| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <condition_variable> |
| #include <deque> |
| #include <mutex> |
| #include <thread> |
| #include <unordered_map> |
| |
| #include <android-base/thread_annotations.h> |
| |
| #include <binder/IBinder.h> |
| #include <gui/ITransactionCompletedListener.h> |
| #include <ui/Fence.h> |
| |
| namespace android { |
| |
| struct CallbackIdsHash { |
| // CallbackId vectors have several properties that let us get away with this simple hash. |
| // 1) CallbackIds are never 0 so if something has gone wrong and our CallbackId vector is |
| // empty we can still hash 0. |
| // 2) CallbackId vectors for the same listener either are identical or contain none of the |
| // same members. It is sufficient to just check the first CallbackId in the vectors. If |
| // they match, they are the same. If they do not match, they are not the same. |
| std::size_t operator()(const std::vector<CallbackId>& callbackIds) const { |
| return std::hash<CallbackId>{}((callbackIds.empty()) ? 0 : callbackIds.front()); |
| } |
| }; |
| |
| class CallbackHandle : public RefBase { |
| public: |
| CallbackHandle(const sp<ITransactionCompletedListener>& transactionListener, |
| const std::vector<CallbackId>& ids, const sp<IBinder>& sc); |
| |
| sp<ITransactionCompletedListener> listener; |
| std::vector<CallbackId> callbackIds; |
| wp<IBinder> surfaceControl; |
| |
| bool releasePreviousBuffer = false; |
| sp<Fence> previousReleaseFence; |
| nsecs_t acquireTime = -1; |
| nsecs_t latchTime = -1; |
| }; |
| |
| class TransactionCompletedThread { |
| public: |
| ~TransactionCompletedThread(); |
| |
| void run(); |
| |
| // Adds listener and callbackIds in case there are no SurfaceControls that are supposed |
| // to be included in the callback. This functions should be call before attempting to add any |
| // callback handles. |
| status_t addCallback(const sp<ITransactionCompletedListener>& transactionListener, |
| const std::vector<CallbackId>& callbackIds); |
| |
| // Informs the TransactionCompletedThread that there is a Transaction with a CallbackHandle |
| // that needs to be latched and presented this frame. This function should be called once the |
| // layer has received the CallbackHandle so the TransactionCompletedThread knows not to send |
| // a callback for that Listener/Transaction pair until that CallbackHandle has been latched and |
| // presented. |
| status_t registerPendingCallbackHandle(const sp<CallbackHandle>& handle); |
| // Notifies the TransactionCompletedThread that a pending CallbackHandle has been presented. |
| status_t addPresentedCallbackHandles(const std::deque<sp<CallbackHandle>>& handles); |
| |
| // Adds the Transaction CallbackHandle from a layer that does not need to be relatched and |
| // presented this frame. |
| status_t addUnpresentedCallbackHandle(const sp<CallbackHandle>& handle); |
| |
| void addPresentFence(const sp<Fence>& presentFence); |
| |
| void sendCallbacks(); |
| |
| private: |
| void threadMain(); |
| |
| status_t findTransactionStats(const sp<ITransactionCompletedListener>& listener, |
| const std::vector<CallbackId>& callbackIds, |
| TransactionStats** outTransactionStats) REQUIRES(mMutex); |
| |
| status_t addCallbackHandle(const sp<CallbackHandle>& handle) REQUIRES(mMutex); |
| |
| class ThreadDeathRecipient : public IBinder::DeathRecipient { |
| public: |
| // This function is a no-op. isBinderAlive needs a linked DeathRecipient to work. |
| // Death recipients needs a binderDied function. |
| // |
| // (isBinderAlive checks if BpBinder's mAlive is 0. mAlive is only set to 0 in sendObituary. |
| // sendObituary is only called if linkToDeath was called with a DeathRecipient.) |
| void binderDied(const wp<IBinder>& /*who*/) override {} |
| }; |
| sp<ThreadDeathRecipient> mDeathRecipient; |
| |
| struct ITransactionCompletedListenerHash { |
| std::size_t operator()(const sp<ITransactionCompletedListener>& listener) const { |
| return std::hash<IBinder*>{}((listener) ? IInterface::asBinder(listener).get() |
| : nullptr); |
| } |
| }; |
| |
| // Protects the creation and destruction of mThread |
| std::mutex mThreadMutex; |
| |
| std::thread mThread GUARDED_BY(mThreadMutex); |
| |
| std::mutex mMutex; |
| std::condition_variable_any mConditionVariable; |
| |
| std::unordered_map< |
| sp<ITransactionCompletedListener>, |
| std::unordered_map<std::vector<CallbackId>, uint32_t /*count*/, CallbackIdsHash>, |
| ITransactionCompletedListenerHash> |
| mPendingTransactions GUARDED_BY(mMutex); |
| std::unordered_map<sp<ITransactionCompletedListener>, std::deque<TransactionStats>, |
| ITransactionCompletedListenerHash> |
| mCompletedTransactions GUARDED_BY(mMutex); |
| |
| bool mRunning GUARDED_BY(mMutex) = false; |
| bool mKeepRunning GUARDED_BY(mMutex) = true; |
| |
| sp<Fence> mPresentFence GUARDED_BY(mMutex); |
| }; |
| |
| } // namespace android |