly once.
*
* <p>Beware that, unlike in most collections, the {@code size} method
* is <em>NOT</em> a constant-time operation. Because of the
* asynchronous nature of these queues, determining the current number
* of elements requires a traversal of the elements, and so may report
* inaccurate results if this collection is modified during traversal.
* Additionally, the bulk operations {@code addAll},
* {@code removeAll}, {@code retainAll}, {@code containsAll},
* {@code equals}, and {@code toArray} are <em>not</em> guaranteed
* to be performed atomically. For example, an iterator operating
* concurrently with an {@code addAll} operation might view only some
* of the added elements.
*
* <p>This class and its iterator implement all of the <em>optional</em>
* methods of the {@link Queue} and {@link Iterator} interfaces.
*
* <p>Memory consistency effects: As with other concurrent
* collections, actions in a thread prior to placing an object into a
* {@code ConcurrentLinkedQueue}
* <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
* actions subsequent to the access or removal of that element from
* the {@code ConcurrentLinkedQueue} in another thread.
*
* @since 1.5
* @author Doug Lea
* @param <E> the type of elements held in this queue
*/
public class ConcurrentLinkedQueue<E> extends AbstractQueue<E>
implements Queue<E>, java.io.Serializable {
private static final long serialVersionUID = 196745693267521676L;
/*
* This is a modification of the Michael & Scott algorithm,
* adapted for a garbage-collected environment, with support for
* interior node deletion (to support remove(Object)). For
* explanation, read the paper.
*
* Note that like most non-blocking algorithms in this package,
* this implementation relies on the fact that in garbage
* collected systems, there is no possibility of ABA problems due
* to recycled nodes, so there is no need to use "counted
* pointers" or related techniques seen in versions used in
* non-GC'ed settings.
*
* The fundamental invariants are:
* - There is exactly one (last) Node with a null next reference,
* which is CASed when enqueueing. This last Node can be
* reached in O(1) time from tail, but tail is merely an
* optimization - it can always be reached in O(N) time from
* head as well.
* - The elements contained in the queue are the non-null items in
* Nodes that are reachable from head. CASing the item
* reference of a Node to null atomically removes it from the
* queue. Reachability of all elements from head must remain
* true even in the case of concurrent modifications that cause
* head to advance. A dequeued Node may remain in use
* indefinitely due to creation of an Iterator or simply a
* poll() that has lost its time slice.
*
* The above might appear to imply that all Nodes are GC-reachable
* from a predecessor dequeued Node. That would cause two problems:
* - allow a rogue Iterator to cause unbounded memory retention
* - cause cross-generational linking of old Nodes to new Nodes if
* a Node was tenured while live, which generational GCs have a
* hard time dealing with, causing repeated major collections.
* However, only non-deleted Nodes need to be reachable from
* dequeued Nodes, and reachability does not necessarily have to
* be of the kind understood by the GC. We use the trick of
* linking a Node that has just been dequeued to itself. Such a
* self-link implicitly means to advance to head.
*
* Both head and tail are permitted to lag. In fact, failing to
* update them every time one could is a significant optimization
* (fewer CASes). As with LinkedTransferQueue (see the internal
* documentation for that class), we use a slack threshold of two;
* that is, we update head/tail when the current pointer appears
* to be two or more steps away from the first/last node.
*
* Since head and tail are updated concurrently and independently,
* it is possible for tail to lag behind head (why not)?
*
* CASing a Node's item reference to null atomically removes the
* element from the queue. Iterators skip over Nodes with null
* items. Prior implementations of this class had a race between
* poll() and remove(Object) where the same element would appear
* to be successfully removed by two concurrent operations. The
* method remove(Object) also lazily unlinks deleted Nodes, but
* this is merely an optimization.
*
* When constructing a Node (before enqueuing it) we avoid paying
* for a volatile write to item by using Unsafe.putObject instead
* of a normal write. This allows the cost of enqueue to be
* "one-and-a-half" CASes.
*
* Both head and tail may or may not point to a Node with a
* non-null item. If the queue is empty, all items must of course
* be null. Upon creation, both head and tail refer to a dummy
* Node with null item. Both head and tail are only updated using
* CAS, so they never regress, although again this is merely an
* optimization.
*/
private static class Node<E> {
volatile E item;
volatile Node<E> next;
}
/**
* Returns a new node holding item. Uses relaxed write because item
* can only be seen after piggy-backing publication via casNext.
*/
static <E> Node<E> newNode(E item) {
Node<E> node = new Node<E>();
U.putObject(node, ITEM, item);
return node;
}
static <E> boolean casItem(Node<E> node, E cmp, E val) {
return U.compareAndSwapObject(node, ITEM, cmp, val);
}
static <E> void lazySetNext(Node<E> node, Node<E> val) {
U.putOrderedObject(node, NEXT, val);
}
static <E> boolean casNext(Node<E> node, Node<E> cmp, Node<E> val) {
return U.compareAndSwapObject(node, NEXT, cmp, val);
}
/**
* A node from which the first live (non-deleted) node (if any)
* can be reached in O(1) time.
* Invariants:
* - all live nodes are reachable from head via succ()
* - head != null
* - (tmp = head).next != tmp || tmp != head
* Non-invariants:
* - head.item may or may not be null.
* - it is permitted for tail to lag behind head, that is, for tail
* to not be reachable from head!
*/
transient volatile Node<E> head;
/**
* A node from which the last node on list (that is, the unique
* node with node.next == null) can be reached in O(1) time.
* Invariants:
* - the last node is always reachable from tail via succ()
* - tail != null
* Non-invariants:
* - tail.item may or may not be null.
* - it is permitted for tail to lag behind head, that is, for tail
* to not be reachable from head!
* - tail.next may or may not be self-pointing to tail.
*/
private transient volatile Node<E> tail;
/**
* Creates a {@code ConcurrentLinkedQueue} that is initially empty.
*/
public ConcurrentLinkedQueue() {
head = tail = newNode(null);
}
/**
* Creates a {@code ConcurrentLinkedQueue}
* initially containing the elements of the given collection,
* added in traversal order of the collection's iterator.
*
* @param c the collection of elements to initially contain
* @throws NullPointerException if the specified collection or any
* of its elements are null
*/
public ConcurrentLinkedQueue(Collection<? extends E> c) {
Node<E> h = null, t = null;
for (E e : c) {
Node<E> newNode = newNode(Objects.requireNonNull(e));
if (h == null)
h = t = newNode;
else {
lazySetNext(t, newNode);
t = newNode;
}
}
if (h == null)
h = t = newNode(null);
head = h;
tail = t;
}
// Have to override just to update the javadoc
/**
* Inserts the specified element at the tail of this queue.
* As the queue is unbounded, this method will never throw
* {@link IllegalStateException} or return {@code false}.
*
* @return {@code true} (as specified by {@link Collection#add})
* @throws NullPointerException if the specified element is null
*/
public boolean add(E e) {
return offer(e);
}
/**
* Tries to CAS head to p. If successful, repoint old head to itself
* as sentinel for succ(), below.
*/
final void updateHead(Node<E> h, Node<E> p) {
// assert h != null && p != null && (h == p || h.item == null);
if (h != p && casHead(h, p))
lazySetNext(h, h);
}
/**
* Returns the successor of p, or the head node if p.next has been
* linked to self, which will only be true if traversing with a
* stale pointer that is now off the list.
*/
final Node<E> succ(Node<E> p) {
Node<E> next = p.next;
return (p == next) ? head : next;
}
/**
* Inserts the specified element at the tail of this queue.
* As the queue is unbounded, this method will never return {@code false}.
*
* @return {@code true} (as specified by {@link Queue#offer})
* @throws NullPointerException if the specified element is null
*/
public boolean offer(E e) {
final Node<E> newNode = newNode(Objects.requireNonNull(e));
for (Node<E> t = tail, p = t;;) {
Node<E> q = p.next;
if (q == null) {
// p is last node
if (casNext(p, null, newNode)) {
// Successful CAS is the linearization point
// for e to become an element of this queue,
// and for newNode to become "live".
if (p != t) // hop two nodes at a time
casTail(t, newNode); // Failure is OK.
return true;
}
// Lost CAS race to another thread; re-read next
}
else if (p == q)
// We have fallen off list. If tail is unchanged, it
// will also be off-list, in which case we need to
// jump to head, from which all live nodes are always
// reachable. Else the new tail is a better bet.
p = (t != (t = tail)) ? t : head;
else
// Check for tail updates after two hops.
p = (p != t && t != (t = tail)) ? t : q;
}
}
public E poll() {
restartFromHead:
for (;;) {
for (Node<E> h = head, p = h, q;;) {
E item = p.item;
if (item != null && casItem(p, item, null)) {
// Successful CAS is the linearization point
// for item to be removed from this queue.
if (p != h) // hop two nodes at a time
updateHead(h, ((q = p.next) != null) ? q : p);
return item;
}
else if ((q = p.next) == null) {
updateHead(h, p);
return null;
}
else if (p == q)
continue restartFromHead;
else
p = q;
}
}
}
public E peek() {
restartFromHead:
for (;;) {
for (Node<E> h = head, p = h, q;;) {
E item = p.item;
if (item != null || (q = p.next) == null) {
updateHead(h, p);
return item;
}
else if (p == q)
continue restartFromHead;
else
p = q;
}
}
}
/**
* Returns the first live (non-deleted) node on list, or null if none.
* This is yet another variant of poll/peek; here returning the
* first node, not element. We could make peek() a wrapper around
* first(), but that would cost an extra volatile read of item,
* and the need to add a retry loop to deal with the possibility
* of losing a race to a concurrent poll().
*/
Node<E> first() {
restartFromHead:
for (;;) {
for (Node<E> h = head, p = h, q;;) {
boolean hasItem = (p.item != null);
if (hasItem || (q = p.next) == null) {
updateHead(h, p);
return hasItem ? p : null;
}
else if (p == q)
continue restartFromHead;
else
p = q;
}
}
}
/**
* Returns {@code true} if this queue contains no elements.
*
* @return {@code true} if this queue contains no elements
*/
public boolean isEmpty() {
return first() == null;
}
/**
* Returns the number of elements in this queue. If this queue
* contains more than {@code Integer.MAX_VALUE} elements, returns
* {@code Integer.MAX_VALUE}.
*
* <p>Beware that, unlike in most collections, this method is
* <em>NOT</em> a constant-time operation. Because of the
* asynchronous nature of these queues, determining the current
* number of elements requires an O(n) traversal.
* Additionally, if elements are added or removed during execution
* of this method, the returned result may be inaccurate. Thus,
* this method is typically not very useful in concurrent
* applications.
*
* @return the number of elements in this queue
*/
public int size() {
restartFromHead: for (;;) {
int count = 0;
for (Node<E> p = first(); p != null;) {
if (p.item != null)
if (++count == Integer.MAX_VALUE)
break; // @see Collection.size()
if (p == (p = p.next))
continue restartFromHead;
}
return count;
}
}
/**
* Returns {@code true} if this queue contains the specified element.
* More formally, returns {@code true} if and only if this queue contains
* at least one element {@code e} such that {@code o.equals(e)}.
*
* @param o object to be checked for containment in this queue
* @return {@code true} if this queue contains the specified element
*/
public boolean contains(Object o) {
if (o != null) {
for (Node<E> p = first(); p != null; p = succ(p)) {
E item = p.item;
if (item != null && o.equals(item))
return true;
}
}
return false;
}
/**
* Removes a single instance of the specified element from this queue,
* if it is present. More formally, removes an element {@code e} such
* that {@code o.equals(e)}, if this queue contains one or more such
* elements.
* Returns {@code true} if this queue contained the specified element
* (or equivalently, if this queue changed as a result of the call).
*
* @param o element to be removed from this queue, if present
* @return {@code true} if this queue changed as a result of the call
*/
public boolean remove(Object o) {
if (o != null) {
Node<E> next, pred = null;
for (Node<E> p = first(); p != null; pred = p, p = next) {
boolean removed = false;
E item = p.item;
if (item != null) {
if (!o.equals(item)) {
next = succ(p);
continue;
}
removed = casItem(p, item, null);
}
next = succ(p);
if (pred != null && next != null) // unlink
casNext(pred, p, next);
if (removed)
return true;
}
}
return false;
}
/**
* Appends all of the elements in the specified collection to the end of
* this queue, in the order that they are returned by the specified
* collection's iterator. Attempts to {@code addAll} of a queue to
* itself result in {@code IllegalArgumentException}.
*
* @param c the elements to be inserted into this queue
* @return {@code true} if this queue changed as a result of the call
* @throws NullPointerException if the specified collection or any
* of its elements are null
* @throws IllegalArgumentException if the collection is this queue
*/
public boolean addAll(Collection<? extends E> c) {
if (c == this)
// As historically specified in AbstractQueue#addAll
throw new IllegalArgumentException();
// Copy c into a private chain of Nodes
Node<E> beginningOfTheEnd = null, last = null;
for (E e : c) {
Node<E> newNode = newNode(Objects.requireNonNull(e));
if (beginningOfTheEnd == null)
beginningOfTheEnd = last = newNode;
else {
lazySetNext(last, newNode);
last = newNode;
}
}
if (beginningOfTheEnd == null)
return false;
// Atomically append the chain at the tail of this collection
for (Node<E> t = tail, p = t;;) {
Node<E> q = p.next;
if (q == null) {
// p is last node
if (casNext(p, null, beginningOfTheEnd)) {
// Successful CAS is the linearization point
// for all elements to be added to this queue.
if (!casTail(t, last)) {
// Try a little harder to update tail,
// since we may be adding many elements.
t = tail;
if (last.next == null)
casTail(t, last);
}
return true;
}
// Lost CAS race to another thread; re-read next
}
else if (p == q)
// We have fallen off list. If tail is unchanged, it
// will also be off-list, in which case we need to
// jump to head, from which all live nodes are always
// reachable. Else the new tail is a better bet.
p = (t != (t = tail)) ? t : head;
else
// Check for tail updates after two hops.
p = (p != t && t != (t = tail)) ? t : q;
}
}
public String toString() {
String[] a = null;
restartFromHead: for (;;) {
int charLength = 0;
int size = 0;
for (Node<E> p = first(); p != null;) {
E item = p.item;
if (item != null) {
if (a == null)
a = new String[4];
else if (size == a.length)
a = Arrays.copyOf(a, 2 * size);
String s = item.toString();
a[size++] = s;
charLength += s.length();
}
if (p == (p = p.next))
continue restartFromHead;
}
if (size == 0)
return "[]";
return Helpers.toString(a, size, charLength);
}
}
private Object[] toArrayInternal(Object[] a) {
Object[] x = a;
restartFromHead: for (;;) {
int size = 0;
for (Node<E> p = first(); p != null;) {
E item = p.item;
if (item != null) {
if (x == null)
x = new Object[4];
else if (size == x.length)
x = Arrays.copyOf(x, 2 * (size + 4));
x[size++] = item;
}
if (p == (p = p.next))
continue restartFromHead;
}
if (x == null)
return new Object[0];
else if (a != null && size <= a.length) {
if (a != x)
System.arraycopy(x, 0, a, 0, size);
if (size < a.length)
a[size] = null;
return a;
}
return (size == x.length) ? x : Arrays.copyOf(x, size);
}
}
/**
* Returns an array containing all of the elements in this queue, in
* proper sequence.
*
* <p>The returned array will be "safe" in that no references to it are
* maintained by this queue. (In other words, this method must allocate
* a new array). The caller is thus free to modify the returned array.
*
* <p>This method acts as bridge between array-based and collection-based
* APIs.
*
* @return an array containing all of the elements in this queue
*/
public Object[] toArray() {
return toArrayInternal(null);
}
/**
* Returns an array containing all of the elements in this queue, in
* proper sequence; the runtime type of the returned array is that of
* the specified array. If the queue fits in the specified array, it
* is returned therein. Otherwise, a new array is allocated with the
* runtime type of the specified array and the size of this queue.
*
* <p>If this queue fits in the specified array with room to spare
* (i.e., the array has more elements than this queue), the element in
* the array immediately following the end of the queue is set to
* {@code null}.
*
* <p>Like the {@link #toArray()} method, this method acts as bridge between
* array-based and collection-based APIs. Further, this method allows
* precise control over the runtime type of the output array, and may,
* under certain circumstances, be used to save allocation costs.
*
* <p>Suppose {@code x} is a queue known to contain only strings.
* The following code can be used to dump the queue into a newly
* allocated array of {@code String}:
*
* <pre> {@code String[] y = x.toArray(new String[0]);}</pre>
*
* Note that {@code toArray(new Object[0])} is identical in function to
* {@code toArray()}.
*
* @param a the array into which the elements of the queue are to
* be stored, if it is big enough; otherwise, a new array of the
* same runtime type is allocated for this purpose
* @return an array containing all of the elements in this queue
* @throws ArrayStoreException if the runtime type of the specified array
* is not a supertype of the runtime type of every element in
* this queue
* @throws NullPointerException if the specified array is null
*/
@SuppressWarnings("unchecked")
public <T> T[] toArray(T[] a) {
if (a == null) throw new NullPointerException();
return (T[]) toArrayInternal(a);
}
/**
* Returns an iterator over the elements in this queue in proper sequence.
* The elements will be returned in order from first (head) to last (tail).
*
* <p>The returned iterator is
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>.
*
* @return an iterator over the elements in this queue in proper sequence
*/
public Iterator<E> iterator() {
return new Itr();
}
private class Itr implements Iterator<E> {
/**
* Next node to return item for.
*/
private Node<E> nextNode;
/**
* nextItem holds on to item fields because once we claim
* that an element exists in hasNext(), we must return it in
* the following next() call even if it was in the process of
* being removed when hasNext() was called.
*/
private E nextItem;
/**
* Node of the last returned item, to support remove.
*/
private Node<E> lastRet;
Itr() {
restartFromHead: for (;;) {
Node<E> h, p, q;
for (p = h = head;; p = q) {
E item;
if ((item = p.item) != null) {
nextNode = p;
nextItem = item;
break;
}
else if ((q = p.next) == null)
break;
else if (p == q)
continue restartFromHead;
}
updateHead(h, p);
return;
}
}
public boolean hasNext() {
return nextItem != null;
}
public E next() {
final Node<E> pred = nextNode;
if (pred == null) throw new NoSuchElementException();
// assert nextItem != null;
lastRet = pred;
E item = null;
for (Node<E> p = succ(pred), q;; p = q) {
if (p == null || (item = p.item) != null) {
nextNode = p;
E x = nextItem;
nextItem = item;
return x;
}
// unlink deleted nodes
if ((q = succ(p)) != null)
casNext(pred, p, q);
}
}
public void remove() {
Node<E> l = lastRet;
if (l == null) throw new IllegalStateException();
// rely on a future traversal to relink.
l.item = null;
lastRet = null;
}
}
/**
* Saves this queue to a stream (that is, serializes it).
*
* @param s the stream
* @throws java.io.IOException if an I/O error occurs
* @serialData All of the elements (each an {@code E}) in
* the proper order, followed by a null
*/
private void writeObject(java.io.ObjectOutputStream s)
throws java.io.IOException {
// Write out any hidden stuff
s.defaultWriteObject();
// Write out all elements in the proper order.
for (Node<E> p = first(); p != null; p = succ(p)) {
Object item = p.item;
if (item != null)
s.writeObject(item);
}
// Use trailing null as sentinel
s.writeObject(null);
}
/**
* Reconstitutes this queue from a stream (that is, deserializes it).
* @param s the stream
* @throws ClassNotFoundException if the class of a serialized object
* could not be found
* @throws java.io.IOException if an I/O error occurs
*/
private void readObject(java.io.ObjectInputStream s)
throws java.io.IOException, ClassNotFoundException {
s.defaultReadObject();
// Read in elements until trailing null sentinel found
Node<E> h = null, t = null;
for (Object item; (item = s.readObject()) != null; ) {
@SuppressWarnings("unchecked")
Node<E> newNode = newNode((E) item);
if (h == null)
h = t = newNode;
else {
lazySetNext(t, newNode);
t = newNode;
}
}
if (h == null)
h = t = newNode(null);
head = h;
tail = t;
}
/** A customized variant of Spliterators.IteratorSpliterator */
static final class CLQSpliterator<E> implements Spliterator<E> {
static final int MAX_BATCH = 1 << 25; // max batch array size;
final ConcurrentLinkedQueue<E> queue;
Node<E> current; // current node; null until initialized
int batch; // batch size for splits
boolean exhausted; // true when no more nodes
CLQSpliterator(ConcurrentLinkedQueue<E> queue) {
this.queue = queue;
}
public Spliterator<E> trySplit() {
Node<E> p;
final ConcurrentLinkedQueue<E> q = this.queue;
int b = batch;
int n = (b <= 0) ? 1 : (b >= MAX_BATCH) ? MAX_BATCH : b + 1;
if (!exhausted &&
((p = current) != null || (p = q.first()) != null) &&
p.next != null) {
Object[] a = new Object[n];
int i = 0;
do {
if ((a[i] = p.item) != null)
++i;
if (p == (p = p.next))
p = q.first();
} while (p != null && i < n);
if ((current = p) == null)
exhausted = true;
if (i > 0) {
batch = i;
return Spliterators.spliterator
(a, 0, i, (Spliterator.ORDERED |
Spliterator.NONNULL |
Spliterator.CONCURRENT));
}
}
return null;
}
public void forEachRemaining(Consumer<? super E> action) {
Node<E> p;
if (action == null) throw new NullPointerException();
final ConcurrentLinkedQueue<E> q = this.queue;
if (!exhausted &&
((p = current) != null || (p = q.first()) != null)) {
exhausted = true;
do {
E e = p.item;
if (p == (p = p.next))
p = q.first();
if (e != null)
action.accept(e);
} while (p != null);
}
}
public boolean tryAdvance(Consumer<? super E> action) {
Node<E> p;
if (action == null) throw new NullPointerException();
final ConcurrentLinkedQueue<E> q = this.queue;
if (!exhausted &&
((p = current) != null || (p = q.first()) != null)) {
E e;
do {
e = p.item;
if (p == (p = p.next))
p = q.first();
} while (e == null && p != null);
if ((current = p) == null)
exhausted = true;
if (e != null) {
action.accept(e);
return true;
}
}
return false;
}
public long estimateSize() { return Long.MAX_VALUE; }
public int characteristics() {
return Spliterator.ORDERED | Spliterator.NONNULL |
Spliterator.CONCURRENT;
}
}
/**
* Returns a {@link Spliterator} over the elements in this queue.
*
* <p>The returned spliterator is
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>.
*
* <p>The {@code Spliterator} reports {@link Spliterator#CONCURRENT},
* {@link Spliterator#ORDERED}, and {@link Spliterator#NONNULL}.
*
* @implNote
* The {@code Spliterator} implements {@code trySplit} to permit limited
* parallelism.
*
* @return a {@code Spliterator} over the elements in this queue
* @since 1.8
*/
@Override
public Spliterator<E> spliterator() {
return new CLQSpliterator<E>(this);
}
private boolean casTail(Node<E> cmp, Node<E> val) {
return U.compareAndSwapObject(this, TAIL, cmp, val);
}
private boolean casHead(Node<E> cmp, Node<E> val) {
return U.compareAndSwapObject(this, HEAD, cmp, val);
}
// Unsafe mechanics
private static final sun.misc.Unsafe U = sun.misc.Unsafe.getUnsafe();
private static final long HEAD;
private static final long TAIL;
private static final long ITEM;
private static final long NEXT;
static {
try {
HEAD = U.objectFieldOffset
(ConcurrentLinkedQueue.class.getDeclaredField("head"));
TAIL = U.objectFieldOffset
(ConcurrentLinkedQueue.class.getDeclaredField("tail"));
ITEM = U.objectFieldOffset
(Node.class.getDeclaredField("item"));
NEXT = U.objectFieldOffset
(Node.class.getDeclaredField("next"));
} catch (ReflectiveOperationException e) {
throw new Error(e);
}
}
}