Correct overflow check in Parcel resize code
Bug 31929765
Change-Id: Ie27b9945f1de056624668869bdf9a5578abff467
diff --git a/libs/binder/Parcel.cpp b/libs/binder/Parcel.cpp
index 172db27..1e7df6c 100644
--- a/libs/binder/Parcel.cpp
+++ b/libs/binder/Parcel.cpp
@@ -417,7 +417,8 @@
if (numObjects > 0) {
// grow objects
if (mObjectsCapacity < mObjectsSize + numObjects) {
- int newSize = ((mObjectsSize + numObjects)*3)/2;
+ size_t newSize = ((mObjectsSize + numObjects)*3)/2;
+ if (newSize*sizeof(binder_size_t) < mObjectsSize) return NO_MEMORY; // overflow
binder_size_t *objects =
(binder_size_t*)realloc(mObjects, newSize*sizeof(binder_size_t));
if (objects == (binder_size_t*)0) {
@@ -943,6 +944,7 @@
}
if (!enoughObjects) {
size_t newSize = ((mObjectsSize+2)*3)/2;
+ if (newSize*sizeof(binder_size_t) < mObjectsSize) return NO_MEMORY; // overflow
binder_size_t* objects = (binder_size_t*)realloc(mObjects, newSize*sizeof(binder_size_t));
if (objects == NULL) return NO_MEMORY;
mObjects = objects;