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/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
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*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
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*
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/*
*
* (C) Copyright Taligent, Inc. 1996, 1997 - All Rights Reserved
* (C) Copyright IBM Corp. 1996 - 2002 - All Rights Reserved
*
* The original version of this source code and documentation
* is copyrighted and owned by Taligent, Inc., a wholly-owned
* subsidiary of IBM. These materials are provided under terms
* of a License Agreement between Taligent and Sun. This technology
* is protected by multiple US and International patents.
*
* This notice and attribution to Taligent may not be removed.
* Taligent is a registered trademark of Taligent, Inc.
*/
package java.text;
import java.io.*;
import java.security.AccessController;
import java.security.PrivilegedActionException;
import java.security.PrivilegedExceptionAction;
import java.util.MissingResourceException;
import sun.text.CompactByteArray;
import sun.text.SupplementaryCharacterData;
/**
* This is the class that represents the list of known words used by
* DictionaryBasedBreakIterator. The conceptual data structure used
* here is a trie: there is a node hanging off the root node for every
* letter that can start a word. Each of these nodes has a node hanging
* off of it for every letter that can be the second letter of a word
* if this node is the first letter, and so on. The trie is represented
* as a two-dimensional array that can be treated as a table of state
* transitions. Indexes are used to compress this array, taking
* advantage of the fact that this array will always be very sparse.
*/
class BreakDictionary {
//=========================================================================
// data members
//=========================================================================
/**
* The version of the dictionary that was read in.
*/
private static int supportedVersion = 1;
/**
* Maps from characters to column numbers. The main use of this is to
* avoid making room in the array for empty columns.
*/
private CompactByteArray columnMap = null;
private SupplementaryCharacterData supplementaryCharColumnMap = null;
/**
* The number of actual columns in the table
*/
private int numCols;
/**
* Columns are organized into groups of 32. This says how many
* column groups. (We could calculate this, but we store the
* value to avoid having to repeatedly calculate it.)
*/
private int numColGroups;
/**
* The actual compressed state table. Each conceptual row represents
* a state, and the cells in it contain the row numbers of the states
* to transition to for each possible letter. 0 is used to indicate
* an illegal combination of letters (i.e., the error state). The
* table is compressed by eliminating all the unpopulated (i.e., zero)
* cells. Multiple conceptual rows can then be doubled up in a single
* physical row by sliding them up and possibly shifting them to one
* side or the other so the populated cells don't collide. Indexes
* are used to identify unpopulated cells and to locate populated cells.
*/
private short[] table = null;
/**
* This index maps logical row numbers to physical row numbers
*/
private short[] rowIndex = null;
/**
* A bitmap is used to tell which cells in the comceptual table are
* populated. This array contains all the unique bit combinations
* in that bitmap. If the table is more than 32 columns wide,
* successive entries in this array are used for a single row.
*/
private int[] rowIndexFlags = null;
/**
* This index maps from a logical row number into the bitmap table above.
* (This keeps us from storing duplicate bitmap combinations.) Since there
* are a lot of rows with only one populated cell, instead of wasting space
* in the bitmap table, we just store a negative number in this index for
* rows with one populated cell. The absolute value of that number is
* the column number of the populated cell.
*/
private short[] rowIndexFlagsIndex = null;
/**
* For each logical row, this index contains a constant that is added to
* the logical column number to get the physical column number
*/
private byte[] rowIndexShifts = null;
//=========================================================================
// deserialization
//=========================================================================
public BreakDictionary(String dictionaryName)
throws IOException, MissingResourceException {
readDictionaryFile(dictionaryName);
}
private void readDictionaryFile(final String dictionaryName)
throws IOException, MissingResourceException {
BufferedInputStream in;
try {
in = (BufferedInputStream)AccessController.doPrivileged(
new PrivilegedExceptionAction() {
public Object run() throws Exception {
return new BufferedInputStream(getClass().getResourceAsStream("/sun/text/resources/" + dictionaryName));
}
}
);
}
catch (PrivilegedActionException e) {
throw new InternalError(e.toString());
}
byte[] buf = new byte[8];
if (in.read(buf) != 8) {
throw new MissingResourceException("Wrong data length",
dictionaryName, "");
}
// check vesion
int version = BreakIterator.getInt(buf, 0);
if (version != supportedVersion) {
throw new MissingResourceException("Dictionary version(" + version + ") is unsupported",
dictionaryName, "");
}
// get data size
int len = BreakIterator.getInt(buf, 4);
buf = new byte[len];
if (in.read(buf) != len) {
throw new MissingResourceException("Wrong data length",
dictionaryName, "");
}
// close the stream
in.close();
int l;
int offset = 0;
// read in the column map for BMP characteres (this is serialized in
// its internal form: an index array followed by a data array)
l = BreakIterator.getInt(buf, offset);
offset += 4;
short[] temp = new short[l];
for (int i = 0; i < l; i++, offset+=2) {
temp[i] = BreakIterator.getShort(buf, offset);
}
l = BreakIterator.getInt(buf, offset);
offset += 4;
byte[] temp2 = new byte[l];
for (int i = 0; i < l; i++, offset++) {
temp2[i] = buf[offset];
}
columnMap = new CompactByteArray(temp, temp2);
// read in numCols and numColGroups
numCols = BreakIterator.getInt(buf, offset);
offset += 4;
numColGroups = BreakIterator.getInt(buf, offset);
offset += 4;
// read in the row-number index
l = BreakIterator.getInt(buf, offset);
offset += 4;
rowIndex = new short[l];
for (int i = 0; i < l; i++, offset+=2) {
rowIndex[i] = BreakIterator.getShort(buf, offset);
}
// load in the populated-cells bitmap: index first, then bitmap list
l = BreakIterator.getInt(buf, offset);
offset += 4;
rowIndexFlagsIndex = new short[l];
for (int i = 0; i < l; i++, offset+=2) {
rowIndexFlagsIndex[i] = BreakIterator.getShort(buf, offset);
}
l = BreakIterator.getInt(buf, offset);
offset += 4;
rowIndexFlags = new int[l];
for (int i = 0; i < l; i++, offset+=4) {
rowIndexFlags[i] = BreakIterator.getInt(buf, offset);
}
// load in the row-shift index
l = BreakIterator.getInt(buf, offset);
offset += 4;
rowIndexShifts = new byte[l];
for (int i = 0; i < l; i++, offset++) {
rowIndexShifts[i] = buf[offset];
}
// load in the actual state table
l = BreakIterator.getInt(buf, offset);
offset += 4;
table = new short[l];
for (int i = 0; i < l; i++, offset+=2) {
table[i] = BreakIterator.getShort(buf, offset);
}
// finally, prepare the column map for supplementary characters
l = BreakIterator.getInt(buf, offset);
offset += 4;
int[] temp3 = new int[l];
for (int i = 0; i < l; i++, offset+=4) {
temp3[i] = BreakIterator.getInt(buf, offset);
}
supplementaryCharColumnMap = new SupplementaryCharacterData(temp3);
}
//=========================================================================
// access to the words
//=========================================================================
/**
* Uses the column map to map the character to a column number, then
* passes the row and column number to getNextState()
* @param row The current state
* @param ch The character whose column we're interested in
* @return The new state to transition to
*/
public final short getNextStateFromCharacter(int row, int ch) {
int col;
if (ch < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
col = columnMap.elementAt((char)ch);
} else {
col = supplementaryCharColumnMap.getValue(ch);
}
return getNextState(row, col);
}
/**
* Returns the value in the cell with the specified (logical) row and
* column numbers. In DictionaryBasedBreakIterator, the row number is
* a state number, the column number is an input, and the return value
* is the row number of the new state to transition to. (0 is the
* "error" state, and -1 is the "end of word" state in a dictionary)
* @param row The row number of the current state
* @param col The column number of the input character (0 means "not a
* dictionary character")
* @return The row number of the new state to transition to
*/
public final short getNextState(int row, int col) {
if (cellIsPopulated(row, col)) {
// we map from logical to physical row number by looking up the
// mapping in rowIndex; we map from logical column number to
// physical column number by looking up a shift value for this
// logical row and offsetting the logical column number by
// the shift amount. Then we can use internalAt() to actually
// get the value out of the table.
return internalAt(rowIndex[row], col + rowIndexShifts[row]);
}
else {
return 0;
}
}
/**
* Given (logical) row and column numbers, returns true if the
* cell in that position is populated
*/
private final boolean cellIsPopulated(int row, int col) {
// look up the entry in the bitmap index for the specified row.
// If it's a negative number, it's the column number of the only
// populated cell in the row
if (rowIndexFlagsIndex[row] < 0) {
return col == -rowIndexFlagsIndex[row];
}
// if it's a positive number, it's the offset of an entry in the bitmap
// list. If the table is more than 32 columns wide, the bitmap is stored
// successive entries in the bitmap list, so we have to divide the column
// number by 32 and offset the number we got out of the index by the result.
// Once we have the appropriate piece of the bitmap, test the appropriate
// bit and return the result.
else {
int flags = rowIndexFlags[rowIndexFlagsIndex[row] + (col >> 5)];
return (flags & (1 << (col & 0x1f))) != 0;
}
}
/**
* Implementation of getNextState() when we know the specified cell is
* populated.
* @param row The PHYSICAL row number of the cell
* @param col The PHYSICAL column number of the cell
* @return The value stored in the cell
*/
private final short internalAt(int row, int col) {
// the table is a one-dimensional array, so this just does the math necessary
// to treat it as a two-dimensional array (we don't just use a two-dimensional
// array because two-dimensional arrays are inefficient in Java)
return table[row * numCols + col];
}
}