| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <renderengine/RenderEngine.h> |
| |
| #include "renderengine/ExternalTexture.h" |
| #include "skia/GaneshVkRenderEngine.h" |
| #include "skia/GraphiteVkRenderEngine.h" |
| #include "skia/SkiaGLRenderEngine.h" |
| #include "threaded/RenderEngineThreaded.h" |
| #include "ui/GraphicTypes.h" |
| |
| #include <com_android_graphics_surfaceflinger_flags.h> |
| #include <cutils/properties.h> |
| #include <log/log.h> |
| |
| // TODO: b/341728634 - Clean up conditional compilation. |
| #if COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(GRAPHITE_RENDERENGINE) || \ |
| COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(FORCE_COMPILE_GRAPHITE_RENDERENGINE) |
| #define COMPILE_GRAPHITE_RENDERENGINE 1 |
| #else |
| #define COMPILE_GRAPHITE_RENDERENGINE 0 |
| #endif |
| |
| namespace android { |
| namespace renderengine { |
| |
| std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) { |
| threaded::CreateInstanceFactory createInstanceFactory; |
| |
| // TODO: b/341728634 - Clean up conditional compilation. |
| #if COMPILE_GRAPHITE_RENDERENGINE |
| const RenderEngine::SkiaBackend actualSkiaBackend = args.skiaBackend; |
| #else |
| if (args.skiaBackend == RenderEngine::SkiaBackend::GRAPHITE) { |
| ALOGE("RenderEngine with Graphite Skia backend was requested, but Graphite was not " |
| "included in the build. Falling back to Ganesh (%s)", |
| args.graphicsApi == RenderEngine::GraphicsApi::GL ? "GL" : "Vulkan"); |
| } |
| const RenderEngine::SkiaBackend actualSkiaBackend = RenderEngine::SkiaBackend::GANESH; |
| #endif |
| |
| ALOGD("%sRenderEngine with %s Backend (%s)", args.threaded == Threaded::YES ? "Threaded " : "", |
| args.graphicsApi == GraphicsApi::GL ? "SkiaGL" : "SkiaVK", |
| actualSkiaBackend == SkiaBackend::GANESH ? "Ganesh" : "Graphite"); |
| |
| // TODO: b/341728634 - Clean up conditional compilation. |
| #if COMPILE_GRAPHITE_RENDERENGINE |
| if (actualSkiaBackend == SkiaBackend::GRAPHITE) { |
| createInstanceFactory = [args]() { |
| return android::renderengine::skia::GraphiteVkRenderEngine::create(args); |
| }; |
| } else |
| #endif |
| { // GANESH |
| if (args.graphicsApi == GraphicsApi::VK) { |
| createInstanceFactory = [args]() { |
| return android::renderengine::skia::GaneshVkRenderEngine::create(args); |
| }; |
| } else { // GL |
| createInstanceFactory = [args]() { |
| return android::renderengine::skia::SkiaGLRenderEngine::create(args); |
| }; |
| } |
| } |
| |
| if (args.threaded == Threaded::YES) { |
| return renderengine::threaded::RenderEngineThreaded::create(createInstanceFactory); |
| } else { |
| return createInstanceFactory(); |
| } |
| } |
| |
| RenderEngine::~RenderEngine() = default; |
| |
| void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) { |
| LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE), |
| "input buffer not gpu readable"); |
| } |
| |
| void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) { |
| LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER), |
| "output buffer not gpu writeable"); |
| } |
| |
| ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display, |
| const std::vector<LayerSettings>& layers, |
| const std::shared_ptr<ExternalTexture>& buffer, |
| base::unique_fd&& bufferFence) { |
| const auto resultPromise = std::make_shared<std::promise<FenceResult>>(); |
| std::future<FenceResult> resultFuture = resultPromise->get_future(); |
| updateProtectedContext(layers, {buffer.get()}); |
| drawLayersInternal(std::move(resultPromise), display, layers, buffer, std::move(bufferFence)); |
| return resultFuture; |
| } |
| |
| ftl::Future<FenceResult> RenderEngine::drawGainmap( |
| const std::shared_ptr<ExternalTexture>& sdr, base::borrowed_fd&& sdrFence, |
| const std::shared_ptr<ExternalTexture>& hdr, base::borrowed_fd&& hdrFence, |
| float hdrSdrRatio, ui::Dataspace dataspace, |
| const std::shared_ptr<ExternalTexture>& gainmap) { |
| const auto resultPromise = std::make_shared<std::promise<FenceResult>>(); |
| std::future<FenceResult> resultFuture = resultPromise->get_future(); |
| updateProtectedContext({}, {sdr.get(), hdr.get(), gainmap.get()}); |
| drawGainmapInternal(std::move(resultPromise), sdr, std::move(sdrFence), hdr, |
| std::move(hdrFence), hdrSdrRatio, dataspace, gainmap); |
| return resultFuture; |
| } |
| |
| void RenderEngine::updateProtectedContext(const std::vector<LayerSettings>& layers, |
| vector<const ExternalTexture*> buffers) { |
| const bool needsProtectedContext = |
| std::any_of(layers.begin(), layers.end(), |
| [](const LayerSettings& layer) { |
| const std::shared_ptr<ExternalTexture>& buffer = |
| layer.source.buffer.buffer; |
| return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED); |
| }) || |
| std::any_of(buffers.begin(), buffers.end(), [](const ExternalTexture* buffer) { |
| return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED); |
| }); |
| useProtectedContext(needsProtectedContext); |
| } |
| |
| } // namespace renderengine |
| } // namespace android |