blob: fd59d9fc6efd1cc5e908684465034fdb59864a12 [file] [log] [blame]
/*
* Copyright (c) 1998, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* (C) Copyright IBM Corp. 1998-2003, All Rights Reserved
*
*/
package java.awt.font;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.im.InputMethodHighlight;
import java.awt.image.BufferedImage;
import java.text.Annotation;
import java.text.AttributedCharacterIterator;
import java.text.Bidi;
import java.text.CharacterIterator;
import java.util.Hashtable;
import java.util.Map;
import sun.font.AttributeValues;
import sun.font.BidiUtils;
import sun.font.CoreMetrics;
import sun.font.Decoration;
import sun.font.FontLineMetrics;
import sun.font.FontResolver;
import sun.font.GraphicComponent;
import sun.font.LayoutPathImpl;
import sun.font.LayoutPathImpl.EmptyPath;
import sun.font.LayoutPathImpl.SegmentPathBuilder;
import sun.font.TextLabelFactory;
import sun.font.TextLineComponent;
import sun.text.CodePointIterator;
import java.awt.geom.Line2D;
final class TextLine {
static final class TextLineMetrics {
public final float ascent;
public final float descent;
public final float leading;
public final float advance;
public TextLineMetrics(float ascent,
float descent,
float leading,
float advance) {
this.ascent = ascent;
this.descent = descent;
this.leading = leading;
this.advance = advance;
}
}
private TextLineComponent[] fComponents;
private float[] fBaselineOffsets;
private int[] fComponentVisualOrder; // if null, ltr
private float[] locs; // x,y pairs for components in visual order
private char[] fChars;
private int fCharsStart;
private int fCharsLimit;
private int[] fCharVisualOrder; // if null, ltr
private int[] fCharLogicalOrder; // if null, ltr
private byte[] fCharLevels; // if null, 0
private boolean fIsDirectionLTR;
private LayoutPathImpl lp;
private boolean isSimple;
private Rectangle pixelBounds;
private FontRenderContext frc;
private TextLineMetrics fMetrics = null; // built on demand in getMetrics
public TextLine(FontRenderContext frc,
TextLineComponent[] components,
float[] baselineOffsets,
char[] chars,
int charsStart,
int charsLimit,
int[] charLogicalOrder,
byte[] charLevels,
boolean isDirectionLTR) {
int[] componentVisualOrder = computeComponentOrder(components,
charLogicalOrder);
this.frc = frc;
fComponents = components;
fBaselineOffsets = baselineOffsets;
fComponentVisualOrder = componentVisualOrder;
fChars = chars;
fCharsStart = charsStart;
fCharsLimit = charsLimit;
fCharLogicalOrder = charLogicalOrder;
fCharLevels = charLevels;
fIsDirectionLTR = isDirectionLTR;
checkCtorArgs();
init();
}
private void checkCtorArgs() {
int checkCharCount = 0;
for (int i=0; i < fComponents.length; i++) {
checkCharCount += fComponents[i].getNumCharacters();
}
if (checkCharCount != this.characterCount()) {
throw new IllegalArgumentException("Invalid TextLine! " +
"char count is different from " +
"sum of char counts of components.");
}
}
private void init() {
// first, we need to check for graphic components on the TOP or BOTTOM baselines. So
// we perform the work that used to be in getMetrics here.
float ascent = 0;
float descent = 0;
float leading = 0;
float advance = 0;
// ascent + descent must not be less than this value
float maxGraphicHeight = 0;
float maxGraphicHeightWithLeading = 0;
// walk through EGA's
TextLineComponent tlc;
boolean fitTopAndBottomGraphics = false;
isSimple = true;
for (int i = 0; i < fComponents.length; i++) {
tlc = fComponents[i];
isSimple &= tlc.isSimple();
CoreMetrics cm = tlc.getCoreMetrics();
byte baseline = (byte)cm.baselineIndex;
if (baseline >= 0) {
float baselineOffset = fBaselineOffsets[baseline];
ascent = Math.max(ascent, -baselineOffset + cm.ascent);
float gd = baselineOffset + cm.descent;
descent = Math.max(descent, gd);
leading = Math.max(leading, gd + cm.leading);
}
else {
fitTopAndBottomGraphics = true;
float graphicHeight = cm.ascent + cm.descent;
float graphicHeightWithLeading = graphicHeight + cm.leading;
maxGraphicHeight = Math.max(maxGraphicHeight, graphicHeight);
maxGraphicHeightWithLeading = Math.max(maxGraphicHeightWithLeading,
graphicHeightWithLeading);
}
}
if (fitTopAndBottomGraphics) {
if (maxGraphicHeight > ascent + descent) {
descent = maxGraphicHeight - ascent;
}
if (maxGraphicHeightWithLeading > ascent + leading) {
leading = maxGraphicHeightWithLeading - ascent;
}
}
leading -= descent;
// we now know enough to compute the locs, but we need the final loc
// for the advance before we can create the metrics object
if (fitTopAndBottomGraphics) {
// we have top or bottom baselines, so expand the baselines array
// full offsets are needed by CoreMetrics.effectiveBaselineOffset
fBaselineOffsets = new float[] {
fBaselineOffsets[0],
fBaselineOffsets[1],
fBaselineOffsets[2],
descent,
-ascent
};
}
float x = 0;
float y = 0;
CoreMetrics pcm = null;
boolean needPath = false;
locs = new float[fComponents.length * 2 + 2];
for (int i = 0, n = 0; i < fComponents.length; ++i, n += 2) {
tlc = fComponents[getComponentLogicalIndex(i)];
CoreMetrics cm = tlc.getCoreMetrics();
if ((pcm != null) &&
(pcm.italicAngle != 0 || cm.italicAngle != 0) && // adjust because of italics
(pcm.italicAngle != cm.italicAngle ||
pcm.baselineIndex != cm.baselineIndex ||
pcm.ssOffset != cm.ssOffset)) {
// 1) compute the area of overlap - min effective ascent and min effective descent
// 2) compute the x positions along italic angle of ascent and descent for left and right
// 3) compute maximum left - right, adjust right position by this value
// this is a crude form of kerning between textcomponents
// note glyphvectors preposition glyphs based on offset,
// so tl doesn't need to adjust glyphvector position
// 1)
float pb = pcm.effectiveBaselineOffset(fBaselineOffsets);
float pa = pb - pcm.ascent;
float pd = pb + pcm.descent;
// pb += pcm.ssOffset;
float cb = cm.effectiveBaselineOffset(fBaselineOffsets);
float ca = cb - cm.ascent;
float cd = cb + cm.descent;
// cb += cm.ssOffset;
float a = Math.max(pa, ca);
float d = Math.min(pd, cd);
// 2)
float pax = pcm.italicAngle * (pb - a);
float pdx = pcm.italicAngle * (pb - d);
float cax = cm.italicAngle * (cb - a);
float cdx = cm.italicAngle * (cb - d);
// 3)
float dax = pax - cax;
float ddx = pdx - cdx;
float dx = Math.max(dax, ddx);
x += dx;
y = cb;
} else {
// no italic adjustment for x, but still need to compute y
y = cm.effectiveBaselineOffset(fBaselineOffsets); // + cm.ssOffset;
}
locs[n] = x;
locs[n+1] = y;
x += tlc.getAdvance();
pcm = cm;
needPath |= tlc.getBaselineTransform() != null;
}
// do we want italic padding at the right of the line?
if (pcm.italicAngle != 0) {
float pb = pcm.effectiveBaselineOffset(fBaselineOffsets);
float pa = pb - pcm.ascent;
float pd = pb + pcm.descent;
pb += pcm.ssOffset;
float d;
if (pcm.italicAngle > 0) {
d = pb + pcm.ascent;
} else {
d = pb - pcm.descent;
}
d *= pcm.italicAngle;
x += d;
}
locs[locs.length - 2] = x;
// locs[locs.length - 1] = 0; // final offset is always back on baseline
// ok, build fMetrics since we have the final advance
advance = x;
fMetrics = new TextLineMetrics(ascent, descent, leading, advance);
// build path if we need it
if (needPath) {
isSimple = false;
Point2D.Double pt = new Point2D.Double();
double tx = 0, ty = 0;
SegmentPathBuilder builder = new SegmentPathBuilder();
builder.moveTo(locs[0], 0);
for (int i = 0, n = 0; i < fComponents.length; ++i, n += 2) {
tlc = fComponents[getComponentLogicalIndex(i)];
AffineTransform at = tlc.getBaselineTransform();
if (at != null && ((at.getType() & at.TYPE_TRANSLATION) != 0)) {
double dx = at.getTranslateX();
double dy = at.getTranslateY();
builder.moveTo(tx += dx, ty += dy);
}
pt.x = locs[n+2] - locs[n];
pt.y = 0;
if (at != null) {
at.deltaTransform(pt, pt);
}
builder.lineTo(tx += pt.x, ty += pt.y);
}
lp = builder.complete();
if (lp == null) { // empty path
tlc = fComponents[getComponentLogicalIndex(0)];
AffineTransform at = tlc.getBaselineTransform();
if (at != null) {
lp = new EmptyPath(at);
}
}
}
}
public Rectangle getPixelBounds(FontRenderContext frc, float x, float y) {
Rectangle result = null;
// if we have a matching frc, set it to null so we don't have to test it
// for each component
if (frc != null && frc.equals(this.frc)) {
frc = null;
}
// only cache integral locations with the default frc, this is a bit strict
int ix = (int)Math.floor(x);
int iy = (int)Math.floor(y);
float rx = x - ix;
float ry = y - iy;
boolean canCache = frc == null && rx == 0 && ry == 0;
if (canCache && pixelBounds != null) {
result = new Rectangle(pixelBounds);
result.x += ix;
result.y += iy;
return result;
}
// couldn't use cache, or didn't have it, so compute
if (isSimple) { // all glyphvectors with no decorations, no layout path
for (int i = 0, n = 0; i < fComponents.length; i++, n += 2) {
TextLineComponent tlc = fComponents[getComponentLogicalIndex(i)];
Rectangle pb = tlc.getPixelBounds(frc, locs[n] + rx, locs[n+1] + ry);
if (!pb.isEmpty()) {
if (result == null) {
result = pb;
} else {
result.add(pb);
}
}
}
if (result == null) {
result = new Rectangle(0, 0, 0, 0);
}
} else { // draw and test
final int MARGIN = 3;
Rectangle2D r2d = getVisualBounds();
if (lp != null) {
r2d = lp.mapShape(r2d).getBounds();
}
Rectangle bounds = r2d.getBounds();
BufferedImage im = new BufferedImage(bounds.width + MARGIN * 2,
bounds.height + MARGIN * 2,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = im.createGraphics();
g2d.setColor(Color.WHITE);
g2d.fillRect(0, 0, im.getWidth(), im.getHeight());
g2d.setColor(Color.BLACK);
draw(g2d, rx + MARGIN - bounds.x, ry + MARGIN - bounds.y);
result = computePixelBounds(im);
result.x -= MARGIN - bounds.x;
result.y -= MARGIN - bounds.y;
}
if (canCache) {
pixelBounds = new Rectangle(result);
}
result.x += ix;
result.y += iy;
return result;
}
static Rectangle computePixelBounds(BufferedImage im) {
int w = im.getWidth();
int h = im.getHeight();
int l = -1, t = -1, r = w, b = h;
{
// get top
int[] buf = new int[w];
loop: while (++t < h) {
im.getRGB(0, t, buf.length, 1, buf, 0, w); // w ignored
for (int i = 0; i < buf.length; i++) {
if (buf[i] != -1) {
break loop;
}
}
}
}
// get bottom
{
int[] buf = new int[w];
loop: while (--b > t) {
im.getRGB(0, b, buf.length, 1, buf, 0, w); // w ignored
for (int i = 0; i < buf.length; ++i) {
if (buf[i] != -1) {
break loop;
}
}
}
++b;
}
// get left
{
loop: while (++l < r) {
for (int i = t; i < b; ++i) {
int v = im.getRGB(l, i);
if (v != -1) {
break loop;
}
}
}
}
// get right
{
loop: while (--r > l) {
for (int i = t; i < b; ++i) {
int v = im.getRGB(r, i);
if (v != -1) {
break loop;
}
}
}
++r;
}
return new Rectangle(l, t, r-l, b-t);
}
private abstract static class Function {
abstract float computeFunction(TextLine line,
int componentIndex,
int indexInArray);
}
private static Function fgPosAdvF = new Function() {
float computeFunction(TextLine line,
int componentIndex,
int indexInArray) {
TextLineComponent tlc = line.fComponents[componentIndex];
int vi = line.getComponentVisualIndex(componentIndex);
return line.locs[vi * 2] + tlc.getCharX(indexInArray) + tlc.getCharAdvance(indexInArray);
}
};
private static Function fgAdvanceF = new Function() {
float computeFunction(TextLine line,
int componentIndex,
int indexInArray) {
TextLineComponent tlc = line.fComponents[componentIndex];
return tlc.getCharAdvance(indexInArray);
}
};
private static Function fgXPositionF = new Function() {
float computeFunction(TextLine line,
int componentIndex,
int indexInArray) {
int vi = line.getComponentVisualIndex(componentIndex);
TextLineComponent tlc = line.fComponents[componentIndex];
return line.locs[vi * 2] + tlc.getCharX(indexInArray);
}
};
private static Function fgYPositionF = new Function() {
float computeFunction(TextLine line,
int componentIndex,
int indexInArray) {
TextLineComponent tlc = line.fComponents[componentIndex];
float charPos = tlc.getCharY(indexInArray);
// charPos is relative to the component - adjust for
// baseline
return charPos + line.getComponentShift(componentIndex);
}
};
public int characterCount() {
return fCharsLimit - fCharsStart;
}
public boolean isDirectionLTR() {
return fIsDirectionLTR;
}
public TextLineMetrics getMetrics() {
return fMetrics;
}
public int visualToLogical(int visualIndex) {
if (fCharLogicalOrder == null) {
return visualIndex;
}
if (fCharVisualOrder == null) {
fCharVisualOrder = BidiUtils.createInverseMap(fCharLogicalOrder);
}
return fCharVisualOrder[visualIndex];
}
public int logicalToVisual(int logicalIndex) {
return (fCharLogicalOrder == null)?
logicalIndex : fCharLogicalOrder[logicalIndex];
}
public byte getCharLevel(int logicalIndex) {
return fCharLevels==null? 0 : fCharLevels[logicalIndex];
}
public boolean isCharLTR(int logicalIndex) {
return (getCharLevel(logicalIndex) & 0x1) == 0;
}
public int getCharType(int logicalIndex) {
return Character.getType(fChars[logicalIndex + fCharsStart]);
}
public boolean isCharSpace(int logicalIndex) {
return Character.isSpaceChar(fChars[logicalIndex + fCharsStart]);
}
public boolean isCharWhitespace(int logicalIndex) {
return Character.isWhitespace(fChars[logicalIndex + fCharsStart]);
}
public float getCharAngle(int logicalIndex) {
return getCoreMetricsAt(logicalIndex).italicAngle;
}
public CoreMetrics getCoreMetricsAt(int logicalIndex) {
if (logicalIndex < 0) {
throw new IllegalArgumentException("Negative logicalIndex.");
}
if (logicalIndex > fCharsLimit - fCharsStart) {
throw new IllegalArgumentException("logicalIndex too large.");
}
int currentTlc = 0;
int tlcStart = 0;
int tlcLimit = 0;
do {
tlcLimit += fComponents[currentTlc].getNumCharacters();
if (tlcLimit > logicalIndex) {
break;
}
++currentTlc;
tlcStart = tlcLimit;
} while(currentTlc < fComponents.length);
return fComponents[currentTlc].getCoreMetrics();
}
public float getCharAscent(int logicalIndex) {
return getCoreMetricsAt(logicalIndex).ascent;
}
public float getCharDescent(int logicalIndex) {
return getCoreMetricsAt(logicalIndex).descent;
}
public float getCharShift(int logicalIndex) {
return getCoreMetricsAt(logicalIndex).ssOffset;
}
private float applyFunctionAtIndex(int logicalIndex, Function f) {
if (logicalIndex < 0) {
throw new IllegalArgumentException("Negative logicalIndex.");
}
int tlcStart = 0;
for(int i=0; i < fComponents.length; i++) {
int tlcLimit = tlcStart + fComponents[i].getNumCharacters();
if (tlcLimit > logicalIndex) {
return f.computeFunction(this, i, logicalIndex - tlcStart);
}
else {
tlcStart = tlcLimit;
}
}
throw new IllegalArgumentException("logicalIndex too large.");
}
public float getCharAdvance(int logicalIndex) {
return applyFunctionAtIndex(logicalIndex, fgAdvanceF);
}
public float getCharXPosition(int logicalIndex) {
return applyFunctionAtIndex(logicalIndex, fgXPositionF);
}
public float getCharYPosition(int logicalIndex) {
return applyFunctionAtIndex(logicalIndex, fgYPositionF);
}
public float getCharLinePosition(int logicalIndex) {
return getCharXPosition(logicalIndex);
}
public float getCharLinePosition(int logicalIndex, boolean leading) {
Function f = isCharLTR(logicalIndex) == leading ? fgXPositionF : fgPosAdvF;
return applyFunctionAtIndex(logicalIndex, f);
}
public boolean caretAtOffsetIsValid(int offset) {
if (offset < 0) {
throw new IllegalArgumentException("Negative offset.");
}
int tlcStart = 0;
for(int i=0; i < fComponents.length; i++) {
int tlcLimit = tlcStart + fComponents[i].getNumCharacters();
if (tlcLimit > offset) {
return fComponents[i].caretAtOffsetIsValid(offset-tlcStart);
}
else {
tlcStart = tlcLimit;
}
}
throw new IllegalArgumentException("logicalIndex too large.");
}
/**
* map a component visual index to the logical index.
*/
private int getComponentLogicalIndex(int vi) {
if (fComponentVisualOrder == null) {
return vi;
}
return fComponentVisualOrder[vi];
}
/**
* map a component logical index to the visual index.
*/
private int getComponentVisualIndex(int li) {
if (fComponentVisualOrder == null) {
return li;
}
for (int i = 0; i < fComponentVisualOrder.length; ++i) {
if (fComponentVisualOrder[i] == li) {
return i;
}
}
throw new IndexOutOfBoundsException("bad component index: " + li);
}
public Rectangle2D getCharBounds(int logicalIndex) {
if (logicalIndex < 0) {
throw new IllegalArgumentException("Negative logicalIndex.");
}
int tlcStart = 0;
for (int i=0; i < fComponents.length; i++) {
int tlcLimit = tlcStart + fComponents[i].getNumCharacters();
if (tlcLimit > logicalIndex) {
TextLineComponent tlc = fComponents[i];
int indexInTlc = logicalIndex - tlcStart;
Rectangle2D chBounds = tlc.getCharVisualBounds(indexInTlc);
int vi = getComponentVisualIndex(i);
chBounds.setRect(chBounds.getX() + locs[vi * 2],
chBounds.getY() + locs[vi * 2 + 1],
chBounds.getWidth(),
chBounds.getHeight());
return chBounds;
}
else {
tlcStart = tlcLimit;
}
}
throw new IllegalArgumentException("logicalIndex too large.");
}
private float getComponentShift(int index) {
CoreMetrics cm = fComponents[index].getCoreMetrics();
return cm.effectiveBaselineOffset(fBaselineOffsets);
}
public void draw(Graphics2D g2, float x, float y) {
if (lp == null) {
for (int i = 0, n = 0; i < fComponents.length; i++, n += 2) {
TextLineComponent tlc = fComponents[getComponentLogicalIndex(i)];
tlc.draw(g2, locs[n] + x, locs[n+1] + y);
}
} else {
AffineTransform oldTx = g2.getTransform();
Point2D.Float pt = new Point2D.Float();
for (int i = 0, n = 0; i < fComponents.length; i++, n += 2) {
TextLineComponent tlc = fComponents[getComponentLogicalIndex(i)];
lp.pathToPoint(locs[n], locs[n+1], false, pt);
pt.x += x;
pt.y += y;
AffineTransform at = tlc.getBaselineTransform();
if (at != null) {
g2.translate(pt.x - at.getTranslateX(), pt.y - at.getTranslateY());
g2.transform(at);
tlc.draw(g2, 0, 0);
g2.setTransform(oldTx);
} else {
tlc.draw(g2, pt.x, pt.y);
}
}
}
}
/**
* Return the union of the visual bounds of all the components.
* This incorporates the path. It does not include logical
* bounds (used by carets).
*/
public Rectangle2D getVisualBounds() {
Rectangle2D result = null;
for (int i = 0, n = 0; i < fComponents.length; i++, n += 2) {
TextLineComponent tlc = fComponents[getComponentLogicalIndex(i)];
Rectangle2D r = tlc.getVisualBounds();
Point2D.Float pt = new Point2D.Float(locs[n], locs[n+1]);
if (lp == null) {
r.setRect(r.getMinX() + pt.x, r.getMinY() + pt.y,
r.getWidth(), r.getHeight());
} else {
lp.pathToPoint(pt, false, pt);
AffineTransform at = tlc.getBaselineTransform();
if (at != null) {
AffineTransform tx = AffineTransform.getTranslateInstance
(pt.x - at.getTranslateX(), pt.y - at.getTranslateY());
tx.concatenate(at);
r = tx.createTransformedShape(r).getBounds2D();
} else {
r.setRect(r.getMinX() + pt.x, r.getMinY() + pt.y,
r.getWidth(), r.getHeight());
}
}
if (result == null) {
result = r;
} else {
result.add(r);
}
}
if (result == null) {
result = new Rectangle2D.Float(Float.MAX_VALUE, Float.MAX_VALUE, Float.MIN_VALUE, Float.MIN_VALUE);
}
return result;
}
public Rectangle2D getItalicBounds() {
float left = Float.MAX_VALUE, right = -Float.MAX_VALUE;
float top = Float.MAX_VALUE, bottom = -Float.MAX_VALUE;
for (int i=0, n = 0; i < fComponents.length; i++, n += 2) {
TextLineComponent tlc = fComponents[getComponentLogicalIndex(i)];
Rectangle2D tlcBounds = tlc.getItalicBounds();
float x = locs[n];
float y = locs[n+1];
left = Math.min(left, x + (float)tlcBounds.getX());
right = Math.max(right, x + (float)tlcBounds.getMaxX());
top = Math.min(top, y + (float)tlcBounds.getY());
bottom = Math.max(bottom, y + (float)tlcBounds.getMaxY());
}
return new Rectangle2D.Float(left, top, right-left, bottom-top);
}
public Shape getOutline(AffineTransform tx) {
GeneralPath dstShape = new GeneralPath(GeneralPath.WIND_NON_ZERO);
for (int i=0, n = 0; i < fComponents.length; i++, n += 2) {
TextLineComponent tlc = fComponents[getComponentLogicalIndex(i)];
dstShape.append(tlc.getOutline(locs[n], locs[n+1]), false);
}
if (tx != null) {
dstShape.transform(tx);
}
return dstShape;
}
public int hashCode() {
return (fComponents.length << 16) ^
(fComponents[0].hashCode() << 3) ^ (fCharsLimit-fCharsStart);
}
public String toString() {
StringBuilder buf = new StringBuilder();
for (int i = 0; i < fComponents.length; i++) {
buf.append(fComponents[i]);
}
return buf.toString();
}
/**
* Create a TextLine from the text. The Font must be able to
* display all of the text.
* attributes==null is equivalent to using an empty Map for
* attributes
*/
public static TextLine fastCreateTextLine(FontRenderContext frc,
char[] chars,
Font font,
CoreMetrics lm,
Map attributes) {
boolean isDirectionLTR = true;
byte[] levels = null;
int[] charsLtoV = null;
Bidi bidi = null;
int characterCount = chars.length;
boolean requiresBidi = false;
byte[] embs = null;
AttributeValues values = null;
if (attributes != null) {
values = AttributeValues.fromMap(attributes);
if (values.getRunDirection() >= 0) {
isDirectionLTR = values.getRunDirection() == 0;
requiresBidi = !isDirectionLTR;
}
if (values.getBidiEmbedding() != 0) {
requiresBidi = true;
byte level = (byte)values.getBidiEmbedding();
embs = new byte[characterCount];
for (int i = 0; i < embs.length; ++i) {
embs[i] = level;
}
}
}
// dlf: get baseRot from font for now???
if (!requiresBidi) {
requiresBidi = Bidi.requiresBidi(chars, 0, chars.length);
}
if (requiresBidi) {
int bidiflags = values == null
? Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT
: values.getRunDirection();
bidi = new Bidi(chars, 0, embs, 0, chars.length, bidiflags);
if (!bidi.isLeftToRight()) {
levels = BidiUtils.getLevels(bidi);
int[] charsVtoL = BidiUtils.createVisualToLogicalMap(levels);
charsLtoV = BidiUtils.createInverseMap(charsVtoL);
isDirectionLTR = bidi.baseIsLeftToRight();
}
}
Decoration decorator = Decoration.getDecoration(values);
int layoutFlags = 0; // no extra info yet, bidi determines run and line direction
TextLabelFactory factory = new TextLabelFactory(frc, chars, bidi, layoutFlags);
TextLineComponent[] components = new TextLineComponent[1];
components = createComponentsOnRun(0, chars.length,
chars,
charsLtoV, levels,
factory, font, lm,
frc,
decorator,
components,
0);
int numComponents = components.length;
while (components[numComponents-1] == null) {
numComponents -= 1;
}
if (numComponents != components.length) {
TextLineComponent[] temp = new TextLineComponent[numComponents];
System.arraycopy(components, 0, temp, 0, numComponents);
components = temp;
}
return new TextLine(frc, components, lm.baselineOffsets,
chars, 0, chars.length, charsLtoV, levels, isDirectionLTR);
}
private static TextLineComponent[] expandArray(TextLineComponent[] orig) {
TextLineComponent[] newComponents = new TextLineComponent[orig.length + 8];
System.arraycopy(orig, 0, newComponents, 0, orig.length);
return newComponents;
}
/**
* Returns an array in logical order of the TextLineComponents on
* the text in the given range, with the given attributes.
*/
public static TextLineComponent[] createComponentsOnRun(int runStart,
int runLimit,
char[] chars,
int[] charsLtoV,
byte[] levels,
TextLabelFactory factory,
Font font,
CoreMetrics cm,
FontRenderContext frc,
Decoration decorator,
TextLineComponent[] components,
int numComponents) {
int pos = runStart;
do {
int chunkLimit = firstVisualChunk(charsLtoV, levels, pos, runLimit); // <= displayLimit
do {
int startPos = pos;
int lmCount;
if (cm == null) {
LineMetrics lineMetrics = font.getLineMetrics(chars, startPos, chunkLimit, frc);
cm = CoreMetrics.get(lineMetrics);
lmCount = lineMetrics.getNumChars();
}
else {
lmCount = (chunkLimit-startPos);
}
TextLineComponent nextComponent =
factory.createExtended(font, cm, decorator, startPos, startPos + lmCount);
++numComponents;
if (numComponents >= components.length) {
components = expandArray(components);
}
components[numComponents-1] = nextComponent;
pos += lmCount;
} while (pos < chunkLimit);
} while (pos < runLimit);
return components;
}
/**
* Returns an array (in logical order) of the TextLineComponents representing
* the text. The components are both logically and visually contiguous.
*/
public static TextLineComponent[] getComponents(StyledParagraph styledParagraph,
char[] chars,
int textStart,
int textLimit,
int[] charsLtoV,
byte[] levels,
TextLabelFactory factory) {
FontRenderContext frc = factory.getFontRenderContext();
int numComponents = 0;
TextLineComponent[] tempComponents = new TextLineComponent[1];
int pos = textStart;
do {
int runLimit = Math.min(styledParagraph.getRunLimit(pos), textLimit);
Decoration decorator = styledParagraph.getDecorationAt(pos);
Object graphicOrFont = styledParagraph.getFontOrGraphicAt(pos);
if (graphicOrFont instanceof GraphicAttribute) {
// AffineTransform baseRot = styledParagraph.getBaselineRotationAt(pos);
// !!! For now, let's assign runs of text with both fonts and graphic attributes
// a null rotation (e.g. the baseline rotation goes away when a graphic
// is applied.
AffineTransform baseRot = null;
GraphicAttribute graphicAttribute = (GraphicAttribute) graphicOrFont;
do {
int chunkLimit = firstVisualChunk(charsLtoV, levels,
pos, runLimit);
GraphicComponent nextGraphic =
new GraphicComponent(graphicAttribute, decorator, charsLtoV, levels, pos, chunkLimit, baseRot);
pos = chunkLimit;
++numComponents;
if (numComponents >= tempComponents.length) {
tempComponents = expandArray(tempComponents);
}
tempComponents[numComponents-1] = nextGraphic;
} while(pos < runLimit);
}
else {
Font font = (Font) graphicOrFont;
tempComponents = createComponentsOnRun(pos, runLimit,
chars,
charsLtoV, levels,
factory, font, null,
frc,
decorator,
tempComponents,
numComponents);
pos = runLimit;
numComponents = tempComponents.length;
while (tempComponents[numComponents-1] == null) {
numComponents -= 1;
}
}
} while (pos < textLimit);
TextLineComponent[] components;
if (tempComponents.length == numComponents) {
components = tempComponents;
}
else {
components = new TextLineComponent[numComponents];
System.arraycopy(tempComponents, 0, components, 0, numComponents);
}
return components;
}
/**
* Create a TextLine from the Font and character data over the
* range. The range is relative to both the StyledParagraph and the
* character array.
*/
public static TextLine createLineFromText(char[] chars,
StyledParagraph styledParagraph,
TextLabelFactory factory,
boolean isDirectionLTR,
float[] baselineOffsets) {
factory.setLineContext(0, chars.length);
Bidi lineBidi = factory.getLineBidi();
int[] charsLtoV = null;
byte[] levels = null;
if (lineBidi != null) {
levels = BidiUtils.getLevels(lineBidi);
int[] charsVtoL = BidiUtils.createVisualToLogicalMap(levels);
charsLtoV = BidiUtils.createInverseMap(charsVtoL);
}
TextLineComponent[] components =
getComponents(styledParagraph, chars, 0, chars.length, charsLtoV, levels, factory);
return new TextLine(factory.getFontRenderContext(), components, baselineOffsets,
chars, 0, chars.length, charsLtoV, levels, isDirectionLTR);
}
/**
* Compute the components order from the given components array and
* logical-to-visual character mapping. May return null if canonical.
*/
private static int[] computeComponentOrder(TextLineComponent[] components,
int[] charsLtoV) {
/*
* Create a visual ordering for the glyph sets. The important thing
* here is that the values have the proper rank with respect to
* each other, not the exact values. For example, the first glyph
* set that appears visually should have the lowest value. The last
* should have the highest value. The values are then normalized
* to map 1-1 with positions in glyphs.
*
*/
int[] componentOrder = null;
if (charsLtoV != null && components.length > 1) {
componentOrder = new int[components.length];
int gStart = 0;
for (int i = 0; i < components.length; i++) {
componentOrder[i] = charsLtoV[gStart];
gStart += components[i].getNumCharacters();
}
componentOrder = BidiUtils.createContiguousOrder(componentOrder);
componentOrder = BidiUtils.createInverseMap(componentOrder);
}
return componentOrder;
}
/**
* Create a TextLine from the text. chars is just the text in the iterator.
*/
public static TextLine standardCreateTextLine(FontRenderContext frc,
AttributedCharacterIterator text,
char[] chars,
float[] baselineOffsets) {
StyledParagraph styledParagraph = new StyledParagraph(text, chars);
Bidi bidi = new Bidi(text);
if (bidi.isLeftToRight()) {
bidi = null;
}
int layoutFlags = 0; // no extra info yet, bidi determines run and line direction
TextLabelFactory factory = new TextLabelFactory(frc, chars, bidi, layoutFlags);
boolean isDirectionLTR = true;
if (bidi != null) {
isDirectionLTR = bidi.baseIsLeftToRight();
}
return createLineFromText(chars, styledParagraph, factory, isDirectionLTR, baselineOffsets);
}
/*
* A utility to get a range of text that is both logically and visually
* contiguous.
* If the entire range is ok, return limit, otherwise return the first
* directional change after start. We could do better than this, but
* it doesn't seem worth it at the moment.
private static int firstVisualChunk(int order[], byte direction[],
int start, int limit)
{
if (order != null) {
int min = order[start];
int max = order[start];
int count = limit - start;
for (int i = start + 1; i < limit; i++) {
min = Math.min(min, order[i]);
max = Math.max(max, order[i]);
if (max - min >= count) {
if (direction != null) {
byte baseLevel = direction[start];
for (int j = start + 1; j < i; j++) {
if (direction[j] != baseLevel) {
return j;
}
}
}
return i;
}
}
}
return limit;
}
*/
/**
* When this returns, the ACI's current position will be at the start of the
* first run which does NOT contain a GraphicAttribute. If no such run exists
* the ACI's position will be at the end, and this method will return false.
*/
static boolean advanceToFirstFont(AttributedCharacterIterator aci) {
for (char ch = aci.first(); ch != aci.DONE; ch = aci.setIndex(aci.getRunLimit())) {
if (aci.getAttribute(TextAttribute.CHAR_REPLACEMENT) == null) {
return true;
}
}
return false;
}
static float[] getNormalizedOffsets(float[] baselineOffsets, byte baseline) {
if (baselineOffsets[baseline] != 0) {
float base = baselineOffsets[baseline];
float[] temp = new float[baselineOffsets.length];
for (int i = 0; i < temp.length; i++)
temp[i] = baselineOffsets[i] - base;
baselineOffsets = temp;
}
return baselineOffsets;
}
static Font getFontAtCurrentPos(AttributedCharacterIterator aci) {
Object value = aci.getAttribute(TextAttribute.FONT);
if (value != null) {
return (Font) value;
}
if (aci.getAttribute(TextAttribute.FAMILY) != null) {
return Font.getFont(aci.getAttributes());
}
int ch = CodePointIterator.create(aci).next();
if (ch != CodePointIterator.DONE) {
FontResolver resolver = FontResolver.getInstance();
return resolver.getFont(resolver.getFontIndex(ch), aci.getAttributes());
}
return null;
}
/*
* The new version requires that chunks be at the same level.
*/
private static int firstVisualChunk(int order[], byte direction[],
int start, int limit)
{
if (order != null && direction != null) {
byte dir = direction[start];
while (++start < limit && direction[start] == dir) {}
return start;
}
return limit;
}
/*
* create a new line with characters between charStart and charLimit
* justified using the provided width and ratio.
*/
public TextLine getJustifiedLine(float justificationWidth, float justifyRatio, int justStart, int justLimit) {
TextLineComponent[] newComponents = new TextLineComponent[fComponents.length];
System.arraycopy(fComponents, 0, newComponents, 0, fComponents.length);
float leftHang = 0;
float adv = 0;
float justifyDelta = 0;
boolean rejustify = false;
do {
adv = getAdvanceBetween(newComponents, 0, characterCount());
// all characters outside the justification range must be in the base direction
// of the layout, otherwise justification makes no sense.
float justifyAdvance = getAdvanceBetween(newComponents, justStart, justLimit);
// get the actual justification delta
justifyDelta = (justificationWidth - justifyAdvance) * justifyRatio;
// generate an array of GlyphJustificationInfo records to pass to
// the justifier. Array is visually ordered.
// get positions that each component will be using
int[] infoPositions = new int[newComponents.length];
int infoCount = 0;
for (int visIndex = 0; visIndex < newComponents.length; visIndex++) {
int logIndex = getComponentLogicalIndex(visIndex);
infoPositions[logIndex] = infoCount;
infoCount += newComponents[logIndex].getNumJustificationInfos();
}
GlyphJustificationInfo[] infos = new GlyphJustificationInfo[infoCount];
// get justification infos
int compStart = 0;
for (int i = 0; i < newComponents.length; i++) {
TextLineComponent comp = newComponents[i];
int compLength = comp.getNumCharacters();
int compLimit = compStart + compLength;
if (compLimit > justStart) {
int rangeMin = Math.max(0, justStart - compStart);
int rangeMax = Math.min(compLength, justLimit - compStart);
comp.getJustificationInfos(infos, infoPositions[i], rangeMin, rangeMax);
if (compLimit >= justLimit) {
break;
}
}
}
// records are visually ordered, and contiguous, so start and end are
// simply the places where we didn't fetch records
int infoStart = 0;
int infoLimit = infoCount;
while (infoStart < infoLimit && infos[infoStart] == null) {
++infoStart;
}
while (infoLimit > infoStart && infos[infoLimit - 1] == null) {
--infoLimit;
}
// invoke justifier on the records
TextJustifier justifier = new TextJustifier(infos, infoStart, infoLimit);
float[] deltas = justifier.justify(justifyDelta);
boolean canRejustify = rejustify == false;
boolean wantRejustify = false;
boolean[] flags = new boolean[1];
// apply justification deltas
compStart = 0;
for (int i = 0; i < newComponents.length; i++) {
TextLineComponent comp = newComponents[i];
int compLength = comp.getNumCharacters();
int compLimit = compStart + compLength;
if (compLimit > justStart) {
int rangeMin = Math.max(0, justStart - compStart);
int rangeMax = Math.min(compLength, justLimit - compStart);
newComponents[i] = comp.applyJustificationDeltas(deltas, infoPositions[i] * 2, flags);
wantRejustify |= flags[0];
if (compLimit >= justLimit) {
break;
}
}
}
rejustify = wantRejustify && !rejustify; // only make two passes
} while (rejustify);
return new TextLine(frc, newComponents, fBaselineOffsets, fChars, fCharsStart,
fCharsLimit, fCharLogicalOrder, fCharLevels,
fIsDirectionLTR);
}
// return the sum of the advances of text between the logical start and limit
public static float getAdvanceBetween(TextLineComponent[] components, int start, int limit) {
float advance = 0;
int tlcStart = 0;
for(int i = 0; i < components.length; i++) {
TextLineComponent comp = components[i];
int tlcLength = comp.getNumCharacters();
int tlcLimit = tlcStart + tlcLength;
if (tlcLimit > start) {
int measureStart = Math.max(0, start - tlcStart);
int measureLimit = Math.min(tlcLength, limit - tlcStart);
advance += comp.getAdvanceBetween(measureStart, measureLimit);
if (tlcLimit >= limit) {
break;
}
}
tlcStart = tlcLimit;
}
return advance;
}
LayoutPathImpl getLayoutPath() {
return lp;
}
}