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/* Copyright (c) 2017-2018 The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation, nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __LOC_SOCKET__
#define __LOC_SOCKET__
#include <string>
#include <memory>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <LocThread.h>
namespace loc_util {
class LocIpcSender;
class LocIpc {
friend LocIpcSender;
public:
inline LocIpc() : mIpcFd(-1), mStopRequested(false), mRunnable(nullptr) {}
inline virtual ~LocIpc() { stopListening(); }
// Listen for new messages in current thread. Calling this funciton will
// block current thread. The listening can be stopped by calling stopListening().
//
// Argument name is the path of the unix local socket to be listened.
// The function will return true on success, and false on failure.
bool startListeningBlocking(const std::string& name);
// Create a new LocThread and listen for new messages in it.
// Calling this function will return immediately and won't block current thread.
// The listening can be stopped by calling stopListening().
//
// Argument name is the path of the unix local socket to be be listened.
// The function will return true on success, and false on failure.
bool startListeningNonBlocking(const std::string& name);
// Stop listening to new messages.
void stopListening();
// Send out a message.
// Call this function to send a message in argument data to socket in argument name.
//
// Argument name contains the name of the target unix socket. data contains the
// message to be sent out. Convert your message to a string before calling this function.
// The function will return true on success, and false on failure.
static bool send(const char name[], const std::string& data);
static bool send(const char name[], const uint8_t data[], uint32_t length);
protected:
// Callback function for receiving incoming messages.
// Override this function in your derived class to process incoming messages.
// For each received message, this callback function will be called once.
// This callback function will be called in the calling thread of startListeningBlocking
// or in the new LocThread created by startListeningNonBlocking.
//
// Argument data contains the received message. You need to parse it.
inline virtual void onReceive(const std::string& /*data*/) {}
// LocIpc client can overwrite this function to get notification
// when the socket for LocIpc is ready to receive messages.
inline virtual void onListenerReady() {}
private:
static bool sendData(int fd, const sockaddr_un& addr,
const uint8_t data[], uint32_t length);
int mIpcFd;
bool mStopRequested;
LocThread mThread;
LocRunnable *mRunnable;
};
class LocIpcSender {
public:
// Constructor of LocIpcSender class
//
// Argument destSocket contains the full path name of destination socket.
// This class hides generated fd and destination address object from user.
inline LocIpcSender(const char* destSocket):
LocIpcSender(std::make_shared<int>(::socket(AF_UNIX, SOCK_DGRAM, 0)), destSocket) {
if (-1 == *mSocket) {
mSocket = nullptr;
}
}
// Replicate a new LocIpcSender object with new destination socket.
inline LocIpcSender* replicate(const char* destSocket) {
return (nullptr == mSocket) ? nullptr : new LocIpcSender(mSocket, destSocket);
}
inline ~LocIpcSender() {
if (nullptr != mSocket && mSocket.unique()) {
::close(*mSocket);
}
}
// Send out a message.
// Call this function to send a message
//
// Argument data and length contains the message to be sent out.
// Return true when succeeded
inline bool send(const uint8_t data[], uint32_t length) {
bool rtv = false;
if (nullptr != mSocket && nullptr != data) {
rtv = LocIpc::sendData(*mSocket, mDestAddr, data, length);
}
return rtv;
}
private:
std::shared_ptr<int> mSocket;
struct sockaddr_un mDestAddr;
inline LocIpcSender(const std::shared_ptr<int>& mySocket, const char* destSocket) :
mSocket(mySocket),
mDestAddr({.sun_family = AF_UNIX, {}}) {
if ((nullptr != mSocket) && (-1 != *mSocket) && (nullptr != destSocket)) {
snprintf(mDestAddr.sun_path, sizeof(mDestAddr.sun_path), "%s", destSocket);
}
}
};
}
#endif //__LOC_SOCKET__