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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.core.graphics;
import android.graphics.Path;
import android.graphics.PointF;
import androidx.annotation.FloatRange;
import androidx.annotation.NonNull;
import androidx.annotation.RequiresApi;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
/** A set of path-related utility methods. */
public final class PathUtils {
/**
* Flattens (or approximate) a {@link Path} with a series of line segments using a 0.5 pixel
* error.
*
* <em>Note:</em> This method requires API 26 or newer.
*
* @see #flatten(Path, float)
*/
@RequiresApi(26)
@NonNull
public static Collection<PathSegment> flatten(@NonNull Path path) {
return flatten(path, 0.5f);
}
/**
* Flattens (or approximate) a {@link Path} with a series of line segments.
*
* <em>Note:</em> This method requires API 26 or newer.
*
* @param error The acceptable error for a line on the Path. Typically this would be
* 0.5 so that the error is less than half a pixel.
*
* @see Path#approximate
*/
@RequiresApi(26)
@NonNull
public static Collection<PathSegment> flatten(@NonNull final Path path,
@FloatRange(from = 0) final float error) {
float[] pathData = path.approximate(error);
int pointCount = pathData.length / 3;
List<PathSegment> segments = new ArrayList<>(pointCount);
for (int i = 1; i < pointCount; i++) {
int index = i * 3;
int prevIndex = (i - 1) * 3;
float d = pathData[index];
float x = pathData[index + 1];
float y = pathData[index + 2];
float pd = pathData[prevIndex];
float px = pathData[prevIndex + 1];
float py = pathData[prevIndex + 2];
if (d != pd && (x != px || y != py)) {
segments.add(new PathSegment(new PointF(px, py), pd, new PointF(x, y), d));
}
}
return segments;
}
private PathUtils() {
}
}