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/*
* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
package sun.java2d.pipe.hw;
/**
* An interface for receiving notifications about imminent accelerated device's
* events. Upon receiving such event appropriate actions can be taken (for
* example, resources associated with the device can be freed).
*/
public interface AccelDeviceEventListener {
/**
* Called when the device is about to be reset.
*
* One must release all native resources associated with the device which
* prevent the device from being reset (such as Default Pool resources for
* the D3D pipeline).
*
* It is safe to remove the listener while in the call back.
*
* Note: this method is called on the rendering thread,
* do not call into user code, do not take RQ lock!
*/
public void onDeviceReset();
/**
* Called when the device is about to be disposed of.
*
* One must release all native resources associated with the device.
*
* It is safe to remove the listener while in the call back.
*
* Note: this method is called on the rendering thread,
* do not call into user code, do not take RQ lock!
*/
public void onDeviceDispose();
}