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android
/
platform
/
frameworks
/
native
/
876a1960e4a264a364ef14634840d5eebd78f01e
/
.
/
services
/
surfaceflinger
/
RenderArea.cpp
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#include
"RenderArea.h"
namespace
android
{
float
RenderArea
::
getCaptureFillValue
(
CaptureFill
captureFill
)
{
switch
(
captureFill
)
{
case
CaptureFill
::
CLEAR
:
return
0.0f
;
case
CaptureFill
::
OPAQUE
:
default
:
return
1.0f
;
}
}
}
// namespace android