| #pragma once |
| |
| #include <ui/GraphicTypes.h> |
| #include <ui/Transform.h> |
| |
| #include <functional> |
| |
| namespace android { |
| |
| class DisplayDevice; |
| |
| // RenderArea describes a rectangular area that layers can be rendered to. |
| // |
| // There is a logical render area and a physical render area. When a layer is |
| // rendered to the render area, it is first transformed and clipped to the logical |
| // render area. The transformed and clipped layer is then projected onto the |
| // physical render area. |
| class RenderArea { |
| public: |
| enum class CaptureFill {CLEAR, OPAQUE}; |
| |
| static float getCaptureFillValue(CaptureFill captureFill); |
| |
| RenderArea(uint32_t reqWidth, uint32_t reqHeight, CaptureFill captureFill, |
| ui::Dataspace reqDataSpace, |
| ui::Transform::orientation_flags rotation = ui::Transform::ROT_0) |
| : mReqWidth(reqWidth), |
| mReqHeight(reqHeight), |
| mReqDataSpace(reqDataSpace), |
| mCaptureFill(captureFill), |
| mRotationFlags(rotation) {} |
| |
| virtual ~RenderArea() = default; |
| |
| // Invoke drawLayers to render layers into the render area. |
| virtual void render(std::function<void()> drawLayers) { drawLayers(); } |
| |
| // Returns true if the render area is secure. A secure layer should be |
| // blacked out / skipped when rendered to an insecure render area. |
| virtual bool isSecure() const = 0; |
| |
| // Returns true if the otherwise disabled layer filtering should be |
| // enabled when rendering to this render area. |
| virtual bool needsFiltering() const = 0; |
| |
| // Returns the transform to be applied on layers to transform them into |
| // the logical render area. |
| virtual const ui::Transform& getTransform() const = 0; |
| |
| // Returns the size of the logical render area. Layers are clipped to the |
| // logical render area. |
| virtual int getWidth() const = 0; |
| virtual int getHeight() const = 0; |
| virtual Rect getBounds() const = 0; |
| |
| // Returns the source crop of the render area. The source crop defines |
| // how layers are projected from the logical render area onto the physical |
| // render area. It can be larger than the logical render area. It can |
| // also be optionally rotated. |
| // |
| // Layers are first clipped to the source crop (in addition to being |
| // clipped to the logical render area already). The source crop and the |
| // layers are then rotated around the center of the source crop, and |
| // scaled to the physical render area linearly. |
| virtual Rect getSourceCrop() const = 0; |
| |
| // Returns the rotation of the source crop and the layers. |
| ui::Transform::orientation_flags getRotationFlags() const { return mRotationFlags; }; |
| |
| // Returns the size of the physical render area. |
| int getReqWidth() const { return mReqWidth; }; |
| int getReqHeight() const { return mReqHeight; }; |
| |
| // Returns the composition data space of the render area. |
| ui::Dataspace getReqDataSpace() const { return mReqDataSpace; } |
| |
| // Returns the fill color of the physical render area. Regions not |
| // covered by any rendered layer should be filled with this color. |
| CaptureFill getCaptureFill() const { return mCaptureFill; }; |
| |
| virtual const sp<const DisplayDevice> getDisplayDevice() const = 0; |
| |
| private: |
| const uint32_t mReqWidth; |
| const uint32_t mReqHeight; |
| const ui::Dataspace mReqDataSpace; |
| const CaptureFill mCaptureFill; |
| const ui::Transform::orientation_flags mRotationFlags; |
| }; |
| |
| } // namespace android |