| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "DisplayMode.h" |
| |
| #include <cstdint> |
| #include <optional> |
| #include <vector> |
| |
| #include <ui/GraphicTypes.h> |
| #include <ui/HdrCapabilities.h> |
| |
| namespace android::ui { |
| |
| // Information about a physical display which may change on hotplug reconnect. |
| struct DynamicDisplayInfo { |
| std::vector<ui::DisplayMode> supportedDisplayModes; |
| |
| // This struct is going to be serialized over binder, so |
| // we can't use size_t because it may have different width |
| // in the client process. |
| ui::DisplayModeId activeDisplayModeId; |
| float renderFrameRate; |
| |
| std::vector<ui::ColorMode> supportedColorModes; |
| ui::ColorMode activeColorMode; |
| HdrCapabilities hdrCapabilities; |
| |
| // True if the display reports support for HDMI 2.1 Auto Low Latency Mode. |
| // For more information, see the HDMI 2.1 specification. |
| bool autoLowLatencyModeSupported; |
| |
| // True if the display reports support for Game Content Type. |
| // For more information, see the HDMI 1.4 specification. |
| bool gameContentTypeSupported; |
| |
| // The boot display mode preferred by the implementation. |
| ui::DisplayModeId preferredBootDisplayMode; |
| |
| std::optional<ui::DisplayMode> getActiveDisplayMode() const; |
| }; |
| |
| } // namespace android::ui |