blob: de793c21420cc6c60baad698cd66e413336698d5 [file] [log] [blame]
* Copyright 2013 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
#include <android-base/thread_annotations.h>
#include <stdint.h>
#include <sys/types.h>
#include <condition_variable>
#include <deque>
#include <mutex>
#include <queue>
#include <thread>
#include <unordered_map>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <renderengine/RenderEngine.h>
#include <renderengine/private/Description.h>
#define EGL_NO_CONFIG ((EGLConfig)0)
namespace android {
namespace renderengine {
class Mesh;
class Texture;
namespace gl {
class GLImage;
class GLESRenderEngine : public impl::RenderEngine {
static std::unique_ptr<GLESRenderEngine> create(int hwcFormat, uint32_t featureFlags,
uint32_t imageCacheSize);
static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
GLESRenderEngine(uint32_t featureFlags, // See RenderEngine::FeatureFlag
EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface dummy,
EGLContext protectedContext, EGLSurface protectedDummy,
uint32_t imageCacheSize);
~GLESRenderEngine() override EXCLUDES(mRenderingMutex);
std::unique_ptr<Framebuffer> createFramebuffer() override;
std::unique_ptr<Image> createImage() override;
void primeCache() const override;
bool isCurrent() const override;
base::unique_fd flush() override;
bool finish() override;
bool waitFence(base::unique_fd fenceFd) override;
void clearWithColor(float red, float green, float blue, float alpha) override;
void fillRegionWithColor(const Region& region, float red, float green, float blue,
float alpha) override;
void genTextures(size_t count, uint32_t* names) override;
void deleteTextures(size_t count, uint32_t const* names) override;
void bindExternalTextureImage(uint32_t texName, const Image& image) override;
status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
status_t cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
void unbindExternalTextureBuffer(uint64_t bufferId) EXCLUDES(mRenderingMutex);
status_t bindFrameBuffer(Framebuffer* framebuffer) override;
void unbindFrameBuffer(Framebuffer* framebuffer) override;
void checkErrors() const override;
bool isProtected() const override { return mInProtectedContext; }
bool supportsProtectedContent() const override;
bool useProtectedContext(bool useProtectedContext) override;
status_t drawLayers(const DisplaySettings& display, const std::vector<LayerSettings>& layers,
ANativeWindowBuffer* buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence, base::unique_fd* drawFence)
EXCLUDES(mRenderingMutex) override;
// internal to RenderEngine
EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
EGLConfig getEGLConfig() const { return mEGLConfig; }
// Creates an output image for rendering to
EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
bool useFramebufferCache);
// Test-only methods
// Returns true iff mImageCache contains an image keyed by bufferId
bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
// Returns true iff mFramebufferImageCache contains an image keyed by bufferId
bool isFramebufferImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
Framebuffer* getFramebufferForDrawing() override;
void dump(std::string& result) override;
void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop,
ui::Transform::orientation_flags rotation) override;
void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
const half4& color, float cornerRadius) override;
void setupLayerTexturing(const Texture& texture) override;
void setupLayerBlackedOut() override;
void setupFillWithColor(float r, float g, float b, float a) override;
void setColorTransform(const mat4& colorTransform) override;
void disableTexturing() override;
void disableBlending() override;
void setupCornerRadiusCropSize(float width, float height) override;
// HDR and color management related functions and state
void setSourceY410BT2020(bool enable) override;
void setSourceDataSpace(ui::Dataspace source) override;
void setOutputDataSpace(ui::Dataspace dataspace) override;
void setDisplayMaxLuminance(const float maxLuminance) override;
// drawing
void drawMesh(const Mesh& mesh) override;
size_t getMaxTextureSize() const override;
size_t getMaxViewportDims() const override;
enum GlesVersion {
GLES_VERSION_1_0 = 0x10000,
GLES_VERSION_1_1 = 0x10001,
GLES_VERSION_2_0 = 0x20000,
GLES_VERSION_3_0 = 0x30000,
static GlesVersion parseGlesVersion(const char* str);
static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
EGLContext shareContext, bool useContextPriority,
Protection protection);
static EGLSurface createDummyEglPbufferSurface(EGLDisplay display, EGLConfig config,
int hwcFormat, Protection protection);
void setScissor(const Rect& region);
void disableScissor();
bool waitSync(EGLSyncKHR sync, EGLint flags);
// A data space is considered HDR data space if it has BT2020 color space
// with PQ or HLG transfer function.
bool isHdrDataSpace(const ui::Dataspace dataSpace) const;
bool needsXYZTransformMatrix() const;
// Defines the viewport, and sets the projection matrix to the projection
// defined by the clip.
void setViewportAndProjection(Rect viewport, Rect clip);
// Evicts stale images from the buffer cache.
void evictImages(const std::vector<LayerSettings>& layers);
// Computes the cropping window for the layer and sets up cropping
// coordinates for the mesh.
FloatRect setupLayerCropping(const LayerSettings& layer, Mesh& mesh);
// We do a special handling for rounded corners when it's possible to turn off blending
// for the majority of the layer. The rounded corners needs to turn on blending such that
// we can set the alpha value correctly, however, only the corners need this, and since
// blending is an expensive operation, we want to turn off blending when it's not necessary.
void handleRoundedCorners(const DisplaySettings& display, const LayerSettings& layer,
const Mesh& mesh);
EGLDisplay mEGLDisplay;
EGLConfig mEGLConfig;
EGLContext mEGLContext;
EGLSurface mDummySurface;
EGLContext mProtectedEGLContext;
EGLSurface mProtectedDummySurface;
GLuint mProtectedTexName;
GLint mMaxViewportDims[2];
GLint mMaxTextureSize;
GLuint mVpWidth;
GLuint mVpHeight;
Description mState;
mat4 mSrgbToXyz;
mat4 mDisplayP3ToXyz;
mat4 mBt2020ToXyz;
mat4 mXyzToSrgb;
mat4 mXyzToDisplayP3;
mat4 mXyzToBt2020;
mat4 mSrgbToDisplayP3;
mat4 mSrgbToBt2020;
mat4 mDisplayP3ToSrgb;
mat4 mDisplayP3ToBt2020;
mat4 mBt2020ToSrgb;
mat4 mBt2020ToDisplayP3;
bool mInProtectedContext = false;
// If set to true, then enables tracing flush() and finish() to systrace.
bool mTraceGpuCompletion = false;
// Maximum size of mFramebufferImageCache. If more images would be cached, then (approximately)
// the last recently used buffer should be kicked out.
uint32_t mFramebufferImageCacheSize = 0;
// Cache of output images, keyed by corresponding GraphicBuffer ID.
std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache;
// Current dataspace of layer being rendered
ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN;
// Current output dataspace of the render engine
ui::Dataspace mOutputDataSpace = ui::Dataspace::UNKNOWN;
// Whether device supports color management, currently color management
// supports sRGB, DisplayP3 color spaces.
const bool mUseColorManagement = false;
// Cache of GL images that we'll store per GraphicBuffer ID
std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex);
// Mutex guarding rendering operations, so that:
// 1. GL operations aren't interleaved, and
// 2. Internal state related to rendering that is potentially modified by
// multiple threads is guaranteed thread-safe.
std::mutex mRenderingMutex;
// See bindExternalTextureBuffer above, but requiring that mRenderingMutex
// is held.
status_t bindExternalTextureBufferLocked(uint32_t texName, const sp<GraphicBuffer>& buffer,
const sp<Fence>& fence) REQUIRES(mRenderingMutex);
// See cacheExternalTextureBuffer above, but requiring that mRenderingMutex
// is held.
status_t cacheExternalTextureBufferLocked(const sp<GraphicBuffer>& buffer)
std::unique_ptr<Framebuffer> mDrawingBuffer;
class FlushTracer {
FlushTracer(GLESRenderEngine* engine);
void queueSync(EGLSyncKHR sync) EXCLUDES(mMutex);
struct QueueEntry {
EGLSyncKHR mSync = nullptr;
uint64_t mFrameNum = 0;
void loop();
GLESRenderEngine* const mEngine;
std::thread mThread;
std::condition_variable_any mCondition;
std::mutex mMutex;
std::queue<QueueEntry> mQueue GUARDED_BY(mMutex);
uint64_t mFramesQueued GUARDED_BY(mMutex) = 0;
bool mRunning = true;
friend class FlushTracer;
std::unique_ptr<FlushTracer> mFlushTracer;
} // namespace gl
} // namespace renderengine
} // namespace android