blob: 5e20d4d0f585214e01d9ccb71d7544a4ee122e37 [file] [log] [blame]
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto3";
option optimize_for = LITE_RUNTIME;
package android.surfaceflinger;
message RegionProto {
reserved 1; // Previously: uint64 id
repeated RectProto rect = 2;
}
message RectProto {
int32 left = 1;
int32 top = 2;
int32 right = 3;
int32 bottom = 4;
}
message SizeProto {
int32 w = 1;
int32 h = 2;
}
message TransformProto {
float dsdx = 1;
float dtdx = 2;
float dsdy = 3;
float dtdy = 4;
int32 type = 5;
}
message ColorProto {
float r = 1;
float g = 2;
float b = 3;
float a = 4;
}
message InputWindowInfoProto {
uint32 layout_params_flags = 1;
int32 layout_params_type = 2;
RectProto frame = 3;
RegionProto touchable_region = 4;
int32 surface_inset = 5;
bool visible = 6;
bool can_receive_keys = 7 [deprecated = true];
bool focusable = 8;
bool has_wallpaper = 9;
float global_scale_factor = 10;
float window_x_scale = 11 [deprecated = true];
float window_y_scale = 12 [deprecated = true];
int32 crop_layer_id = 13;
bool replace_touchable_region_with_crop = 14;
RectProto touchable_region_crop = 15;
TransformProto transform = 16;
uint32 input_config = 17;
}
message BlurRegion {
uint32 blur_radius = 1;
uint32 corner_radius_tl = 2;
uint32 corner_radius_tr = 3;
uint32 corner_radius_bl = 4;
float corner_radius_br = 5;
float alpha = 6;
int32 left = 7;
int32 top = 8;
int32 right = 9;
int32 bottom = 10;
}
message ColorTransformProto {
// This will be a 4x4 matrix of float values
repeated float val = 1;
}