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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <utils/Errors.h>
#include <mutex>
using namespace android::surfaceflinger;
namespace android {
/*
* Modulates the vsync-offsets depending on current SurfaceFlinger state.
*/
class VSyncModulator {
private:
// Number of frames we'll keep the early phase offsets once they are activated. This acts as a
// low-pass filter in case the client isn't quick enough in sending new transactions.
const int MIN_EARLY_FRAME_COUNT = 2;
public:
enum TransactionStart {
EARLY,
NORMAL
};
// Sets the phase offsets
//
// early: the phase offset when waking up early. May be the same as late, in which case we don't
// shift offsets.
// late: the regular sf phase offset.
void setPhaseOffsets(nsecs_t early, nsecs_t late) {
mEarlyPhaseOffset = early;
mLatePhaseOffset = late;
mPhaseOffset = late;
}
nsecs_t getEarlyPhaseOffset() const {
return mEarlyPhaseOffset;
}
void setEventThread(EventThread* eventThread) {
mEventThread = eventThread;
}
void setTransactionStart(TransactionStart transactionStart) {
if (transactionStart == TransactionStart::EARLY) {
mRemainingEarlyFrameCount = MIN_EARLY_FRAME_COUNT;
}
// An early transaction stays an early transaction.
if (transactionStart == mTransactionStart || mTransactionStart == TransactionStart::EARLY) {
return;
}
mTransactionStart = transactionStart;
updatePhaseOffsets();
}
void onTransactionHandled() {
if (mTransactionStart == TransactionStart::NORMAL) return;
mTransactionStart = TransactionStart::NORMAL;
updatePhaseOffsets();
}
void onRefreshed(bool usedRenderEngine) {
bool updatePhaseOffsetsNeeded = false;
if (mRemainingEarlyFrameCount > 0) {
mRemainingEarlyFrameCount--;
updatePhaseOffsetsNeeded = true;
}
if (usedRenderEngine != mLastFrameUsedRenderEngine) {
mLastFrameUsedRenderEngine = usedRenderEngine;
updatePhaseOffsetsNeeded = true;
}
if (updatePhaseOffsetsNeeded) {
updatePhaseOffsets();
}
}
private:
void updatePhaseOffsets() {
// Do not change phase offsets if disabled.
if (mEarlyPhaseOffset == mLatePhaseOffset) return;
if (shouldUseEarlyOffset()) {
if (mPhaseOffset != mEarlyPhaseOffset) {
if (mEventThread) {
mEventThread->setPhaseOffset(mEarlyPhaseOffset);
}
mPhaseOffset = mEarlyPhaseOffset;
}
} else {
if (mPhaseOffset != mLatePhaseOffset) {
if (mEventThread) {
mEventThread->setPhaseOffset(mLatePhaseOffset);
}
mPhaseOffset = mLatePhaseOffset;
}
}
}
bool shouldUseEarlyOffset() {
return mTransactionStart == TransactionStart::EARLY || mLastFrameUsedRenderEngine
|| mRemainingEarlyFrameCount > 0;
}
nsecs_t mLatePhaseOffset = 0;
nsecs_t mEarlyPhaseOffset = 0;
EventThread* mEventThread = nullptr;
std::atomic<nsecs_t> mPhaseOffset = 0;
std::atomic<TransactionStart> mTransactionStart = TransactionStart::NORMAL;
std::atomic<bool> mLastFrameUsedRenderEngine = false;
std::atomic<int> mRemainingEarlyFrameCount = 0;
};
} // namespace android