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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDER_SCRIPT_INTERNAL_DEFINES_H
#define RENDER_SCRIPT_INTERNAL_DEFINES_H
#include <stdint.h>
#include <sys/types.h>
#include "rsDefines.h"
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////
//
typedef void (* RsBitmapCallback_t)(void *);
typedef struct {
uint32_t colorMin;
uint32_t colorPref;
uint32_t alphaMin;
uint32_t alphaPref;
uint32_t depthMin;
uint32_t depthPref;
uint32_t stencilMin;
uint32_t stencilPref;
uint32_t samplesMin;
uint32_t samplesPref;
float samplesQ;
} RsSurfaceConfig;
enum RsMessageToClientType {
RS_MESSAGE_TO_CLIENT_NONE = 0,
RS_MESSAGE_TO_CLIENT_EXCEPTION = 1,
RS_MESSAGE_TO_CLIENT_RESIZE = 2,
RS_MESSAGE_TO_CLIENT_ERROR = 3,
RS_MESSAGE_TO_CLIENT_USER = 4,
RS_MESSAGE_TO_CLIENT_NEW_BUFFER = 5
};
enum RsTextureTarget {
RS_TEXTURE_2D,
RS_TEXTURE_CUBE
};
enum RsDepthFunc {
RS_DEPTH_FUNC_ALWAYS,
RS_DEPTH_FUNC_LESS,
RS_DEPTH_FUNC_LEQUAL,
RS_DEPTH_FUNC_GREATER,
RS_DEPTH_FUNC_GEQUAL,
RS_DEPTH_FUNC_EQUAL,
RS_DEPTH_FUNC_NOTEQUAL
};
enum RsBlendSrcFunc {
RS_BLEND_SRC_ZERO, // 0
RS_BLEND_SRC_ONE, // 1
RS_BLEND_SRC_DST_COLOR, // 2
RS_BLEND_SRC_ONE_MINUS_DST_COLOR, // 3
RS_BLEND_SRC_SRC_ALPHA, // 4
RS_BLEND_SRC_ONE_MINUS_SRC_ALPHA, // 5
RS_BLEND_SRC_DST_ALPHA, // 6
RS_BLEND_SRC_ONE_MINUS_DST_ALPHA, // 7
RS_BLEND_SRC_SRC_ALPHA_SATURATE, // 8
RS_BLEND_SRC_INVALID = 100,
};
enum RsBlendDstFunc {
RS_BLEND_DST_ZERO, // 0
RS_BLEND_DST_ONE, // 1
RS_BLEND_DST_SRC_COLOR, // 2
RS_BLEND_DST_ONE_MINUS_SRC_COLOR, // 3
RS_BLEND_DST_SRC_ALPHA, // 4
RS_BLEND_DST_ONE_MINUS_SRC_ALPHA, // 5
RS_BLEND_DST_DST_ALPHA, // 6
RS_BLEND_DST_ONE_MINUS_DST_ALPHA, // 7
RS_BLEND_DST_INVALID = 100,
};
enum RsTexEnvMode {
RS_TEX_ENV_MODE_NONE,
RS_TEX_ENV_MODE_REPLACE,
RS_TEX_ENV_MODE_MODULATE,
RS_TEX_ENV_MODE_DECAL
};
enum RsProgramParam {
RS_PROGRAM_PARAM_INPUT,
RS_PROGRAM_PARAM_OUTPUT,
RS_PROGRAM_PARAM_CONSTANT,
RS_PROGRAM_PARAM_TEXTURE_TYPE,
};
enum RsPrimitive {
RS_PRIMITIVE_POINT,
RS_PRIMITIVE_LINE,
RS_PRIMITIVE_LINE_STRIP,
RS_PRIMITIVE_TRIANGLE,
RS_PRIMITIVE_TRIANGLE_STRIP,
RS_PRIMITIVE_TRIANGLE_FAN,
RS_PRIMITIVE_INVALID = 100,
};
enum RsPathPrimitive {
RS_PATH_PRIMITIVE_QUADRATIC_BEZIER,
RS_PATH_PRIMITIVE_CUBIC_BEZIER
};
enum RsAnimationInterpolation {
RS_ANIMATION_INTERPOLATION_STEP,
RS_ANIMATION_INTERPOLATION_LINEAR,
RS_ANIMATION_INTERPOLATION_BEZIER,
RS_ANIMATION_INTERPOLATION_CARDINAL,
RS_ANIMATION_INTERPOLATION_HERMITE,
RS_ANIMATION_INTERPOLATION_BSPLINE
};
enum RsAnimationEdge {
RS_ANIMATION_EDGE_UNDEFINED,
RS_ANIMATION_EDGE_CONSTANT,
RS_ANIMATION_EDGE_GRADIENT,
RS_ANIMATION_EDGE_CYCLE,
RS_ANIMATION_EDGE_OSCILLATE,
RS_ANIMATION_EDGE_CYLE_RELATIVE
};
enum RsA3DClassID {
RS_A3D_CLASS_ID_UNKNOWN,
RS_A3D_CLASS_ID_MESH,
RS_A3D_CLASS_ID_TYPE,
RS_A3D_CLASS_ID_ELEMENT,
RS_A3D_CLASS_ID_ALLOCATION,
RS_A3D_CLASS_ID_PROGRAM_VERTEX,
RS_A3D_CLASS_ID_PROGRAM_RASTER,
RS_A3D_CLASS_ID_PROGRAM_FRAGMENT,
RS_A3D_CLASS_ID_PROGRAM_STORE,
RS_A3D_CLASS_ID_SAMPLER,
RS_A3D_CLASS_ID_ANIMATION,
RS_A3D_CLASS_ID_ADAPTER_1D,
RS_A3D_CLASS_ID_ADAPTER_2D,
RS_A3D_CLASS_ID_SCRIPT_C,
RS_A3D_CLASS_ID_SCRIPT_KERNEL_ID,
RS_A3D_CLASS_ID_SCRIPT_FIELD_ID,
RS_A3D_CLASS_ID_SCRIPT_METHOD_ID,
RS_A3D_CLASS_ID_SCRIPT_GROUP,
RS_A3D_CLASS_ID_CLOSURE,
RS_A3D_CLASS_ID_SCRIPT_GROUP2,
RS_A3D_CLASS_ID_SCRIPT_INVOKE_ID
};
enum RsCullMode {
RS_CULL_BACK,
RS_CULL_FRONT,
RS_CULL_NONE,
RS_CULL_INVALID = 100,
};
enum RsScriptIntrinsicID {
RS_SCRIPT_INTRINSIC_ID_UNDEFINED = 0,
RS_SCRIPT_INTRINSIC_ID_CONVOLVE_3x3 = 1,
RS_SCRIPT_INTRINSIC_ID_COLOR_MATRIX = 2,
RS_SCRIPT_INTRINSIC_ID_LUT = 3,
RS_SCRIPT_INTRINSIC_ID_CONVOLVE_5x5 = 4,
RS_SCRIPT_INTRINSIC_ID_BLUR = 5,
RS_SCRIPT_INTRINSIC_ID_YUV_TO_RGB = 6,
RS_SCRIPT_INTRINSIC_ID_BLEND = 7,
RS_SCRIPT_INTRINSIC_ID_3DLUT = 8,
RS_SCRIPT_INTRINSIC_ID_HISTOGRAM = 9,
// unused 10, 11
RS_SCRIPT_INTRINSIC_ID_RESIZE = 12,
RS_SCRIPT_INTRINSIC_ID_BLAS = 13,
RS_SCRIPT_INTRINSIC_ID_EXTBLAS = 14,
RS_SCRIPT_INTRINSIC_ID_OEM_START = 0x10000000
};
typedef struct {
RsA3DClassID classID;
const char* objectName;
} RsFileIndexEntry;
enum RsThreadPriorities {
RS_THREAD_PRIORITY_LOW = 15,
RS_THREAD_PRIORITY_NORMAL_GRAPHICS = -8,
RS_THREAD_PRIORITY_NORMAL = -1,
RS_THREAD_PRIORITY_LOW_LATENCY = -4
};
// Structure for rs.spec functions
typedef struct {
RsElement e;
uint32_t dimX;
uint32_t dimY;
uint32_t dimZ;
bool mipmaps;
bool faces;
uint32_t yuv;
uint32_t array0;
uint32_t array1;
uint32_t array2;
uint32_t array3;
} RsTypeCreateParams;
#ifdef __cplusplus
};
#endif
#endif // RENDER_SCRIPT_DEFINES_H