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* Copyright (c) 2009 Intel Corporation. All rights reserved.
* The source code contained or described herein and all documents
* related to the source code ("Material") are owned by Intel
* Corporation or its suppliers or licensors. Title to the
* Material remains with Intel Corporation or its suppliers and
* licensors. The Material contains trade secrets and proprietary
* and confidential information of Intel or its suppliers and
* licensors. The Material is protected by worldwide copyright and
* trade secret laws and treaty provisions. No part of the Material
* may be used, copied, reproduced, modified, published, uploaded,
* posted, transmitted, distributed, or disclosed in any way without
* Intel's prior express written permission.
* No license under any patent, copyright, trade secret or other
* intellectual property right is granted to or conferred upon you
* by disclosure or delivery of the Materials, either expressly, by
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#include "VideoDecoderDefs.h"
class IVideoDecoder {
virtual ~IVideoDecoder() {}
virtual Decode_Status start(VideoConfigBuffer *buffer) = 0;
virtual void stop(void) = 0;
virtual void flush() = 0;
virtual Decode_Status decode(VideoDecodeBuffer *buffer) = 0;
virtual const VideoRenderBuffer* getOutput(bool draining = false) = 0;
virtual const VideoFormatInfo* getFormatInfo(void) = 0;
virtual Decode_Status SignalRenderDoneFlag(void * graphichandler) = 0;
virtual Decode_Status GetNativeBufferStatus(void * graphichandler, bool* used) = 0;