| #include <stdlib.h> |
| #include <stdio.h> |
| |
| #include <EGL/egl.h> |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <WindowSurface.h> |
| #include <EGLUtils.h> |
| |
| using namespace android; |
| |
| #define USE_DRAW_TEXTURE 1 |
| |
| int main(int argc, char** argv) |
| { |
| if (argc!=2 && argc!=3) { |
| printf("usage: %s <0-6> [pbuffer]\n", argv[0]); |
| return 0; |
| } |
| |
| const int test = atoi(argv[1]); |
| int usePbuffer = argc==3 && !strcmp(argv[2], "pbuffer"); |
| EGLint s_configAttribs[] = { |
| EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT, |
| EGL_RED_SIZE, 5, |
| EGL_GREEN_SIZE, 6, |
| EGL_BLUE_SIZE, 5, |
| EGL_NONE |
| }; |
| |
| EGLint numConfigs = -1; |
| EGLint majorVersion; |
| EGLint minorVersion; |
| EGLConfig config; |
| EGLContext context; |
| EGLSurface surface; |
| EGLint w, h; |
| |
| EGLDisplay dpy; |
| |
| EGLNativeWindowType window = 0; |
| WindowSurface* windowSurface = NULL; |
| if (!usePbuffer) { |
| windowSurface = new WindowSurface(); |
| window = windowSurface->getSurface(); |
| } |
| |
| dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| eglInitialize(dpy, &majorVersion, &minorVersion); |
| if (!usePbuffer) { |
| EGLUtils::selectConfigForNativeWindow( |
| dpy, s_configAttribs, window, &config); |
| surface = eglCreateWindowSurface(dpy, config, window, NULL); |
| } else { |
| printf("using pbuffer\n"); |
| eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs); |
| EGLint attribs[] = { EGL_WIDTH, 320, EGL_HEIGHT, 480, EGL_NONE }; |
| surface = eglCreatePbufferSurface(dpy, config, attribs); |
| if (surface == EGL_NO_SURFACE) { |
| printf("eglCreatePbufferSurface error %x\n", eglGetError()); |
| } |
| } |
| context = eglCreateContext(dpy, config, NULL, NULL); |
| eglMakeCurrent(dpy, surface, surface, context); |
| eglQuerySurface(dpy, surface, EGL_WIDTH, &w); |
| eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); |
| GLint dim = w<h ? w : h; |
| |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrthof(0, w, 0, h, 0, 1); |
| |
| glClearColor(0,0,0,0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| GLint crop[4] = { 0, 4, 4, -4 }; |
| glBindTexture(GL_TEXTURE_2D, 0); |
| glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glEnable(GL_TEXTURE_2D); |
| glColor4f(1,1,1,1); |
| |
| // packing is always 4 |
| uint8_t t8[] = { |
| 0x00, 0x55, 0x00, 0x55, |
| 0xAA, 0xFF, 0xAA, 0xFF, |
| 0x00, 0x55, 0x00, 0x55, |
| 0xAA, 0xFF, 0xAA, 0xFF }; |
| |
| uint16_t t16[] = { |
| 0x0000, 0x5555, 0x0000, 0x5555, |
| 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF, |
| 0x0000, 0x5555, 0x0000, 0x5555, |
| 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF }; |
| |
| uint16_t t5551[] = { |
| 0x0000, 0xFFFF, 0x0000, 0xFFFF, |
| 0xFFFF, 0x0000, 0xFFFF, 0x0000, |
| 0x0000, 0xFFFF, 0x0000, 0xFFFF, |
| 0xFFFF, 0x0000, 0xFFFF, 0x0000 }; |
| |
| uint32_t t32[] = { |
| 0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, |
| 0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF, |
| 0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00, |
| 0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF |
| }; |
| |
| switch(test) |
| { |
| case 1: |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, |
| 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); |
| break; |
| case 2: |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, |
| 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); |
| break; |
| case 3: |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, |
| 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16); |
| break; |
| case 4: |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, |
| 4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16); |
| break; |
| case 5: |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, |
| 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, t5551); |
| break; |
| case 6: |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, |
| 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32); |
| break; |
| } |
| |
| //glDrawTexiOES(0, 0, 0, dim, dim); |
| |
| #if !USE_DRAW_TEXTURE || !GL_OES_draw_texture |
| const GLfloat fdim = dim; |
| const GLfloat vertices[4][2] = { |
| { 0, 0 }, |
| { 0, fdim }, |
| { fdim, fdim }, |
| { fdim, 0 } |
| }; |
| |
| const GLfloat texCoords[4][2] = { |
| { 0, 0 }, |
| { 0, 1 }, |
| { 1, 1 }, |
| { 1, 0 } |
| }; |
| #endif |
| |
| if (!usePbuffer) { |
| eglSwapBuffers(dpy, surface); |
| } |
| |
| glMatrixMode(GL_MODELVIEW); |
| glScissor(0,dim,dim,h-dim); |
| glDisable(GL_SCISSOR_TEST); |
| |
| for (int y=0 ; y<dim ; y++) { |
| //glDisable(GL_SCISSOR_TEST); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| //glEnable(GL_SCISSOR_TEST); |
| |
| #if USE_DRAW_TEXTURE && GL_OES_draw_texture |
| glDrawTexiOES(0, y, 1, dim, dim); |
| #else |
| glLoadIdentity(); |
| glTranslatef(0, y, 0); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glVertexPointer(2, GL_FLOAT, 0, vertices); |
| glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| #endif |
| |
| if (!usePbuffer) { |
| eglSwapBuffers(dpy, surface); |
| } else { |
| glFinish(); |
| } |
| } |
| |
| eglTerminate(dpy); |
| delete windowSurface; |
| return 0; |
| } |