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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef C2BUFFER_BASE_H_
#define C2BUFFER_BASE_H_
/// \defgroup allocator Allocation and memory placement
/// @{
/**
* Buffer/memory usage bits. These shall be used by the allocators to select optimal memory type/
* pool and buffer layout. Usage bits are conceptually separated into read and write usage, while
* the buffer use life-cycle is separated into producers (writers) and consumers (readers).
* These two concepts are related but not equivalent: consumers may only read buffers and only
* producers may write to buffers; note, however, that buffer producers may also want or need to
* read the buffers.
*
* Read and write buffer usage bits shall be or-ed to arrive at the full buffer usage. Admittedly,
* this does not account for the amount of reading and writing (e.g. a buffer may have one or more
* readers); however, the proper information necessary to properly weigh the various usages would be
* the amount of data read/written for each usage type. This would result in an integer array of
* size 64 (or the number of distinct usages) for memory usage, and likely such detailed information
* would not always be available.
*
* That platform-agnostic Codec 2.0 API only defines the bare minimum usages. Platforms shall define
* usage bits that are appropriate for the platform.
*/
struct C2MemoryUsage {
// public:
/**
* Buffer read usage.
*/
enum read_t : uint64_t {
/** Buffer is read by the CPU. */
CPU_READ = 1 << 0,
/**
* Buffer shall only be read by trusted hardware. The definition of trusted hardware is
* platform specific, but this flag is reserved to prevent mapping this block into CPU
* readable memory resulting in bus fault. This flag can be used when buffer access must be
* protected.
*/
READ_PROTECTED = 1 << 1,
};
/**
* Buffer write usage.
*/
enum write_t : uint64_t {
/** Buffer is writted to by the CPU. */
CPU_WRITE = 1 << 2,
/**
* Buffer shall only be written to by trusted hardware. The definition of trusted hardware
* is platform specific, but this flag is reserved to prevent mapping this block into CPU
* writable memory resulting in bus fault. This flag can be used when buffer integrity must
* be protected.
*/
WRITE_PROTECTED = 1 << 3,
};
enum : uint64_t {
/**
* Buffer usage bits reserved for the platform. We don't separately reserve read and
* write usages as platforms may have asymmetric distribution between them.
*/
PLATFORM_MASK = ~(CPU_READ | CPU_WRITE | READ_PROTECTED | WRITE_PROTECTED),
};
/** Create a usage from separate consumer and producer usage mask. \deprecated */
inline C2MemoryUsage(uint64_t consumer, uint64_t producer)
: expected(consumer | producer) { }
inline explicit C2MemoryUsage(uint64_t expected_)
: expected(expected_) { }
uint64_t expected; // expected buffer usage
};
/// @}
#endif // C2BUFFER_BASE_H_