| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #define LOG_TAG "ExternalVibrationUtils" |
| |
| #include <cstring> |
| |
| #include <android_os_vibrator.h> |
| |
| #include <algorithm> |
| #include <math.h> |
| |
| #include <log/log.h> |
| #include <vibrator/ExternalVibrationUtils.h> |
| |
| namespace android::os { |
| |
| namespace { |
| static constexpr float HAPTIC_SCALE_VERY_LOW_RATIO = 2.0f / 3.0f; |
| static constexpr float HAPTIC_SCALE_LOW_RATIO = 3.0f / 4.0f; |
| static constexpr float HAPTIC_MAX_AMPLITUDE_FLOAT = 1.0f; |
| static constexpr float SCALE_GAMMA = 0.65f; // Same as VibrationEffect.SCALE_GAMMA |
| static constexpr float SCALE_LEVEL_GAIN = 1.4f; // Same as VibrationConfig.DEFAULT_SCALE_LEVEL_GAIN |
| |
| float getOldHapticScaleGamma(HapticLevel level) { |
| switch (level) { |
| case HapticLevel::VERY_LOW: |
| return 2.0f; |
| case HapticLevel::LOW: |
| return 1.5f; |
| case HapticLevel::HIGH: |
| return 0.5f; |
| case HapticLevel::VERY_HIGH: |
| return 0.25f; |
| default: |
| return 1.0f; |
| } |
| } |
| |
| float getOldHapticMaxAmplitudeRatio(HapticLevel level) { |
| switch (level) { |
| case HapticLevel::VERY_LOW: |
| return HAPTIC_SCALE_VERY_LOW_RATIO; |
| case HapticLevel::LOW: |
| return HAPTIC_SCALE_LOW_RATIO; |
| case HapticLevel::NONE: |
| case HapticLevel::HIGH: |
| case HapticLevel::VERY_HIGH: |
| return 1.0f; |
| default: |
| return 0.0f; |
| } |
| } |
| |
| /* Same as VibrationScaler.getScaleFactor */ |
| float getHapticScaleFactor(HapticScale scale) { |
| if (android_os_vibrator_haptics_scale_v2_enabled()) { |
| if (scale.getScaleFactor() >= 0) { |
| // ExternalVibratorService provided the scale factor, use it. |
| return scale.getScaleFactor(); |
| } |
| |
| HapticLevel level = scale.getLevel(); |
| switch (level) { |
| case HapticLevel::MUTE: |
| return 0.0f; |
| case HapticLevel::NONE: |
| return 1.0f; |
| default: |
| float scaleFactor = powf(SCALE_LEVEL_GAIN, static_cast<int32_t>(level)); |
| if (scaleFactor <= 0) { |
| ALOGE("Invalid scale factor %.2f for level %d, using fallback to 1.0", |
| scaleFactor, static_cast<int32_t>(level)); |
| scaleFactor = 1.0f; |
| } |
| return scaleFactor; |
| } |
| } |
| // Same as VibrationScaler.SCALE_FACTOR_* |
| switch (scale.getLevel()) { |
| case HapticLevel::MUTE: |
| return 0.0f; |
| case HapticLevel::VERY_LOW: |
| return 0.6f; |
| case HapticLevel::LOW: |
| return 0.8f; |
| case HapticLevel::HIGH: |
| return 1.2f; |
| case HapticLevel::VERY_HIGH: |
| return 1.4f; |
| default: |
| return 1.0f; |
| } |
| } |
| |
| float applyOldHapticScale(float value, float gamma, float maxAmplitudeRatio) { |
| float sign = value >= 0 ? 1.0 : -1.0; |
| return powf(fabsf(value / HAPTIC_MAX_AMPLITUDE_FLOAT), gamma) |
| * maxAmplitudeRatio * HAPTIC_MAX_AMPLITUDE_FLOAT * sign; |
| } |
| |
| float applyNewHapticScale(float value, float scaleFactor) { |
| if (android_os_vibrator_haptics_scale_v2_enabled()) { |
| if (scaleFactor <= 1 || value == 0) { |
| return value * scaleFactor; |
| } else { |
| // Using S * x / (1 + (S - 1) * x^2) as the scale up function to converge to 1.0. |
| return (value * scaleFactor) / (1 + (scaleFactor - 1) * value * value); |
| } |
| } |
| float scale = powf(scaleFactor, 1.0f / SCALE_GAMMA); |
| if (scaleFactor <= 1) { |
| // Scale down is simply a gamma corrected application of scaleFactor to the intensity. |
| // Scale up requires a different curve to ensure the intensity will not become > 1. |
| return value * scale; |
| } |
| |
| float sign = value >= 0 ? 1.0f : -1.0f; |
| float extraScale = powf(scaleFactor, 4.0f - scaleFactor); |
| float x = fabsf(value) * scale * extraScale; |
| float maxX = scale * extraScale; // scaled x for intensity == 1 |
| |
| float expX = expf(x); |
| float expMaxX = expf(maxX); |
| |
| // Using f = tanh as the scale up function so the max value will converge. |
| // a = 1/f(maxX), used to scale f so that a*f(maxX) = 1 (the value will converge to 1). |
| float a = (expMaxX + 1.0f) / (expMaxX - 1.0f); |
| float fx = (expX - 1.0f) / (expX + 1.0f); |
| |
| return sign * std::clamp(a * fx, 0.0f, 1.0f); |
| } |
| |
| void applyHapticScale(float* buffer, size_t length, HapticScale scale) { |
| if (scale.isScaleMute()) { |
| memset(buffer, 0, length * sizeof(float)); |
| return; |
| } |
| if (scale.isScaleNone()) { |
| return; |
| } |
| HapticLevel hapticLevel = scale.getLevel(); |
| float scaleFactor = getHapticScaleFactor(scale); |
| float adaptiveScaleFactor = scale.getAdaptiveScaleFactor(); |
| float oldGamma = getOldHapticScaleGamma(hapticLevel); |
| float oldMaxAmplitudeRatio = getOldHapticMaxAmplitudeRatio(hapticLevel); |
| |
| for (size_t i = 0; i < length; i++) { |
| if (hapticLevel != HapticLevel::NONE) { |
| if (android_os_vibrator_fix_audio_coupled_haptics_scaling() || |
| android_os_vibrator_haptics_scale_v2_enabled()) { |
| buffer[i] = applyNewHapticScale(buffer[i], scaleFactor); |
| } else { |
| buffer[i] = applyOldHapticScale(buffer[i], oldGamma, oldMaxAmplitudeRatio); |
| } |
| } |
| |
| if (adaptiveScaleFactor >= 0 && adaptiveScaleFactor != 1.0f) { |
| buffer[i] *= adaptiveScaleFactor; |
| } |
| } |
| } |
| |
| void clipHapticData(float* buffer, size_t length, float limit) { |
| if (isnan(limit) || limit == 0) { |
| return; |
| } |
| limit = fabsf(limit); |
| for (size_t i = 0; i < length; i++) { |
| float sign = buffer[i] >= 0 ? 1.0 : -1.0; |
| if (fabsf(buffer[i]) > limit) { |
| buffer[i] = limit * sign; |
| } |
| } |
| } |
| |
| } // namespace |
| |
| bool isValidHapticScale(HapticScale scale) { |
| switch (scale.getLevel()) { |
| case HapticLevel::MUTE: |
| case HapticLevel::VERY_LOW: |
| case HapticLevel::LOW: |
| case HapticLevel::NONE: |
| case HapticLevel::HIGH: |
| case HapticLevel::VERY_HIGH: |
| return true; |
| } |
| return false; |
| } |
| |
| void scaleHapticData(float* buffer, size_t length, HapticScale scale, float limit) { |
| if (isValidHapticScale(scale)) { |
| applyHapticScale(buffer, length, scale); |
| } |
| clipHapticData(buffer, length, limit); |
| } |
| |
| } // namespace android::os |