First pass at updated cache clearing logic.

The old clearing algorithm is very naive and it sorts all cached files
globally by modified time.  This sadly lets apps gamify the system by
setting their modified times far in the future, and it's very
expensive because it requires a global filesystem traversal to free
up even the smallest amount of data.

Instead, this CL introduces a much more fair cache clearing algorithm
that deletes files from specific UIDs based on how much cache space
that UID is using proportional to the space allocated to them.  This
new design has several nice properties:

-- It uses the recently added quotactl() feature to rapidly target
the apps that are using the most space.
-- We only need to traverse the filesystem for UIDs that actively
enter the crosshairs of the clearing algorithm.
-- Disciplined apps who stay under their allocated quota will be
the last to have their cached data cleared.
-- This design can be easily adapted to support additional features
such as atomic purging and tombstones.

In summary, the new algorithm is extremely efficient when freeing up
the typical small-to-medium amounts of disk space, and is only
moderately less efficient than the old algorithm when forced to clear
all cached data.

Test: builds, boots, clearing strategy looks sane
Bug: 33965858
Change-Id: I66f95089cb33f1add3f31fcf1082ab2469870fda
8 files changed