|author||Alex Clarke <email@example.com>||Thu Apr 21 13:15:25 2022 +0100|
|committer||Alex Clarke <firstname.lastname@example.org>||Thu Apr 21 14:09:27 2022 +0100|
Fix several GlesRenderer bugs There was a bug in GlesRenderer.backgroundThreadInitInternal where it was only calling onBackgroundThreadGlContextCreated if EGL14.eglCreateContext was called. Watchfaces typically do GL init in onBackgroundThreadGlContextCreated so this could lead to crashes in the headless instance upon installation when the system tried to take a screenshot. This patch also 'fixes' another rather more mysterious bug where there was a visual glitch in the screenshot caused by verticalFlip. The problem is this glitch doesn't seem to occur in unit tests, however screenshots taken with the new version of verticalFlip seem to be correct... Bug: 216722595 Test: Manual testing with partner watchface confirms absence of visual glitch in screenshot after patch applied Change-Id: Ice0106ca17a793fc15784eeeb634a4f83291400a
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