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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RSD_ALLOCATION_H
#define RSD_ALLOCATION_H
#include <rs_hal.h>
#include <rsRuntime.h>
#include <rsAllocation.h>
#include "../cpu_ref/rsd_cpu.h"
#ifndef RS_SERVER
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#endif
#if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
#include "gui/CpuConsumer.h"
#include "gui/GLConsumer.h"
#endif
class RsdFrameBufferObj;
struct ANativeWindow;
struct ANativeWindowBuffer;
struct DrvAllocation {
// Is this a legal structure to be used as a texture source.
// Initially this will require 1D or 2D and color data
uint32_t textureID;
// Is this a legal structure to be used as a vertex source.
// Initially this will require 1D and x(yzw). Additional per element data
// is allowed.
uint32_t bufferID;
// Is this a legal structure to be used as an FBO render target
uint32_t renderTargetID;
#ifndef RS_COMPATIBILITY_LIB
class NewBufferListener : public android::ConsumerBase::FrameAvailableListener {
public:
const android::renderscript::Context *rsc;
const android::renderscript::Allocation *alloc;
virtual void onFrameAvailable();
};
android::sp<NewBufferListener> mBufferListener;
GLenum glTarget;
GLenum glType;
GLenum glFormat;
ANativeWindow *wndSurface;
android::GLConsumer *surfaceTexture;
#else
int glTarget;
int glType;
int glFormat;
#endif
bool useUserProvidedPtr;
bool uploadDeferred;
RsdFrameBufferObj * readBackFBO;
ANativeWindow *wnd;
ANativeWindowBuffer *wndBuffer;
#if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
android::sp< android::CpuConsumer > cpuConsumer;
android::CpuConsumer::LockedBuffer lb;
#endif
};
#ifndef RS_COMPATIBILITY_LIB
GLenum rsdTypeToGLType(RsDataType t);
GLenum rsdKindToGLFormat(RsDataKind k);
#endif
bool rsdAllocationInit(const android::renderscript::Context *rsc,
android::renderscript::Allocation *alloc,
bool forceZero);
void rsdAllocationDestroy(const android::renderscript::Context *rsc,
android::renderscript::Allocation *alloc);
void rsdAllocationResize(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
const android::renderscript::Type *newType, bool zeroNew);
void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
RsAllocationUsageType src);
void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc);
void* rsdAllocationGetSurface(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc);
void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
android::renderscript::Allocation *alloc, ANativeWindow *nw);
void rsdAllocationIoSend(const android::renderscript::Context *rsc,
android::renderscript::Allocation *alloc);
void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
android::renderscript::Allocation *alloc);
void rsdAllocationData1D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t lod, size_t count,
const void *data, size_t sizeBytes);
void rsdAllocationData2D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h,
const void *data, size_t sizeBytes, size_t stride);
void rsdAllocationData3D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes,
size_t stride);
void rsdAllocationRead1D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t lod, size_t count,
void *data, size_t sizeBytes);
void rsdAllocationRead2D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h,
void *data, size_t sizeBytes, size_t stride);
void rsdAllocationRead3D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes,
size_t stride);
void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc);
void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc);
void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstLod, size_t count,
const android::renderscript::Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcLod);
void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
const android::renderscript::Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
RsAllocationCubemapFace srcFace);
void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
uint32_t dstLod,
uint32_t w, uint32_t h, uint32_t d,
const android::renderscript::Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
uint32_t srcLod);
void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t x,
const void *data, uint32_t elementOff, size_t sizeBytes);
void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t x, uint32_t y,
const void *data, uint32_t elementOff, size_t sizeBytes);
void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc);
#endif