commit | 9d7d93f129e25a987b4939a1bb6558e805f36f32 | [log] [tgz] |
---|---|---|
author | Yilong Li <liyl@google.com> | Sat Feb 06 04:18:58 2021 -0800 |
committer | Lingfeng Yang <lfy@google.com> | Thu Feb 18 08:02:34 2021 -0800 |
tree | 87f8a346da568ed6c33d049a70ed0cb81a633b08 | |
parent | 13e26f17bb5ca971c62f0e8e2404faaf001ad19a [diff] |
vk1.2: [9] vulkan-cereal: Add VK_MVK_moltenvk extenstion functions. This adds the following MoltenVK functions to the Vulkan registry, so that they can be dynamically loaded at Vulkan setup time: - vkGetMTLDeviceMVK - vkSetMTLTextureMVK - vkGetMTLTextureMVK - vkGetMTLBufferMVK - vkUseIOSurfaceMVK - vkGetIOSurfaceMVK These functions will only be loaded using dlsym() function directly from MoltenVK library, instead of through Vulkan loaders and vkGetInstProcAddr()/vkGetDeviceProcAddr(), so we added some exceptions to the Vulkan cereal dispatch generator. Bug: b/179480537 Original change: aosp/1495917 Change-Id: Id09bd1e6be919d8cbf77a06d45e2cafc34a41b60
Graphics Streaming Kit is a code generator that makes it easier to serialize and forward graphics API calls from one place to another:
Make sure the latest CMake is installed. Make sure you are using Clang as your CC
and CXX
. Then
mkdir build cd build cmake . ../ make -j24
Unit tests:
make test
Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then
mkdir build cd build cmake . ../ -A x64 -T ClangCL
A solution file should be generated. Then open the solution file in Visual studio and build the gfxstream_backend
target.
Be in the Android build system. Then
m libgfxstream_backend
It then ends up in out/host
This also builds for Android on-device.
libgfxstream_backend.(dll|so|dylib)
scripts/generate-vulkan-sources.sh
If you're in an AOSP checkout, this will also modify contents of the guest Vulkan encoder in ../goldfish-opengl
.
First, build build/gfxstream-generic-apigen
. Then run
scripts/generate-apigen-source.sh
There are a bunch of test executables generated. They require libEGL.so
and libGLESv2.so
and libvulkan.so
to be available, possibly from your GPU vendor or ANGLE, in the $LD_LIBRARY_PATH
.
There are a bunch of test executables generated. They require libEGL.dll
and libGLESv2.dll
and vulkan-1.dll
to be available, possibly from your GPU vendor or ANGLE, in the %PATH%
.
These are currently not built due to the dependency on system libEGL/libvulkan to run correctly.
CMakeLists.txt
: specifies all host-side build targets. This includes all backends along with client/server setups that live only on the host. SomeAndroid.bp
: specifies all guest-side build targets for Android:BUILD.gn
: specifies all guest-side build targets for Fuchsiabase/
: common libraries that are built for both the guest and host. Contains utility code related to synchronization, threading, and suballocation.protocols/
: implementations of protocols for various graphics APIs. May contain code generators to make it easy to regen the protocol based on certain things.host-common/
: implementations of host-side support code that makes it easier to run the server in a variety of virtual device environments. Contains concrete implementations of auxiliary virtual devices such as Address Space Device and Goldfish Pipe.stream-servers/
: implementations of various backends for various graphics APIs that consume protocol. gfxstream-virtio-gpu-renderer.cpp
contains a virtio-gpu backend implementation.