| /* |
| * Copyright 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <math/mat4.h> |
| #include <iosfwd> |
| |
| namespace android::renderengine { |
| |
| // This method simplifies printing the identity matrix, so it can be easily |
| // skipped over visually. |
| inline void PrintMatrix(const mat4& matrix, ::std::ostream* os) { |
| if (matrix == mat4()) { |
| *os << "I"; |
| } else { |
| // Print the matrix starting on a new line. This ensures that all lines |
| // are aligned. |
| *os << "\n" << matrix; |
| } |
| } |
| |
| } // namespace android::renderengine |