blob: 867809767cb7cfe7b235c9fcd13608a6b94727fa [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix4x4.h"
#include "rsMatrix3x3.h"
#include "rsMatrix2x2.h"
#include "rsMesh.h"
#include "rsgApiStructs.h"
#include "utils/Timers.h"
#include "driver/rsdVertexArray.h"
#include "driver/rsdShaderCache.h"
#include "driver/rsdCore.h"
#define GL_GLEXT_PROTOTYPES
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <time.h>
namespace android {
namespace renderscript {
//////////////////////////////////////////////////////////////////////////////
// Context
//////////////////////////////////////////////////////////////////////////////
void rsrBindTexture(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) {
CHECK_OBJ_OR_NULL(a);
CHECK_OBJ(pf);
pf->bindTexture(rsc, slot, a);
}
void rsrBindConstant(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) {
CHECK_OBJ_OR_NULL(a);
CHECK_OBJ(pf);
pf->bindAllocation(rsc, a, slot);
}
void rsrBindConstant(Context *rsc, ProgramVertex *pv, uint32_t slot, Allocation *a) {
CHECK_OBJ_OR_NULL(a);
CHECK_OBJ(pv);
pv->bindAllocation(rsc, a, slot);
}
void rsrBindSampler(Context *rsc, ProgramFragment *pf, uint32_t slot, Sampler *s) {
CHECK_OBJ_OR_NULL(vs);
CHECK_OBJ(vpf);
pf->bindSampler(rsc, slot, s);
}
void rsrBindProgramStore(Context *rsc, ProgramStore *ps) {
CHECK_OBJ_OR_NULL(ps);
rsc->setProgramStore(ps);
}
void rsrBindProgramFragment(Context *rsc, ProgramFragment *pf) {
CHECK_OBJ_OR_NULL(pf);
rsc->setProgramFragment(pf);
}
void rsrBindProgramVertex(Context *rsc, ProgramVertex *pv) {
CHECK_OBJ_OR_NULL(pv);
rsc->setProgramVertex(pv);
}
void rsrBindProgramRaster(Context *rsc, ProgramRaster *pr) {
CHECK_OBJ_OR_NULL(pr);
rsc->setProgramRaster(pr);
}
void rsrBindFrameBufferObjectColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
CHECK_OBJ(va);
rsc->mFBOCache.bindColorTarget(rsc, a, slot);
rsc->mStateVertex.updateSize(rsc);
}
void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Allocation *a) {
CHECK_OBJ(va);
rsc->mFBOCache.bindDepthTarget(rsc, a);
rsc->mStateVertex.updateSize(rsc);
}
void rsrClearFrameBufferObjectColorTarget(Context *rsc, uint32_t slot) {
rsc->mFBOCache.bindColorTarget(rsc, nullptr, slot);
rsc->mStateVertex.updateSize(rsc);
}
void rsrClearFrameBufferObjectDepthTarget(Context *rsc) {
rsc->mFBOCache.bindDepthTarget(rsc, nullptr);
rsc->mStateVertex.updateSize(rsc);
}
void rsrClearFrameBufferObjectTargets(Context *rsc) {
rsc->mFBOCache.resetAll(rsc);
rsc->mStateVertex.updateSize(rsc);
}
//////////////////////////////////////////////////////////////////////////////
// VP
//////////////////////////////////////////////////////////////////////////////
void rsrVpLoadProjectionMatrix(Context *rsc, const rsc_Matrix *m) {
rsc->getProgramVertex()->setProjectionMatrix(rsc, m);
}
void rsrVpLoadModelMatrix(Context *rsc, const rsc_Matrix *m) {
rsc->getProgramVertex()->setModelviewMatrix(rsc, m);
}
void rsrVpLoadTextureMatrix(Context *rsc, const rsc_Matrix *m) {
rsc->getProgramVertex()->setTextureMatrix(rsc, m);
}
void rsrPfConstantColor(Context *rsc, ProgramFragment *pf,
float r, float g, float b, float a) {
CHECK_OBJ(pf);
pf->setConstantColor(rsc, r, g, b, a);
}
void rsrVpGetProjectionMatrix(Context *rsc, rsc_Matrix *m) {
rsc->getProgramVertex()->getProjectionMatrix(rsc, m);
}
//////////////////////////////////////////////////////////////////////////////
// Drawing
//////////////////////////////////////////////////////////////////////////////
void rsrDrawPath(Context *rsc, Path *sm) {
// Never shipped in a working state
}
void rsrDrawMesh(Context *rsc, Mesh *sm) {
CHECK_OBJ(sm);
if (!rsc->setupCheck()) {
return;
}
sm->render(rsc);
}
void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) {
CHECK_OBJ(sm);
if (!rsc->setupCheck()) {
return;
}
sm->renderPrimitive(rsc, primIndex);
}
void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex,
uint32_t start, uint32_t len) {
CHECK_OBJ(sm);
if (!rsc->setupCheck()) {
return;
}
sm->renderPrimitiveRange(rsc, primIndex, start, len);
}
void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm,
float *minX, float *minY, float *minZ,
float *maxX, float *maxY, float *maxZ) {
CHECK_OBJ(sm);
sm->computeBBox(rsc);
*minX = sm->mBBoxMin[0];
*minY = sm->mBBoxMin[1];
*minZ = sm->mBBoxMin[2];
*maxX = sm->mBBoxMax[0];
*maxY = sm->mBBoxMax[1];
*maxZ = sm->mBBoxMax[2];
}
//////////////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////////////
void rsrColor(Context *rsc, float r, float g, float b, float a) {
ProgramFragment *pf = rsc->getProgramFragment();
pf->setConstantColor(rsc, r, g, b, a);
}
void rsrPrepareClear(Context *rsc) {
rsc->mFBOCache.setup(rsc);
rsc->setupProgramStore();
}
uint32_t rsrGetWidth(Context *rsc) {
return rsc->getWidth();
}
uint32_t rsrGetHeight(Context *rsc) {
return rsc->getHeight();
}
void rsrDrawTextAlloc(Context *rsc, Allocation *a, int x, int y) {
const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a);
size_t allocSize = a->getType()->getPackedSizeBytes();
rsc->mStateFont.renderText(text, allocSize, x, y);
rsc->mHal.funcs.allocation.unlock1D(rsc, a);
}
void rsrDrawText(Context *rsc, const char *text, int x, int y) {
size_t textLen = strlen(text);
rsc->mStateFont.renderText(text, textLen, x, y);
}
static void SetMetrics(Font::Rect *metrics,
int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) {
if (left) {
*left = metrics->left;
}
if (right) {
*right = metrics->right;
}
if (top) {
*top = metrics->top;
}
if (bottom) {
*bottom = metrics->bottom;
}
}
void rsrMeasureTextAlloc(Context *rsc, Allocation *a,
int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) {
CHECK_OBJ(a);
const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a);
size_t textLen = a->getType()->getPackedSizeBytes();
Font::Rect metrics;
rsc->mStateFont.measureText(text, textLen, &metrics);
SetMetrics(&metrics, left, right, top, bottom);
rsc->mHal.funcs.allocation.unlock1D(rsc, a);
}
void rsrMeasureText(Context *rsc, const char *text,
int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) {
size_t textLen = strlen(text);
Font::Rect metrics;
rsc->mStateFont.measureText(text, textLen, &metrics);
SetMetrics(&metrics, left, right, top, bottom);
}
void rsrBindFont(Context *rsc, Font *font) {
CHECK_OBJ(font);
rsi_ContextBindFont(rsc, font);
}
void rsrFontColor(Context *rsc, float r, float g, float b, float a) {
rsc->mStateFont.setFontColor(r, g, b, a);
}
} // namespace renderscript
} // namespace android