blob: 907590a236b2763a2e6b43f40d969262a08a2936 [file] [log] [blame] [edit]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <renderengine/RenderEngine.h>
#include "renderengine/ExternalTexture.h"
#include "skia/GaneshVkRenderEngine.h"
#include "skia/GraphiteVkRenderEngine.h"
#include "skia/SkiaGLRenderEngine.h"
#include "threaded/RenderEngineThreaded.h"
#include "ui/GraphicTypes.h"
#include <com_android_graphics_surfaceflinger_flags.h>
#include <cutils/properties.h>
#include <log/log.h>
// TODO: b/341728634 - Clean up conditional compilation.
#if COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(GRAPHITE_RENDERENGINE) || \
COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(FORCE_COMPILE_GRAPHITE_RENDERENGINE)
#define COMPILE_GRAPHITE_RENDERENGINE 1
#else
#define COMPILE_GRAPHITE_RENDERENGINE 0
#endif
namespace android {
namespace renderengine {
std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
threaded::CreateInstanceFactory createInstanceFactory;
// TODO: b/341728634 - Clean up conditional compilation.
#if COMPILE_GRAPHITE_RENDERENGINE
const RenderEngine::SkiaBackend actualSkiaBackend = args.skiaBackend;
#else
if (args.skiaBackend == RenderEngine::SkiaBackend::GRAPHITE) {
ALOGE("RenderEngine with Graphite Skia backend was requested, but Graphite was not "
"included in the build. Falling back to Ganesh (%s)",
args.graphicsApi == RenderEngine::GraphicsApi::GL ? "GL" : "Vulkan");
}
const RenderEngine::SkiaBackend actualSkiaBackend = RenderEngine::SkiaBackend::GANESH;
#endif
ALOGD("%sRenderEngine with %s Backend (%s)", args.threaded == Threaded::YES ? "Threaded " : "",
args.graphicsApi == GraphicsApi::GL ? "SkiaGL" : "SkiaVK",
actualSkiaBackend == SkiaBackend::GANESH ? "Ganesh" : "Graphite");
// TODO: b/341728634 - Clean up conditional compilation.
#if COMPILE_GRAPHITE_RENDERENGINE
if (actualSkiaBackend == SkiaBackend::GRAPHITE) {
createInstanceFactory = [args]() {
return android::renderengine::skia::GraphiteVkRenderEngine::create(args);
};
} else
#endif
{ // GANESH
if (args.graphicsApi == GraphicsApi::VK) {
createInstanceFactory = [args]() {
return android::renderengine::skia::GaneshVkRenderEngine::create(args);
};
} else { // GL
createInstanceFactory = [args]() {
return android::renderengine::skia::SkiaGLRenderEngine::create(args);
};
}
}
if (args.threaded == Threaded::YES) {
return renderengine::threaded::RenderEngineThreaded::create(createInstanceFactory);
} else {
return createInstanceFactory();
}
}
RenderEngine::~RenderEngine() = default;
void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) {
LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE),
"input buffer not gpu readable");
}
void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER),
"output buffer not gpu writeable");
}
ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display,
const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer,
base::unique_fd&& bufferFence) {
const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
std::future<FenceResult> resultFuture = resultPromise->get_future();
updateProtectedContext(layers, {buffer.get()});
drawLayersInternal(std::move(resultPromise), display, layers, buffer, std::move(bufferFence));
return resultFuture;
}
ftl::Future<FenceResult> RenderEngine::drawGainmap(
const std::shared_ptr<ExternalTexture>& sdr, base::borrowed_fd&& sdrFence,
const std::shared_ptr<ExternalTexture>& hdr, base::borrowed_fd&& hdrFence,
float hdrSdrRatio, ui::Dataspace dataspace,
const std::shared_ptr<ExternalTexture>& gainmap) {
const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
std::future<FenceResult> resultFuture = resultPromise->get_future();
updateProtectedContext({}, {sdr.get(), hdr.get(), gainmap.get()});
drawGainmapInternal(std::move(resultPromise), sdr, std::move(sdrFence), hdr,
std::move(hdrFence), hdrSdrRatio, dataspace, gainmap);
return resultFuture;
}
void RenderEngine::updateProtectedContext(const std::vector<LayerSettings>& layers,
vector<const ExternalTexture*> buffers) {
const bool needsProtectedContext =
std::any_of(layers.begin(), layers.end(),
[](const LayerSettings& layer) {
const std::shared_ptr<ExternalTexture>& buffer =
layer.source.buffer.buffer;
return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
}) ||
std::any_of(buffers.begin(), buffers.end(), [](const ExternalTexture* buffer) {
return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
});
useProtectedContext(needsProtectedContext);
}
} // namespace renderengine
} // namespace android