| commit | 82f21b2f6d39b9aa0c0d415863c0658cb9f7a978 | [log] [tgz] |
|---|---|---|
| author | Neda Topoljanac <tneda@google.com> | Mon Oct 13 20:22:15 2025 +0000 |
| committer | Neda Topoljanac <tneda@google.com> | Fri Oct 17 20:30:09 2025 +0000 |
| tree | 71dd10e04030765394e5f88b4f3b4231b2a5e901 | |
| parent | c31c9a5aaa5dcfefed516f1eac7829ac5e46377f [diff] |
Use optimized hash and equals in resources Previously, we implemented hashCode and equals, but for Dynamic data protos we just used toByteArray, which is not efficient, but we don't expect too much usage of it. However, now with aosp/3691292 there is a proper way of hashing dynamic data by looking and its content all the way to the last leaf, and we should use that in Resources and Triggers too. Additionally, fix equals and hashCode methods in DynamicProtoHasEquals - the problem is that initial switch case per type was on the Dynamic builder object but it was comparing instance to proto classes and was never true. Fix is to have the first pass and switch on dynamic builder and then internal methods would translate it to proto and to the comparison of inner cases. Bug: 431678176 Test: Existing ones Change-Id: Ie128f66caeb4e8969bfc70225790509d850b5658
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