| // Simple OpenGL ES 1.x application showing how to initialize and draw something. |
| |
| #include <EGL/egl.h> |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <WindowSurface.h> |
| #include <EGLUtils.h> |
| |
| #include <stdio.h> |
| |
| #include <stdlib.h> |
| #include <math.h> |
| |
| using namespace android; |
| |
| #define METADATA_SCALE(x) (static_cast<EGLint>(x * EGL_METADATA_SCALING_EXT)) |
| |
| EGLDisplay eglDisplay; |
| EGLSurface eglSurface; |
| EGLContext eglContext; |
| GLuint texture; |
| |
| #define FIXED_ONE 0x10000 |
| #define ITERATIONS 50 |
| |
| int init_gl_surface(const WindowSurface& windowSurface); |
| void free_gl_surface(void); |
| void init_scene(void); |
| void render(); |
| void create_texture(void); |
| int readTimer(void); |
| |
| static void printGLString(const char *name, GLenum s) { |
| const char *v = (const char *) glGetString(s); |
| fprintf(stderr, "GL %s = %s\n", name, v); |
| } |
| |
| static void gluLookAt(float eyeX, float eyeY, float eyeZ, |
| float centerX, float centerY, float centerZ, float upX, float upY, |
| float upZ) |
| { |
| // See the OpenGL GLUT documentation for gluLookAt for a description |
| // of the algorithm. We implement it in a straightforward way: |
| |
| float fx = centerX - eyeX; |
| float fy = centerY - eyeY; |
| float fz = centerZ - eyeZ; |
| |
| // Normalize f |
| float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); |
| fx *= rlf; |
| fy *= rlf; |
| fz *= rlf; |
| |
| // Normalize up |
| float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); |
| upX *= rlup; |
| upY *= rlup; |
| upZ *= rlup; |
| |
| // compute s = f x up (x means "cross product") |
| |
| float sx = fy * upZ - fz * upY; |
| float sy = fz * upX - fx * upZ; |
| float sz = fx * upY - fy * upX; |
| |
| // compute u = s x f |
| float ux = sy * fz - sz * fy; |
| float uy = sz * fx - sx * fz; |
| float uz = sx * fy - sy * fx; |
| |
| float m[16] ; |
| m[0] = sx; |
| m[1] = ux; |
| m[2] = -fx; |
| m[3] = 0.0f; |
| |
| m[4] = sy; |
| m[5] = uy; |
| m[6] = -fy; |
| m[7] = 0.0f; |
| |
| m[8] = sz; |
| m[9] = uz; |
| m[10] = -fz; |
| m[11] = 0.0f; |
| |
| m[12] = 0.0f; |
| m[13] = 0.0f; |
| m[14] = 0.0f; |
| m[15] = 1.0f; |
| |
| glMultMatrixf(m); |
| glTranslatef(-eyeX, -eyeY, -eyeZ); |
| } |
| |
| void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { |
| |
| #define X(VAL) {VAL, #VAL} |
| struct {EGLint attribute; const char* name;} names[] = { |
| X(EGL_BUFFER_SIZE), |
| X(EGL_ALPHA_SIZE), |
| X(EGL_BLUE_SIZE), |
| X(EGL_GREEN_SIZE), |
| X(EGL_RED_SIZE), |
| X(EGL_DEPTH_SIZE), |
| X(EGL_STENCIL_SIZE), |
| X(EGL_CONFIG_CAVEAT), |
| X(EGL_CONFIG_ID), |
| X(EGL_LEVEL), |
| X(EGL_MAX_PBUFFER_HEIGHT), |
| X(EGL_MAX_PBUFFER_PIXELS), |
| X(EGL_MAX_PBUFFER_WIDTH), |
| X(EGL_NATIVE_RENDERABLE), |
| X(EGL_NATIVE_VISUAL_ID), |
| X(EGL_NATIVE_VISUAL_TYPE), |
| X(EGL_SAMPLES), |
| X(EGL_SAMPLE_BUFFERS), |
| X(EGL_SURFACE_TYPE), |
| X(EGL_TRANSPARENT_TYPE), |
| X(EGL_TRANSPARENT_RED_VALUE), |
| X(EGL_TRANSPARENT_GREEN_VALUE), |
| X(EGL_TRANSPARENT_BLUE_VALUE), |
| X(EGL_BIND_TO_TEXTURE_RGB), |
| X(EGL_BIND_TO_TEXTURE_RGBA), |
| X(EGL_MIN_SWAP_INTERVAL), |
| X(EGL_MAX_SWAP_INTERVAL), |
| X(EGL_LUMINANCE_SIZE), |
| X(EGL_ALPHA_MASK_SIZE), |
| X(EGL_COLOR_BUFFER_TYPE), |
| X(EGL_RENDERABLE_TYPE), |
| X(EGL_CONFORMANT), |
| }; |
| #undef X |
| |
| for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { |
| EGLint value = -1; |
| EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); |
| EGLint error = eglGetError(); |
| if (returnVal && error == EGL_SUCCESS) { |
| printf(" %s: ", names[j].name); |
| printf("%d (0x%x)", value, value); |
| } |
| } |
| printf("\n"); |
| } |
| |
| static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { |
| if (returnVal != EGL_TRUE) { |
| fprintf(stderr, "%s() returned %d\n", op, returnVal); |
| } |
| |
| for (EGLint error = eglGetError(); error != EGL_SUCCESS; error |
| = eglGetError()) { |
| fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), |
| error); |
| } |
| } |
| |
| int printEGLConfigurations(EGLDisplay dpy) { |
| EGLint numConfig = 0; |
| EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig); |
| checkEglError("eglGetConfigs", returnVal); |
| if (!returnVal) { |
| return false; |
| } |
| |
| printf("Number of EGL configurations: %d\n", numConfig); |
| |
| EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig); |
| if (! configs) { |
| printf("Could not allocate configs.\n"); |
| return false; |
| } |
| |
| returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig); |
| checkEglError("eglGetConfigs", returnVal); |
| if (!returnVal) { |
| free(configs); |
| return false; |
| } |
| |
| for(int i = 0; i < numConfig; i++) { |
| printf("Configuration %d\n", i); |
| printEGLConfiguration(dpy, configs[i]); |
| } |
| |
| free(configs); |
| return true; |
| } |
| |
| int main(int /*argc*/, char **/*argv*/) |
| { |
| printf("Initializing EGL...\n"); |
| WindowSurface windowSurface; |
| if(!init_gl_surface(windowSurface)) |
| { |
| printf("GL initialisation failed - exiting\n"); |
| return 0; |
| } |
| init_scene(); |
| create_texture(); |
| printf("Running...\n"); |
| while(true) { |
| render(); |
| } |
| free_gl_surface(); |
| return 0; |
| } |
| |
| int init_gl_surface(const WindowSurface& windowSurface) |
| { |
| EGLConfig myConfig = {0}; |
| EGLint attrib[] = |
| { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_NONE |
| }; |
| |
| if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY ) |
| { |
| printf("eglGetDisplay failed\n"); |
| return 0; |
| } |
| |
| if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE ) |
| { |
| printf("eglInitialize failed\n"); |
| return 0; |
| } |
| |
| if (! printEGLConfigurations(eglDisplay)) { |
| printf("printEGLConfigurations failed.\n"); |
| return 0; |
| } |
| |
| EGLNativeWindowType window = windowSurface.getSurface(); |
| EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig); |
| |
| if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig, |
| window, 0)) == EGL_NO_SURFACE ) |
| { |
| printf("eglCreateWindowSurface failed\n"); |
| return 0; |
| } |
| |
| if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT ) |
| { |
| printf("eglCreateContext failed\n"); |
| return 0; |
| } |
| |
| if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE ) |
| { |
| printf("eglMakeCurrent failed\n"); |
| return 0; |
| } |
| |
| int w, h; |
| |
| eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w); |
| checkEglError("eglQuerySurface"); |
| eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h); |
| checkEglError("eglQuerySurface"); |
| |
| fprintf(stderr, "Window dimensions: %d x %d\n", w, h); |
| |
| printGLString("Version", GL_VERSION); |
| printGLString("Vendor", GL_VENDOR); |
| printGLString("Renderer", GL_RENDERER); |
| printGLString("Extensions", GL_EXTENSIONS); |
| |
| return 1; |
| } |
| |
| void free_gl_surface(void) |
| { |
| if (eglDisplay != EGL_NO_DISPLAY) |
| { |
| eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE, |
| EGL_NO_SURFACE, EGL_NO_CONTEXT ); |
| eglDestroyContext( eglDisplay, eglContext ); |
| eglDestroySurface( eglDisplay, eglSurface ); |
| eglTerminate( eglDisplay ); |
| eglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| |
| void init_scene(void) |
| { |
| glDisable(GL_DITHER); |
| glEnable(GL_CULL_FACE); |
| float ratio = 320.0f / 480.0f; |
| glViewport(0, 0, 320, 480); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustumf(-ratio, ratio, -1, 1, 1, 10); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| gluLookAt( |
| 0, 0, 3, // eye |
| 0, 0, 0, // center |
| 0, 1, 0); // up |
| glEnable(GL_TEXTURE_2D); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| |
| void create_texture(void) |
| { |
| const unsigned int on = 0xff0000ff; |
| const unsigned int off = 0xffffffff; |
| const unsigned int pixels[] = |
| { |
| on, off, on, off, on, off, on, off, |
| off, on, off, on, off, on, off, on, |
| on, off, on, off, on, off, on, off, |
| off, on, off, on, off, on, off, on, |
| on, off, on, off, on, off, on, off, |
| off, on, off, on, off, on, off, on, |
| on, off, on, off, on, off, on, off, |
| off, on, off, on, off, on, off, on, |
| }; |
| |
| glGenTextures(1, &texture); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| } |
| |
| void setSurfaceMetadata(EGLDisplay dpy, EGLSurface surface) { |
| static EGLBoolean toggle = GL_FALSE; |
| if (EGLUtils::hasEglExtension(dpy, "EGL_EXT_surface_SMPTE2086_metadata")) { |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT, METADATA_SCALE(0.640)); |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT, METADATA_SCALE(0.330)); |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT, METADATA_SCALE(0.290)); |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT, METADATA_SCALE(0.600)); |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT, METADATA_SCALE(0.150)); |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT, METADATA_SCALE(0.060)); |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_WHITE_POINT_X_EXT, METADATA_SCALE(0.3127)); |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_WHITE_POINT_Y_EXT, METADATA_SCALE(0.3290)); |
| if (toggle) { |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_MAX_LUMINANCE_EXT, METADATA_SCALE(350)); |
| } else { |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_MAX_LUMINANCE_EXT, METADATA_SCALE(300)); |
| } |
| eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_MIN_LUMINANCE_EXT, METADATA_SCALE(0.7)); |
| } |
| |
| if (EGLUtils::hasEglExtension(dpy, "EGL_EXT_surface_CTA861_3_metadata")) { |
| if (toggle) { |
| eglSurfaceAttrib(dpy, surface, EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT, |
| METADATA_SCALE(300)); |
| } else { |
| eglSurfaceAttrib(dpy, surface, EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT, |
| METADATA_SCALE(325)); |
| } |
| eglSurfaceAttrib(dpy, surface, EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT, |
| METADATA_SCALE(75)); |
| } |
| toggle = !toggle; |
| } |
| |
| void render() |
| { |
| const GLfloat vertices[] = { |
| -1, -1, 0, |
| 1, -1, 0, |
| 1, 1, 0, |
| -1, 1, 0 |
| }; |
| |
| const GLfixed texCoords[] = { |
| 0, 0, |
| FIXED_ONE, 0, |
| FIXED_ONE, FIXED_ONE, |
| 0, FIXED_ONE |
| }; |
| |
| const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; |
| |
| glVertexPointer(3, GL_FLOAT, 0, vertices); |
| glTexCoordPointer(2, GL_FIXED, 0, texCoords); |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| int nelem = sizeof(indices)/sizeof(indices[0]); |
| glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices); |
| setSurfaceMetadata(eglDisplay, eglSurface); |
| eglSwapBuffers(eglDisplay, eglSurface); |
| } |