| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.hardware.light@2.0; |
| |
| enum Status : int32_t { |
| SUCCESS, |
| LIGHT_NOT_SUPPORTED, |
| BRIGHTNESS_NOT_SUPPORTED, |
| UNKNOWN, |
| }; |
| |
| enum Flash : int32_t { |
| /** |
| * Keep the light steady on or off. |
| */ |
| NONE, |
| |
| /** |
| * Flash the light at specified rate. |
| */ |
| TIMED, |
| |
| /** |
| * Flash the light using hardware assist. |
| */ |
| HARDWARE, |
| }; |
| |
| enum Brightness : int32_t { |
| /** |
| * Light brightness is managed by a user setting. |
| */ |
| USER, |
| |
| /** |
| * Light brightness is managed by a light sensor. |
| */ |
| SENSOR, |
| |
| /** |
| * Use a low-persistence mode for display backlights. |
| * |
| * When set, the device driver must switch to a mode optimized for low display |
| * persistence that is intended to be used when the device is being treated as a |
| * head mounted display (HMD). The actual display brightness in this mode is |
| * implementation dependent, and any value set for color in LightState may be |
| * overridden by the HAL implementation. |
| * |
| * For an optimal HMD viewing experience, the display must meet the following |
| * criteria in this mode: |
| * - Gray-to-Gray, White-to-Black, and Black-to-White switching time must be ≤ 3 ms. |
| * - The display must support low-persistence with ≤ 3.5 ms persistence. |
| * Persistence is defined as the amount of time for which a pixel is |
| * emitting light for a single frame. |
| * - Any "smart panel" or other frame buffering options that increase display |
| * latency are disabled. |
| * - Display brightness is set so that the display is still visible to the user |
| * under normal indoor lighting. |
| * - The display must update at 60 Hz at least, but higher refresh rates are |
| * recommended for low latency. |
| * |
| */ |
| LOW_PERSISTENCE, |
| }; |
| |
| /** |
| * These light IDs correspond to logical lights, not physical. |
| * So for example, if your INDICATOR light is in line with your |
| * BUTTONS, it might make sense to also light the INDICATOR |
| * light to a reasonable color when the BUTTONS are lit. |
| */ |
| enum Type : int32_t { |
| BACKLIGHT, |
| KEYBOARD, |
| BUTTONS, |
| BATTERY, |
| NOTIFICATIONS, |
| ATTENTION, |
| BLUETOOTH, |
| WIFI, |
| |
| COUNT, |
| }; |
| |
| /** |
| * The parameters that can be set for a given light. |
| * |
| * Not all lights must support all parameters. If you |
| * can do something backward-compatible, do it. |
| */ |
| struct LightState { |
| /** |
| * The color of the LED in ARGB. |
| * |
| * Do your best here. |
| * - If your light can only do red or green, if they ask for blue, |
| * you should do green. |
| * - If you can only do a brightness ramp, then use this formula: |
| * unsigned char brightness = ((77*((color>>16)&0x00ff)) |
| * + (150*((color>>8)&0x00ff)) + (29*(color&0x00ff))) >> 8; |
| * - If you can only do on or off, 0 is off, anything else is on. |
| * |
| * The high byte should be ignored. Callers will set it to 0xff (which |
| * would correspond to 255 alpha). |
| */ |
| uint32_t color; |
| |
| /** |
| * To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED, |
| * and then flashOnMS should be set to the number of milliseconds to turn |
| * the light on, followed by the number of milliseconds to turn the light |
| * off. |
| */ |
| Flash flashMode; |
| |
| int32_t flashOnMs; |
| int32_t flashOffMs; |
| |
| Brightness brightnessMode; |
| }; |