blob: 32e2b8458aaf8ffbd4b4f06b3e824601c6c01257 [file] [log] [blame]
RELEASE NOTES
Version 1.0.0
=============
- This initial version of the Android Game SDK features the Android Frame Pacing library.
- Features
- Display buffer synchronization.
- Auto refresh rate mode and pipelining support.
- Collection of frame rendering statistics.
- Graceful selection of behavior at runtime, depending on the presence of the Android, OpenGL,
and Vulkan features needed by Swappy.
- Static and dynamic linking of the library.
- Support for devices with multiple refresh rates.
For more information, see https://developer.android.com/games/sdk/.
Version 1.0.1
=============
- This is primarily a bug fix release.
- Bugs fixed
- Clean up resources at exit in Swappy Vulkan on the SwappyFallback code path.
- SwappyVk_destroySwapchain now doesn't destroy device resources if there is more than one
swapchain.
- The Swappy version is now printed in logcat.
- New features
- Support for custom thread managers (Swappy_setThreadFunctions)
- Support for hooking of Vulkan functions (SwappyVk_setFunctionProvider)