Vk path populates FrameBuffer device info strings

These strings are printed in gfxstream_backend_init for diagnostic
purposes. Prior we were capturing GL-related info even when running
the Vulkan path.

With this change, I've gated the GL code behind a branch and populated
the correct Vulkan information in a Vulkan-specific branch.

Before we'd print:

```
gfxstream_backend_init:539 GL strings; [Google Inc. (NULL)] [ANGLE (NULL, NULL, )] [OpenGL ES 3.2.0 (ANGLE 2.1.16170 git hash: 40a8f2e6d3af)].
```

Now we print:

```
gfxstream_backend_init:537 GL strings; [NVIDIA(Vendor 0x10de)] [Quadro RTX 4000] [Vulkan 1.2.162 NVIDIA (Vendor 0x10de) 461.40 (Driver Version 0x734a0000)].
```

I haven't reworded the "GL Strings" portion of the text in case that
breaks anyones' workflows. If any code reviewers find that preferable to
rename, let me know. Likewise, I haven't renamed
android_getOpenglesHardwareStrings which we are using to fetch this.

Bug: Internal b/224997786
Test: See before/after GL strings print.
Change-Id: I849a922d4039049b928e48b6119154089b42ccfa
5 files changed
tree: 40f927676993641078f7b4f13aa77295eb76d30e
  1. base/
  2. fake-android-guest/
  3. host-common/
  4. include/
  5. protocols/
  6. scripts/
  7. snapshot/
  8. stream-servers/
  9. testenvs/
  10. third-party/
  11. .clang-format
  12. .gitignore
  13. Android.bp
  14. android.cmake
  15. build-host.sh
  16. BUILD.gn
  17. CMakeLists.txt
  18. METADATA
  19. README.md
README.md

Graphics Streaming Kit (formerly: Vulkan Cereal)

Graphics Streaming Kit is a code generator that makes it easier to serialize and forward graphics API calls from one place to another:

  • From a virtual machine guest to host for virtualized graphics
  • From one process to another for IPC graphics
  • From one computer to another via network sockets

Build: Linux

Make sure the latest CMake is installed. Make sure the opengl lib is installed. Otherwise, sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev Make sure you are using Clang as your CC and clang++ as yourCXX. Then

mkdir build
cd build
cmake . ../
make -j24

Unit tests:

make test

Build: Windows

Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then

mkdir build
cd build
cmake . ../ -A x64 -T ClangCL

A solution file should be generated. Then open the solution file in Visual studio and build the gfxstream_backend target.

Build: Android for host

Be in the Android build system. Then

m libgfxstream_backend

It then ends up in out/host

This also builds for Android on-device.

Output artifacts

libgfxstream_backend.(dll|so|dylib)

Regenerating Vulkan code

scripts/generate-vulkan-sources.sh

If you're in an AOSP checkout, this will also modify contents of the guest Vulkan encoder in ../goldfish-opengl.

Regenerating GLES/RenderControl code

First, build build/gfxstream-generic-apigen. Then run

scripts/generate-apigen-source.sh

Tests

Linux Tests

There are a bunch of test executables generated. They require libEGL.so and libGLESv2.so and libvulkan.so to be available, possibly from your GPU vendor or ANGLE, in the $LD_LIBRARY_PATH.

Windows Tests

There are a bunch of test executables generated. They require libEGL.dll and libGLESv2.dll and vulkan-1.dll to be available, possibly from your GPU vendor or ANGLE, in the %PATH%.

Android Host Tests

These are currently not built due to the dependency on system libEGL/libvulkan to run correctly.

Structure

  • CMakeLists.txt: specifies all host-side build targets. This includes all backends along with client/server setups that live only on the host. Some
    • Backend implementations
    • Implementations of the host side of various transports
    • Frontends used for host-side testing with a mock implementation of guest graphics stack (mainly Android)
    • Frontends that result in actual Linux/macOS/Windows gles/vk libraries (isolation / fault tolerance use case)
  • Android.bp: specifies all guest-side build targets for Android:
    • Implementations of the guest side of various transports (above the kernel)
    • Frontends
  • BUILD.gn: specifies all guest-side build targets for Fuchsia
    • Implementations of the guest side of various transports (above the kernel)
    • Frontends
  • base/: common libraries that are built for both the guest and host. Contains utility code related to synchronization, threading, and suballocation.
  • protocols/: implementations of protocols for various graphics APIs. May contain code generators to make it easy to regen the protocol based on certain things.
  • host-common/: implementations of host-side support code that makes it easier to run the server in a variety of virtual device environments. Contains concrete implementations of auxiliary virtual devices such as Address Space Device and Goldfish Pipe.
  • stream-servers/: implementations of various backends for various graphics APIs that consume protocol. gfxstream-virtio-gpu-renderer.cpp contains a virtio-gpu backend implementation.