| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "BufferLayerConsumer.h" |
| #include "Client.h" |
| #include "Layer.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "DisplayHardware/HWComposerBufferCache.h" |
| #include "FrameTracker.h" |
| #include "LayerVector.h" |
| #include "MonitoredProducer.h" |
| #include "RenderEngine/Mesh.h" |
| #include "RenderEngine/Texture.h" |
| #include "SurfaceFlinger.h" |
| #include "Transform.h" |
| |
| #include <gui/ISurfaceComposerClient.h> |
| #include <gui/LayerState.h> |
| |
| #include <ui/FrameStats.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Region.h> |
| |
| #include <utils/RefBase.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| #include <list> |
| |
| namespace android { |
| |
| /* |
| * A new BufferQueue and a new BufferLayerConsumer are created when the |
| * BufferLayer is first referenced. |
| * |
| * This also implements onFrameAvailable(), which notifies SurfaceFlinger |
| * that new data has arrived. |
| */ |
| class BufferLayer : public Layer, public BufferLayerConsumer::ContentsChangedListener { |
| public: |
| BufferLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w, |
| uint32_t h, uint32_t flags); |
| |
| ~BufferLayer() override; |
| |
| // If we have received a new buffer this frame, we will pass its surface |
| // damage down to hardware composer. Otherwise, we must send a region with |
| // one empty rect. |
| void useSurfaceDamage(); |
| void useEmptyDamage(); |
| |
| // ----------------------------------------------------------------------- |
| // Overriden from Layer |
| // ----------------------------------------------------------------------- |
| |
| /* |
| * getTypeId - Provide unique string for each class type in the Layer |
| * hierarchy |
| */ |
| const char* getTypeId() const override { return "BufferLayer"; } |
| |
| /* |
| * isProtected - true if the layer may contain protected content in the |
| * GRALLOC_USAGE_PROTECTED sense. |
| */ |
| bool isProtected() const; |
| |
| /* |
| * isVisible - true if this layer is visible, false otherwise |
| */ |
| bool isVisible() const override; |
| |
| /* |
| * isFixedSize - true if content has a fixed size |
| */ |
| bool isFixedSize() const override; |
| |
| // the this layer's size and format |
| status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); |
| |
| /* |
| * onDraw - draws the surface. |
| */ |
| void onDraw(const RenderArea& renderArea, const Region& clip, |
| bool useIdentityTransform) const override; |
| |
| void onLayerDisplayed(const sp<Fence>& releaseFence) override; |
| |
| void abandon() override; |
| bool shouldPresentNow(const DispSync& dispSync) const override; |
| void setTransformHint(uint32_t orientation) const override; |
| bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, |
| const std::shared_ptr<FenceTime>& presentFence, |
| const CompositorTiming& compositorTiming) override; |
| std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush) override; |
| bool getTransformToDisplayInverse() const override; |
| |
| public: |
| bool onPreComposition(nsecs_t refreshStartTime) override; |
| |
| // If a buffer was replaced this frame, release the former buffer |
| void releasePendingBuffer(nsecs_t dequeueReadyTime); |
| |
| /* |
| * latchBuffer - called each time the screen is redrawn and returns whether |
| * the visible regions need to be recomputed (this is a fairly heavy |
| * operation, so this should be set only if needed). Typically this is used |
| * to figure out if the content or size of a surface has changed. |
| */ |
| Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) override; |
| bool isBufferLatched() const override { return mRefreshPending; } |
| void setDefaultBufferSize(uint32_t w, uint32_t h) override; |
| |
| bool isHdrY410() const override; |
| |
| void setPerFrameData(const sp<const DisplayDevice>& displayDevice) override; |
| |
| bool isOpaque(const Layer::State& s) const override; |
| |
| private: |
| void onFirstRef() override; |
| |
| // Interface implementation for |
| // BufferLayerConsumer::ContentsChangedListener |
| void onFrameAvailable(const BufferItem& item) override; |
| void onFrameReplaced(const BufferItem& item) override; |
| void onSidebandStreamChanged() override; |
| |
| // needsLinearFiltering - true if this surface's state requires filtering |
| bool needsFiltering(const RenderArea& renderArea) const; |
| |
| static bool getOpacityForFormat(uint32_t format); |
| |
| // drawing |
| void drawWithOpenGL(const RenderArea& renderArea, bool useIdentityTransform) const; |
| |
| // Temporary - Used only for LEGACY camera mode. |
| uint32_t getProducerStickyTransform() const; |
| |
| // Loads the corresponding system property once per process |
| static bool latchUnsignaledBuffers(); |
| |
| uint64_t getHeadFrameNumber() const; |
| bool headFenceHasSignaled() const; |
| |
| // Returns the current scaling mode, unless mOverrideScalingMode |
| // is set, in which case, it returns mOverrideScalingMode |
| uint32_t getEffectiveScalingMode() const override; |
| |
| public: |
| void notifyAvailableFrames() override; |
| |
| PixelFormat getPixelFormat() const override { return mFormat; } |
| sp<IGraphicBufferProducer> getProducer() const; |
| |
| private: |
| sp<BufferLayerConsumer> mConsumer; |
| |
| // Check all of the local sync points to ensure that all transactions |
| // which need to have been applied prior to the frame which is about to |
| // be latched have signaled |
| bool allTransactionsSignaled(); |
| sp<IGraphicBufferProducer> mProducer; |
| |
| // constants |
| uint32_t mTextureName; // from GLES |
| PixelFormat mFormat; |
| |
| // main thread |
| uint32_t mCurrentScalingMode; |
| bool mBufferLatched = false; // TODO: Use mActiveBuffer? |
| uint64_t mPreviousFrameNumber; // Only accessed on the main thread. |
| // The texture used to draw the layer in GLES composition mode |
| mutable Texture mTexture; |
| |
| bool mUpdateTexImageFailed; // This is only accessed on the main thread. |
| bool mRefreshPending; |
| }; |
| |
| } // namespace android |