| commit | ab6cf839391e97800081366805d23f2b0a5c6c32 | [log] [tgz] |
|---|---|---|
| author | John Reck <jreck@google.com> | Wed May 21 13:41:06 2025 -0700 |
| committer | John Reck <jreck@google.com> | Wed May 21 13:41:06 2025 -0700 |
| tree | 3008d9381451748b9529d84c10329878a93ceab1 | |
| parent | 859875f0e8dca391fe865cce78b148d734698e09 [diff] |
Set ANativeWindowBuffer pointer to null after releasing it Following the API docs, the ANativeWindowBuffer reference is no longer valid after we called cancelBuffer. Unclear if this error ever actually happens, but if it does this would result in a UAF in ~egl_window_surface_t(); Change-Id: Icb9a78c80b7d9da547743538f5496b7f137b6cc0
Graphics Streaming Kit, colloquially known as Gfxstream and previously known as Vulkan Cereal, is a collection of code generators and libraries for streaming rendering APIs from one place to another.
The Bazel build current supports building the host server which is typically used for Android virtual device host tooling.
cd <gfxstream project> bazel build ... bazel test ...
The CMake build has historically been used for building the host backend for Goldfish.
The CMake build can be used from either a standalone Gfxstream checkout or from inside an Android repo.
Then,
mkdir build cd build cmake .. -G Ninja ninja
For validating a Goldfish build,
cd <aosp/emu-main-dev repo> cd external/qemu python android/build/python/cmake.py --gfxstream
The Meson build has historically been used for building the backend for Linux guest on Linux host use cases.
cd <gfxstream project>
meson setup \
-Ddefault_library=static \
-Dgfxstream-build=host \
build
meson compile -C build
The Android Soong build is used for building the guest components for virtual device (Cuttlefish, Goldfish, etc) images and was previously used for building the host backend for virtual device host tools.
Please follow the instructions here for getting started with Android development and setting up a repo.
Then,
m libgfxstream_backend
and libgfxstream_backend.so can be found in out/host.
For validating changes, consider running
cd hardware/google/gfxstream mma
to build everything inside of the Gfxstream directory.
Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then:
mkdir build cd build cmake . ../ -A x64 -T ClangCL
A solution file should be generated. Then open the solution file in Visual studio and build the gfxstream_backend target.
First, build build/gfxstream-generic-apigen. Then run:
scripts/generate-apigen-source.sh
To re-generate both guest and Vulkan code, please run:
scripts/generate-gfxstream-vulkan.sh
bazel test ...
or
bazel test common/end2end:gfxstream_end2end_tests
From within an Android repo, run:
atest --host GfxstreamEnd2EndTests
There are a bunch of test executables generated. They require libEGL.dll and libGLESv2.dll and vulkan-1.dll to be available, possibly from your GPU vendor or ANGLE, in the %PATH%.
This is not an officially supported Google product. This project is not eligible for the Google Open Source Software Vulnerability Rewards Program.