blob: 421429acaf5ff6f55692f456a32756107f68612f [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <algorithm>
#include <memory>
#include <mutex>
#include <string>
#include "EffectContext.h"
#include "EffectThread.h"
namespace aidl::android::hardware::audio::effect {
std::string toString(RetCode& code);
class EffectWorker : public EffectThread {
public:
// set effect context for worker, suppose to only happen once here
void setContext(std::shared_ptr<EffectContext> context) {
std::call_once(mOnceFlag, [&]() { mContext = context; });
};
// handle FMQ and call effect implemented virtual function
void process() override {
RETURN_VALUE_IF(!mContext, void(), "nullContext");
std::shared_ptr<EffectContext::StatusMQ> statusMQ = mContext->getStatusFmq();
std::shared_ptr<EffectContext::DataMQ> inputMQ = mContext->getInputDataFmq();
std::shared_ptr<EffectContext::DataMQ> outputMQ = mContext->getOutputDataFmq();
// Only this worker will read from input data MQ and write to output data MQ.
auto readSamples = inputMQ->availableToRead(), writeSamples = outputMQ->availableToWrite();
if (readSamples && writeSamples) {
auto processSamples = std::min(readSamples, writeSamples);
LOG(VERBOSE) << __func__ << " available to read " << readSamples
<< " available to write " << writeSamples << " process " << processSamples;
auto buffer = mContext->getWorkBuffer();
inputMQ->read(buffer, processSamples);
IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples);
outputMQ->write(buffer, status.fmqProduced);
statusMQ->writeBlocking(&status, 1);
LOG(VERBOSE) << __func__ << " done processing, effect consumed " << status.fmqConsumed
<< " produced " << status.fmqProduced;
} else {
// TODO: maybe add some sleep here to avoid busy waiting
}
}
// must implement by each effect implementation
// TODO: consider if this interface need adjustment to handle in-place processing
virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0;
private:
// make sure the context only set once.
std::once_flag mOnceFlag;
std::shared_ptr<EffectContext> mContext;
};
} // namespace aidl::android::hardware::audio::effect