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/*************************************************************************************
* INTEL CONFIDENTIAL
* Copyright 2011 Intel Corporation All Rights Reserved.
* The source code contained or described herein and all documents related
* to the source code ("Material") are owned by Intel Corporation or its
* suppliers or licensors. Title to the Material remains with Intel
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* transmitted, distributed, or disclosed in any way without Intel's prior
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*
* No license under any patent, copyright, trade secret or other intellectual
* property right is granted to or conferred upon you by disclosure or delivery
* of the Materials, either expressly, by implication, inducement, estoppel or
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************************************************************************************/
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _MEDIA_BUFFER_PULLER_H
#define _MEDIA_BUFFER_PULLER_H
#include <utils/threads.h>
#include <utils/Vector.h>
namespace android {
struct MediaSource;
struct MediaBuffer;
/*
* An object of this class can pull a list of media buffers
* from a MediaSource repeatedly. The user can then get the
* buffers from that list.
*/
struct MediaBufferPuller {
public:
MediaBufferPuller(const sp<MediaSource>& source);
~MediaBufferPuller();
// Start to build up the list of the buffers.
void start();
// Release the list of the available buffers, and stop
// pulling buffers from the MediaSource.
void stop();
// Get a buffer from the list. If there is no buffer available
// at the time this method is called, NULL is returned.
MediaBuffer* getBufferBlocking();
// Get a buffer from the list. If there is no buffer available
// at the time this method is called, it blocks waiting for
// a buffer to become available or until stop() is called.
MediaBuffer* getBufferNonBlocking();
// Add a buffer to the end of the list available media buffers
void putBuffer(MediaBuffer* buffer);
// Check whether the source returned an error or not.
bool hasMediaSourceReturnedError() const;
private:
static int acquireThreadStart(void* arg);
void acquireThreadFunc();
static int releaseThreadStart(void* arg);
void releaseThreadFunc();
sp<MediaSource> mSource;
Vector<MediaBuffer*> mBuffers;
Vector<MediaBuffer*> mReleaseBuffers;
mutable Mutex mLock;
Condition mUserCond; // for the user of this class
Condition mAcquireCond; // for the acquire thread
Condition mReleaseCond; // for the release thread
bool mAskToStart; // Asks the threads to start
bool mAskToStop; // Asks the threads to stop
bool mAcquireStopped; // The acquire thread has stopped
bool mReleaseStopped; // The release thread has stopped
status_t mSourceError; // Error returned by MediaSource read
// Don't call me!
MediaBufferPuller(const MediaBufferPuller&);
MediaBufferPuller& operator=(const MediaBufferPuller&);
};
} // namespace android
#endif // _MEDIA_BUFFER_PULLER_H