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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceControl"
#include <stdint.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <android/native_window.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/Log.h>
#include <utils/Looper.h>
#include <utils/threads.h>
#include <binder/IPCThreadState.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <ui/StaticDisplayInfo.h>
#include <gui/BLASTBufferQueue.h>
#include <gui/BufferQueueCore.h>
#include <gui/Choreographer.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceControl.h>
#include <private/gui/ParcelUtils.h>
namespace android {
// ============================================================================
// SurfaceControl
// ============================================================================
SurfaceControl::SurfaceControl(const sp<SurfaceComposerClient>& client, const sp<IBinder>& handle,
int32_t layerId, const std::string& name, uint32_t w, uint32_t h,
PixelFormat format, uint32_t transform, uint32_t flags)
: mClient(client),
mHandle(handle),
mLayerId(layerId),
mName(name),
mTransformHint(transform),
mWidth(w),
mHeight(h),
mFormat(format),
mCreateFlags(flags) {}
SurfaceControl::SurfaceControl(const sp<SurfaceControl>& other) {
mClient = other->mClient;
mHandle = other->mHandle;
mTransformHint = other->mTransformHint;
mLayerId = other->mLayerId;
mName = other->mName;
mWidth = other->mWidth;
mHeight = other->mHeight;
mFormat = other->mFormat;
mCreateFlags = other->mCreateFlags;
}
SurfaceControl::~SurfaceControl()
{
// Trigger an IPC now, to make sure things
// happen without delay, since these resources are quite heavy.
mClient.clear();
mHandle.clear();
mBbq.clear();
IPCThreadState::self()->flushCommands();
}
void SurfaceControl::disconnect() {
if (getIGraphicBufferProducer() != nullptr) {
getIGraphicBufferProducer()->disconnect(
BufferQueueCore::CURRENTLY_CONNECTED_API);
}
}
bool SurfaceControl::isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
{
if (lhs == nullptr || rhs == nullptr)
return false;
return lhs->mHandle == rhs->mHandle;
}
status_t SurfaceControl::clearLayerFrameStats() const {
status_t err = validate();
if (err != NO_ERROR) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->clearLayerFrameStats(mHandle);
}
status_t SurfaceControl::getLayerFrameStats(FrameStats* outStats) const {
status_t err = validate();
if (err != NO_ERROR) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->getLayerFrameStats(mHandle, outStats);
}
status_t SurfaceControl::validate() const
{
if (mHandle==nullptr || mClient==nullptr) {
ALOGE("invalid handle (%p) or client (%p)",
mHandle.get(), mClient.get());
return NO_INIT;
}
return NO_ERROR;
}
status_t SurfaceControl::writeSurfaceToParcel(
const sp<SurfaceControl>& control, Parcel* parcel)
{
sp<IGraphicBufferProducer> bp;
if (control != nullptr) {
bp = control->getIGraphicBufferProducer();
}
return parcel->writeStrongBinder(IInterface::asBinder(bp));
}
sp<Surface> SurfaceControl::generateSurfaceLocked()
{
uint32_t ignore;
auto flags = mCreateFlags & (ISurfaceComposerClient::eCursorWindow |
ISurfaceComposerClient::eOpaque);
mBbqChild = mClient->createSurface(String8("bbq-wrapper"), 0, 0, mFormat,
flags, mHandle, {}, &ignore);
mBbq = sp<BLASTBufferQueue>::make("bbq-adapter", mBbqChild, mWidth, mHeight, mFormat);
// This surface is always consumed by SurfaceFlinger, so the
// producerControlledByApp value doesn't matter; using false.
mSurfaceData = mBbq->getSurface(true);
return mSurfaceData;
}
sp<Surface> SurfaceControl::getSurface()
{
Mutex::Autolock _l(mLock);
if (mSurfaceData == nullptr) {
return generateSurfaceLocked();
}
return mSurfaceData;
}
sp<Surface> SurfaceControl::createSurface()
{
return getSurface();
}
void SurfaceControl::updateDefaultBufferSize(uint32_t width, uint32_t height) {
Mutex::Autolock _l(mLock);
mWidth = width;
mHeight = height;
if (mBbq) {
mBbq->update(mBbqChild, width, height, mFormat);
}
}
sp<IBinder> SurfaceControl::getLayerStateHandle() const
{
return mHandle;
}
sp<IBinder> SurfaceControl::getHandle() const {
if (mBbqChild != nullptr) {
return mBbqChild->getHandle();
}
return getLayerStateHandle();
}
int32_t SurfaceControl::getLayerId() const {
return mLayerId;
}
const std::string& SurfaceControl::getName() const {
return mName;
}
std::shared_ptr<Choreographer> SurfaceControl::getChoreographer() {
if (mChoreographer) {
return mChoreographer;
}
sp<Looper> looper = Looper::getForThread();
if (!looper.get()) {
ALOGE("%s: No looper prepared for thread", __func__);
return nullptr;
}
mChoreographer = std::make_shared<Choreographer>(looper, getHandle());
status_t result = mChoreographer->initialize();
if (result != OK) {
ALOGE("Failed to initialize choreographer");
mChoreographer = nullptr;
}
return mChoreographer;
}
sp<IGraphicBufferProducer> SurfaceControl::getIGraphicBufferProducer()
{
getSurface();
Mutex::Autolock _l(mLock);
return mBbq->getIGraphicBufferProducer();
}
sp<SurfaceComposerClient> SurfaceControl::getClient() const
{
return mClient;
}
uint32_t SurfaceControl::getTransformHint() const {
Mutex::Autolock _l(mLock);
return mTransformHint;
}
void SurfaceControl::setTransformHint(uint32_t hint) {
Mutex::Autolock _l(mLock);
mTransformHint = hint;
}
status_t SurfaceControl::writeToParcel(Parcel& parcel) {
SAFE_PARCEL(parcel.writeStrongBinder, ISurfaceComposerClient::asBinder(mClient->getClient()));
SAFE_PARCEL(parcel.writeStrongBinder, mHandle);
SAFE_PARCEL(parcel.writeInt32, mLayerId);
SAFE_PARCEL(parcel.writeUtf8AsUtf16, mName);
SAFE_PARCEL(parcel.writeUint32, mTransformHint);
SAFE_PARCEL(parcel.writeUint32, mWidth);
SAFE_PARCEL(parcel.writeUint32, mHeight);
SAFE_PARCEL(parcel.writeUint32, mFormat);
return NO_ERROR;
}
status_t SurfaceControl::readFromParcel(const Parcel& parcel,
sp<SurfaceControl>* outSurfaceControl) {
sp<IBinder> client;
sp<IBinder> handle;
int32_t layerId;
std::string layerName;
uint32_t transformHint;
uint32_t width;
uint32_t height;
uint32_t format;
SAFE_PARCEL(parcel.readStrongBinder, &client);
SAFE_PARCEL(parcel.readStrongBinder, &handle);
SAFE_PARCEL(parcel.readInt32, &layerId);
SAFE_PARCEL(parcel.readUtf8FromUtf16, &layerName);
SAFE_PARCEL(parcel.readUint32, &transformHint);
SAFE_PARCEL(parcel.readUint32, &width);
SAFE_PARCEL(parcel.readUint32, &height);
SAFE_PARCEL(parcel.readUint32, &format);
// We aren't the original owner of the surface.
*outSurfaceControl = new SurfaceControl(new SurfaceComposerClient(
interface_cast<ISurfaceComposerClient>(client)),
handle.get(), layerId, layerName, width, height, format,
transformHint);
return NO_ERROR;
}
status_t SurfaceControl::readNullableFromParcel(const Parcel& parcel,
sp<SurfaceControl>* outSurfaceControl) {
bool isNotNull;
SAFE_PARCEL(parcel.readBool, &isNotNull);
if (isNotNull) {
SAFE_PARCEL(SurfaceControl::readFromParcel, parcel, outSurfaceControl);
}
return NO_ERROR;
}
status_t SurfaceControl::writeNullableToParcel(Parcel& parcel,
const sp<SurfaceControl>& surfaceControl) {
auto isNotNull = surfaceControl != nullptr;
SAFE_PARCEL(parcel.writeBool, isNotNull);
if (isNotNull) {
SAFE_PARCEL(surfaceControl->writeToParcel, parcel);
}
return NO_ERROR;
}
sp<SurfaceControl> SurfaceControl::getParentingLayer() {
if (mBbqChild != nullptr) {
return mBbqChild;
}
return this;
}
uint64_t SurfaceControl::resolveFrameNumber(const std::optional<uint64_t>& frameNumber) {
if (frameNumber.has_value()) {
auto ret = frameNumber.value();
// Set the fallback to something far enough ahead that in the unlikely event of mixed
// "real" frame numbers and fallback frame numbers, we still won't collide in any
// meaningful capacity
mFallbackFrameNumber = ret + 100;
return ret;
} else {
return mFallbackFrameNumber++;
}
}
// ----------------------------------------------------------------------------
}; // namespace android