| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| #include <algorithm> |
| #include <memory> |
| #include <mutex> |
| #include <string> |
| |
| #include "EffectContext.h" |
| #include "EffectThread.h" |
| |
| namespace aidl::android::hardware::audio::effect { |
| |
| std::string toString(RetCode& code); |
| |
| class EffectWorker : public EffectThread { |
| public: |
| // set effect context for worker, suppose to only happen once here |
| void setContext(std::shared_ptr<EffectContext> context) { |
| std::call_once(mOnceFlag, [&]() { mContext = context; }); |
| }; |
| |
| // handle FMQ and call effect implemented virtual function |
| void process() override { |
| RETURN_VALUE_IF(!mContext, void(), "nullContext"); |
| std::shared_ptr<EffectContext::StatusMQ> statusMQ = mContext->getStatusFmq(); |
| std::shared_ptr<EffectContext::DataMQ> inputMQ = mContext->getInputDataFmq(); |
| std::shared_ptr<EffectContext::DataMQ> outputMQ = mContext->getOutputDataFmq(); |
| |
| // Only this worker will read from input data MQ and write to output data MQ. |
| auto readSamples = inputMQ->availableToRead(), writeSamples = outputMQ->availableToWrite(); |
| if (readSamples && writeSamples) { |
| auto processSamples = std::min(readSamples, writeSamples); |
| LOG(VERBOSE) << __func__ << " available to read " << readSamples |
| << " available to write " << writeSamples << " process " << processSamples; |
| |
| auto buffer = mContext->getWorkBuffer(); |
| inputMQ->read(buffer, processSamples); |
| |
| IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples); |
| outputMQ->write(buffer, status.fmqProduced); |
| statusMQ->writeBlocking(&status, 1); |
| LOG(VERBOSE) << __func__ << " done processing, effect consumed " << status.fmqConsumed |
| << " produced " << status.fmqProduced; |
| } else { |
| // TODO: maybe add some sleep here to avoid busy waiting |
| } |
| } |
| |
| // must implement by each effect implementation |
| // TODO: consider if this interface need adjustment to handle in-place processing |
| virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0; |
| |
| private: |
| // make sure the context only set once. |
| std::once_flag mOnceFlag; |
| std::shared_ptr<EffectContext> mContext; |
| }; |
| |
| } // namespace aidl::android::hardware::audio::effect |